
Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Wish I played this sooner. A complex Diablo-like aRPG with followers, 4X-style systems, Roguelike traditions, and a living world that is constantly evolving. Zombasite took a little time to adjust to as it is certainly a game of dozens of spinning plates. My first few hours were filled with frustration as I could barely keep up everything the game was throwing at the player's attention. It is worth persevering, letting the failures roll over you, and sticking with it. Take some time, dig through all of the menus, intuit the many overlapping systems, lose some 'worlds', and keep pushing on. There was a moment where all of the layered systems clicked for me and I found my stride and started making hard-earned progress. My first 'world' win (think levels) was a raw moment of celebration and achievement! Really started loving the game after that. The presentation doesn't quite match modern standards and sometimes the emotional impact of events is lost in quickly scrolling text updates/notifications. If one can look past that, then you have a true gem to get acquainted with and learn. As of this review I put in 17 hours and that is just in one class (Thief/Assassin) and that character is still progressing through world-states and building up a nice group of followers. I cannot wait to see how far I can take my Thief and then start all over with all the myriad of other available classes. Really happy with what Soldak Entertainment designed here; looking forward to trying more from this tiny but mighty developer. What a refreshing game/concept contrasted against the live-service, big-budget dreck.
At first, I thought this was just another cheaply made indie game, but to my surprise, the developer behind this game has been working on his own games since 2004. The game also hooked me with its dynamic world and procedural generation. How every creature has his own job to fulfill even if you remain idle for so long. The world felt alive and you have to act quickly to beat quests. Failing some quests is very possible. In fact, beating all the quests is impossible, so that makes it even more rewarding. I guess if I had to describe this game in just a few words, I'd say that it's the son of Mount & Blade and Diablo.
Fun idea, but the delivery is not great, pal creating those games kind of doesn't ever finish/polish the one out or in early access, but rather creates next iteration, I kind of understand that from business perspective, but I would rather have single one really working/finished product, than 3+ interesting ideas that will never be finished.
I've tried to like this game. I honestly have. It's got great classes, an interesting hybrid class that lets you combine any two subclasses, and the gameplay is like Diablo with factions. And for a while, it's fun. But after a few hours, the game decides to end you. Either you meet a faction that's way more powerful and so aggressive that they invade you the literal minute after they meet you(as was the session I just had), or some big bad way out of your reach decides now is the time to invade. So a literal army will appear at your base, break down your doors, slaughter your clan, and destroy your lifestone and end your game. If it's a faction, you can sue for peace. But peace was never an option, and they will just kill you anyway cause you can't afford the price. I had hoped that things might have changed after a couple years since the last time I played, but my last session proved that was not the case, even though I played on the lowset difficulty with the "Stress Free" mode on. So unless you're a min/maxing fanatic and want to see how long you can last, don't play this game.
I've been playing Soldak games since I was 3, so they fall into the category of "I normally wouldn't enjoy this, but I've been indoctrinated from a young age to enjoy them," and Zombasite specifically is one that I've recently gotten obsessed with. Soldak games are ARPG Hack 'n Slashes with the caveat that time is important — if you don't stab that named monster soon enough, it is going to cause more problems. These problems could take the form of an uprising of X monster in an area of the world, an assassin being sent to your town, a weather machine being built to hinder you, and these problems can and will cause even more problems if you don't take care of them in time. That assassin may not just murder people, but also cause an infestation of bugs that hinder the food supply, that uprising of monsters can lead to them spreading to even more areas of the world, and that weather machine can inspire other monsters to build unique machines of their own. In Zombasite, not only do you play the game mentioned above, it is the zombie apocalypse, and you have to ensure that your clan (town) doesn't perish while also dealing with the aforementioned zombie apocalypse and all of the additional problems it brings. There are also X amount of other clans that may/may not have a functioning moral compass that you may/may not have the gear and resources to get into a war with. If any of the above sounds interesting to you, go try it out. It's $20, goes on sale to as low as $5 sometimes, and even has a demo. If it seems overwhelming to you, that's because it probably is, and in that case I'd recommend trying out Din's Curse, which is a better starting point for getting into Soldak games in my opinion. The gimmick of that game is you have to solve all of a town's problems, with all of those problems being in one multi-layered dungeon below the town, instead of spread out across the world.
Soldak games are always hard to review. I respect indie devs who try to progress their genre. Making a 4x style ARPG with a dynamic world is a fun idea. I do like how fast pace the game is. You have many classes to choose from and can even do dual classes. With the random and evolving world no two playthroughs will be the same. The animations and combat leave a lot to be desired. Plus there are few models for the loot you find so a level 100 character will look mostly the same as a level 1. All Soldak games are like this you will love them or hate them.
Когда-то давным давно в эпоху Diablo и Sacred на прилавки попала Depths of Peril. И в целом это был бы ничем не примечательный клон, если бы не одно но. В игре вы управляли не просто бойцом, а целым кланом. И всё было бы хорошо если бы не техническое исполнение. Казалось к чему я это, ответ прост Zombasite те же грабли от той же команды. И за игру реально обидно - отчасти уникальный геймплей на стыке RPG, стратегии и выживалки с надоевшими орками и зомби в придачу. Однообразный, но в то же время увлекательный отстрел мобов, миры с процедурной генераций, заигрывания с tower defence. Но снова вырви глаз графика, краши на ровном месте и не доведенная до ума ни одна из перечисленных механик. Квесты скучные, локации в пределах генома однотипные. В общем получился бесполезный проходняк, 6.0.
