
Idle RPG with full offline progression and multiple endgame progression systems. Choose a class and start fighting, gathering, crafting, master elements & talent trees, train mercenaries, join factions and fight world bosses with real players. No microtransactions. By idle players for idle players
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 4 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Barbarian: melee combat, bleeds, executions, and battle shields
Arcanist: powerful spells, burns, freezes, and mana barriers
Warden: ranged combat, traps, poison, and precision strikes
Nightblade: daggers, poison stacks, critical strikes, and dodge
Fight through a dark campaign, from your first hunt to the Frontier beyond Vesper Gate.
Clear dungeons and conquer Nightmare Dungeons. Climb the Tower, and test your build against greater challenges.
Chop, mine, fish, and hunt for resources used to craft weapons, armor, food, and potions.
Recruit Mercenaries. Choose one to fight alongside you while the others complete expeditions.
Join factions with real players, contribute to the War Chest, and fight in rotating World Boss events.
Enter the endless Spire. Every ten floors, choose a Tarot card with powerful Upright bonuses or dangerous Reversed effects.
Socket Gems into equipment and develop six Element trees using Crystals earned from enemies and bosses. Hunt for Skill Engravings, earn Soulbound Gear from the Tower, and strengthen it through Soulwake while equipped. Enemy loot tables and known item sources are shown in-game.
Auto-Combat, Auto-Cast, healing, consumables, gathering, crafting, and Loot Rules are configurable. Supported activities continue offline for up to 24 hours.
Genres
Engagement
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty mediocre AI slop. "Some images" disclosure on the page means "every single visual". The UI has all iconic problems of AI generation, including unreadable texts (and abdundance of them), incompatible colors and such. The game itself doesn't have any catchy loop or mechanics. Won't recommend.
Great game if you like the genre, some stuff remind me of Path of Exile or Diablo a bit. I'm still early game but looks like there's a good amount of endgame content and the devs are very active on discord which is a plus.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese
Hours played at review time, across 314 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game hits an itch but I think it may be dead in the water. As other negative reviews have stated there's no clear vision. Things change constantly, both with published patch notes and hidden hotfixes to the live game. It's Early Access like so changes are expected but there doesn't seem to be any real path to end-game balance. Older players are too powerful so nerfs come that destroy newer players. In July the game got updates daily. In August it has dropped to 3-4 times per week. End of July/early August the dev was very responsive on Discord and fixed things almost instantly, but for the past couple of weeks the dev has been MIA. No real discussion on discord by them, updates are few and don't address big issues. Game is obviously AI designed which I personally don't have an issue with but there is a lack of QA between what the dev seems to be asking Claude to fix and what goes live. Sucks because it is a good game at the core, could be a real contender to Melvor Idle or Milky Way Idle (the two biggest text-based idler games I think) but already seems abandoned.
不推荐 事先说明 我开了4个角色 游玩时使用30倍速进行游戏 正常游玩一年也到不了我的进度 非常无聊 bd塑造几乎为零 取舍项目就是 多带一个攻击技能 少带一个防御技能 装备选择 多点暴击 还是 多点基础生命
Hands down the best "Melvor Idle" style game I ever played. The game doesn't follow the same copy paste formula we keep seeing. You have many progression systems that are going on at the same time and holds your attention. You can do combat and gather/craft at the same time. You can passively generate resources via Magic Academy and it has its own leveling system. You can hire mercenaries for combat or expeditions. And I only scratched the surface. There are many more systems that unlock at later levels. 10/10 This is an instant buy!
AI slop
Pros: Devs are highly active Cons: Devs are highly active. I actually liked the concept/aesthetic and think the game has potential. It might be worth coming back in a couple months to see where it's at. Currently the devs are doing daily updates and patches, but it feels like they're doing so without a cohesive idea of what they want their game to be. It feels very much like someone did a line and made the impulse decision to throw some random piece of content into game. Seemingly without any prior thought about balance. Current biggest complaints are that they have a cool crafting system, but they don't make it scale up with combat at all and that there is a huge content gap in the low-mid 100s that they just made worse by ruining the talent tree and making you spend more time in that gap. At level 130 combat, Gathering and crafting are at 99 and 101. You need them both to be near level 130 to craft relevant gear. What you can do instead, is craft thousands of low level gear to combine 5 into 1 item of a higher rarity and that matches your combat level, but it's for a random class. Hours of clicking and thousands of crafts. The devs are active on discord and I genuinely like them, but I think they really need to take a step back and actually think about what they're trying to make instead of just trying to have daily updates. I do believe they'll get there, but they're not really close right now. It is very early access so this isn't unexpected.
[h3]// DATA_LOG: Vespera[/h3] [hr][/hr] [i]"The Astral Loom has summoned me but once in my over thirty years of membership. I do not question the reason; they are granting my request for specialization. It is time for me to scribe my path in their arcane journals, a path for which I already know the answer: Voidcalling. I will be granted access to their immense libraries of knowledge, and in turn, must prove my ability to harness the great power within, crossing ancient chasms of lore to build maps in my mind that present me with the power to slow time itself. I am ready. But first, I must see if Bran Shieldbearer is available to escort me on the long journey ahead."[/i] [hr][/hr] Vespera delivers. It’s well worth your time, packing a lot of depth and content to keep you hooked for a long run. Bottom line: it’s worth diving into the world Idle Gamers has put together. The pacing is solid, the developer is on top of communication, and the atmosphere hits all the right notes. I had a blast with it and am looking forward to the Early Access release to see where the dev takes us! [i]Developer Note: Art assets currently utilize AI assistance. The solo developer has stated that with financial success, they plan to replace these with commissioned human artwork. YMMV, but it didn't hinder my time with the game. Don't let it deter you.[/i] [hr][/hr]
New talents are a big miss, broke previous builds and gave weaker harder to build ones in return.
别买,开发者跑路了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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