
An Epic Incremental/Idle RPG
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About
Gaiadon: Eternal Quest is an incremental/idle RPG. Embark on a thrilling journey through the realm of Gaiadon and its continents. Battle monsters, collect loot, upgrade your gear, ascend, find skill books, complete fame trials, add heroes to your arsenal, take part in timed battles, craft, send free heroes on expeditions. Increase world tiers and see how high you can get.

Features:
Equipment - Level and upgrade your equipment through various rarity tiers amassing synergy bonuses. Craft unique set gems to equip on your Gear.
Daily Quests - Complete daily quests to be rewarded with coins, XP, quest tokens, essences. Gain quest XP to reach higher quest level thereby increasing your rewards.
Ascension - Ascend to gain more stats and unlock further levels. Transcend to gain even more until you can awaken Apotheosis. There are 3 layers of prestige.
Offline Progress - Keep progressing even when you're offline.
Pets - Collect and level up over 150 pets dropped from defeated enemies. Upgrade pet rarity to boost your stats. create loadouts for specific battles.
Achievements (In-Game and Steam) - Over 175 achievements with each having over 1000 ranks in-game which reward with stats. Also, 60 steam achievements to collect.
Continents - Unlock and progress through the various continents of Gaiadon.
Incursions - Battle against rotating factions every day to gain points, loots and ranks, collect all of them boss pets. Incursion has its own prestige system.
Boss hunt and Onslaughts - Defeat Demons and the mighty Titans. Climb endless onslaught tiers for loot.
Fame - Complete fame trials and increase your renown through Gaiadon unlocking hero slots and heroes. Heroes can be equipped to give you more stats.
Corrupted Domains: Corrupt your pet and heroes, produce loot of your choice.
Skills - Skill Trainer produces skill points for you to learn new active and passive skills.
Crafting - Craft superior gears, medallions, skill books, heroes.
Expeditions - Send your inactive heroes on expeditions to various locations to fight for you, they collect loot, work towards your achievements, collect unique essences.
Seasonal Events - Every other month features a month-long festival, each with its own currency and shop with medal, pet, hero and cosmetics. Craft Elixirs to start any festival.
In-Game Time - Moon Phases and seasons, Collect Celestial Tokens to level up mystic moon phases which gives bonuses.
This idle game is in early access, with exciting new features on the horizon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like this game BUT why is it constantly draining 10% of my CPU (AMD Ryzen 7 7800X3D, 4.2 GHz) AND 21% of my GPU (GeForce RTX 4080 SUPER 16GB)? Are you guys mining bitcoins with my PC? This game shouldn't drain so many resources AND make my fans make noise constantly, especially when it's running in the background.
The game is very idle - you can have 2-5 interactions per day. Also there is "correct path" of progression and if you dont follow exact suggestion from very small community of "old" players you will waste a lot extra time to progress. There is few mechanics that are extremely not forgiving and if you make mistakes takes days to recover. So if you want to play: follow everything they tell you like a dummy otherwise you will progress way slower - we talking for days and weeks here. I had idled for about 1400h but I cannot recommend the game
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not bad, but as an incremental game too many mechanisms have just pure diminishing returns. Weapon upgrades scale exponentially in cost, but the actual stat gain is diminishing. Levels in medals quickly become pointless, pet levels are pointless after a certain point, gems/essence, fame, exponential costs for the same linear stat gains. You just run into walls where you just have to wait for the miniscule gains let you reach the next step. Only reason I have so many hours is falling for sunk cost fallacy
Hit a wall After 5 days or so. Wall is 3 weeks long. new content after that, but the most interactive game play portion of the game is over. Just afk and let the game run itself. Since its in early access, I hope the dev keeps working on it and fills the game out and adds more content. Would not recommend for now, has potential maybe in a couple of years.
Can't believe i found this hidden gem. Wasn't expecting much from the screenshot/trailer, but this game actually contains a lot more depth, the trailer really doesn't do it justice in selling the game, perhaps the dev is waiting for a more definitive 1.0 release patch to update the trailer or they don't want to spoil things? not sure. Anyways, Gaiadon is still being updated with many new major systems and content. Some of the discord members have already been actively playing for years since release, which is always a good sign. NGU idle was my favourite idler game and I haven't been able to find anything remotely close (I've tested a lot of idler demos, even those on other platforms like itch, not steam). Although i'm only just 1 week in, Gaiadon is already a major contender to dethrone NGU idle as my new or second favourite. Those who enjoyed NGU would surely feel right at home. I've not even reached mid-game yet, but I have already seen some of the newer endgame systems from discord or veteran players and I am very very much looking forward to it. The gameplay loop is extremely satisfying for me, and doesn't include clicker genre for me, which is a huge plus for me. The early game does have much more active management to min-max since the pace is decently fast, but by the 1st week, a lot of systems get automated (like boss sweep, auto ascension etc) or builds become more unchanging. The game loop becomes wake up>progress a few systems>idle towards the next big goal. It's a nice idler I can play while working. To be very fair, I do always play idlers in a different speed than publicly intended (iykyk), though the dev did mention in one of the discussion threads that it's fine, play how you wish. But I bring it up as I have seen some criticism that past midgame, it can take weeks for the next meaningful spike in power. But then again, I do also feel that most idler-genre players already know about playing in a different speed? even if they don't use it themselves. "Some people prefer slower/delayed gratification idlers, some prefer a faster customized experience" type of situation. Anyways, it's just a few bucks, definitely one of the most worthwhile purchases I made in steam.
there is simply no gameplay here. there are no interesting builds and every system the game currently has is shallow and uninteresting. additionally you'll eventually hit a wall where any meaningful progression starts taking days. quite unfortunate as the only satisfying part of this game is watching all the systems come together to boost your power to absurd degrees. but pretty much any idler can give you that experience. I don't regret buying this game since it was only 5 dollars. but I can't recommend it. there are much better idlers with more meaningful and interesting progression out there.
This game has some of the worst balancing and progression I've seen from an idle game yet. There is no constant feeling of progression, you always have too much of most resources while critically lacking another and progressing at a snail's pace. You mostly just wait a loooooong time for ascensions, and when you unlock incursions the last shred of hope you had for sensible progression goes out the window (why am I suddenly getting 1e300 times as much gold? Hello?) This game has a lot of different things and systems, and none of them actually care for the balancing of the other. So you get stuck and then try to engage another thing this game has to offer and it's either completely useless or completely overpowered. Rinse and repeat. This game *could* be good, if the systems actually tied together and didn't somehow invalidate each other. If there was a constant sense of steady progression, instead of either being stuck or taking massive leaps out of nowhere. The art is good, and the game has a whole bunch of mechanics that could work really well. At the moment they just don't.
Number goes up sim. Outside of the first few hundred hours there isnt much 'interactive gameplay' but if you enjoy a farm longterm kinda gameplay it scratches that itch. Theres no 'full' resets that bring you back to the start its just a steady progressions, with all game systems trying and working together, which is rare for an idle game You also get updates every month which is always adding in new stuff to grind for
Great game, especially when running in the background while working or doing an important project.
Dev is still actively revising and expanding this game. Lots of problems mentioned from old reviews no longer exist. The progression feels great. Must play.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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