Yet another Soldak game. It shares most of it's DNA with the other Soldak titles, It's a good thing. The spin on Zombies and Desease, well, meh, but the game, as with all the Soldak games it's loads of fun
미지의 영역을 탐구하고 온 선발대입니다. 본론부터 말하면 할인해서 dlc까지 8000원 정도에 샀지만 부디 이 게임의 할인율이 몇이든 그냥 다른 게임 하러가세요 무료여도 시간 낭비입니다. 그냥 워크3 rpg 유즈맵 명작들 하시거나 웹rpg 하시는게 동등하거나 더 만족감이 높습니다. soldak 엔터테인먼트 라는 회사를 시대를 역행중입니다. 그들의 홈페이지( http://www.soldak.com )는 1997년 출시한 첫 네이버 홈페이지를 연상케하는 열악함을 보여주며 이 회사의 모든것을 설명합니다. 현재도 운영중인 회사의 홈페이지가 16:9 와이드 스크린 해상도 지원도 안한다는게 가슴이 웅장해집니다. 좀바사이트는 이 회사의 rpg 게임 시리즈로써 세번째 작품에 속합니다. 마치 플레이 스토어에 등재되어있는 양산형 rpg마냥 만들어놓았기 때문에 굳이 다른 제품들까지 체험할 필요가 없어서 저는 다행이라 생각합니다. 인게임 자체에 스토리가 존재하지않기때문에 스토리를 원하시는분들은 이 리뷰를 보고 떠나시길바랍니다. 게임은 단순합니다. 몹을 잡으며 아이템을 파밍하며 레벨업을 하며 내 캐릭터를 성장시키고 그 과정에서 동료들을 찾아내고 모아 내 진영을 성장시켜 정해진 승리조건들을 타 진영보다 먼저 달성하면 승리합니다. 문제는 이것만 무한 반복으로써 생겨나는 지루함과 정작 좀비는 감염이라는 방해요소로써 게임의 흐름을 방해하는 것 그 이상 그 이하도 아니라는 것 입니다 . 즉 다른 시리즈들과 차별되는 점이 좀비라는 테마 밖에 없습니다. 애초에 멀티플레이만을 바라보고 만든것처럼 보이지만 극단적으로 표현해 만렙인 레벨 200 과 레벨 1 이 동시에 시작할수있는점에서 양학이 너무나도 쉽게 발생한다는 점과 클래스간 밸런스(궁수와 마법사말곤 광역기가 없음)는 밥 말아먹었으며 그로 인해 이미 유저는 다 떠나서 구글링으로도 2018년이 마지막 흔적입니다. 그러니 괜찮은 겜을 찾으러 미지의 영역으로 오신 게임 유저분들은 선발대인 저의 말을 듣고 모두 도망가시길 바라며 만약 당신이 유튜버나 방송인이며 똥겜을 찾고있다면 반드시 정가주고 이 폐기물을 사용해주세요.
Erik Cooper walked into his new village. He'd been out all day, collecting food and other supplies. He'd found an enchanted sword, but he wasn't a high enough level to use it yet. He decided to store the sword away for later usage. He opened the chest marked 'Character Storage' and tried to put his sword in there. Although it was physically possible, the sword would not go into the chest, and it wasn't clear why. As he began to ponder why he couldn't place something in a simple container, a villager ran up to him. 'CALL FOR AID, WE'RE BEING ATTACKED BY A LEVEL 9 ARMY!' 'Ridiculous!' Erik said to nobody in particular. 'How are they Level 9 already? I'm only Level 3!' The villager had opened their mouth to say 'Yes, that hardly seems fair - this game has ridiculous balance, even on the lowest difficulty with all the extras turned off', but they were struck down by a Level 9 Warrior. 'WAIT!' yelled Erik Cooper 'BEFORE YOU KILL ME...' 'Yessssss?' intoned the lizard warrior, clearly amused 'How the ♥♥♥♥ do I put this sword in this ♥♥♥♥♥♥♥ chest bro' 'Ah yesssss, a common misssstake. You musssst firsssst put bagsss in the chessst, then put thingsss in the bagsss.' 'WHAT THE ♥♥♥♥ KIND OF SENSE DOES THAT MAKE?' Erik Cooper pleaded to nobody in particular. The level 9 warrior wordlessly smote Erik dead. The warrior chuckled to himself 'Getsssss them every time'. Today was a good day, he'd captured another village. The confusing rules of the lands around him - rules he already knew - would see him and his clan well fed for a good long while yet. As he left his new village, he cast a glance toward the cemetery, populated by one single gravestone that read: '♥♥♥♥ THIS STUPID GAME' ======================================== This annoyance simulator disguised as game was a gift from a good friend. After giving it a proper chance, I've decided it can go ♥♥♥♥ itself with a dildo made of angry bees and broken glass. I don't feel this has a negative impact on my genuine appreciation of the gift - the purpose of the gift was so I could experience the game, and I got to do that, so I'm satisfied with that aspect of the situation at least.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| MAOUISHO:~ La Dolce Vita with Another World's Demon Lord~ | $90.7K | 105 | 95% | $24.99 |
| Asleep: Act 1 | $90.7K | 559 | 94% | $9.99 |
| GOAL! The Club Manager | $90.7K | 518 | 31% | $5.99 |
| Shooting Range Simulator | $90.7K | 196 | 78% | $11.99 |
| Truck Driver | $90.7K | 172 | 69% | $19.99 |
| Tetris® Forever | $90.8K | 356 | 74% | $34.99 |