
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1491 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Encore un jeux qui sera peut etre bien dans 4 ans...bonne chance au dev!
For an early access game this is at least a Varied experience. I like the customisable options and the game is playable and very enjoyable bit clanky in areas but I don't think that affects the overall experience. Will be playing as the game develops and super interested in how they do the building system when implemented. reminds me of a more customisable version of Miscreated with Project zomboid inspiration in 3D 8/10 hoping to be a full 9 as we develop and polish.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
needs a ton of work as wide as a ocean but as deep as a puddle is the best way to describe this game
There's not much to do....yet. But what is there works pretty well. Basically 3D Project Zomboid. So I hope they continue to refine it. Main concerns are: the game does not tell you how to do anything, you just figure it out. Zombie spawns are tied to you instead of predetermined locations. But I think this can be overcome if they keep working on it, the foundation is solid.
Nice concept, ♥♥♥♥♥♥ game. I played the demo some time ago and it was garbage, but I thought I'd give it another try now that it's in early access. Unfortunately, not much has changed. Everything still feels clunky, the melee combat is ♥♥♥♥, zombies can hit me from several meters away, cars are stuck in the ground and some are even floating in the air. The maps feel empty, and almost every house is just filled with garbage. Multiplayer is unstable as well. I think the devs should focus on polishing and fixing these issues before adding more content. Especially when you have games like Project Zomboid, which is pretty old at this point. It was buggy at first too, but the devs put a lot of time and effort into improving the existing systems before constantly adding new stuff. I think this game could reach that same level of care, but right now, it's simply unplayable.
目前遇到的问题,游戏新手教程不完善,上手难度高 1. 营地物资无法自由统筹 营地内的物资缺乏全局调动的自由度,玩家不能灵活调配资源,导致后勤管理差。 2. 工作台交互流程过于繁琐 所有工作台都强制要求玩家手动将工具和资源放入才能使用,这种反直觉的设计严重拖慢了生存节奏,操作连贯性较差。 3. 物品菜单(背包UI)不够清晰 背包系统仅以纯文字列表和分类呈现,只有物品的颜色分类能辅助识别,完全没有物品图标。这样仅靠文字识别物资速度很慢 4. 基础操作链路太长,步骤冗余 游戏中的基础交互非常繁琐,一个简单的动作往往需要跨越多个界面才能完成。例如"湖边取水装桶"这一行为:需要先打开背包 → 点击容器 → 点击取水 → 关闭背包 → 转身 → 再次打开界面 → 选择倒水容量或者全部 → 执行倒入。是否感到力竭呢? 5. 工具种类繁杂,缺乏明确的层级引导 工具种类繁多,在不查阅攻略的情况下,根本无法知道各类工具之间的上下级兼容关系。游戏内同类型工具分为基本类、重型类、电动类、工业类、液压类,一级比一级好,相当于1至5级。 游戏打开DLSS后再稍微调一下,帧数表现倒还可以
continuos stuttering and bad optimization even on lowest setting on a gpu that runs other AAA titles smoothly on ultra, had to uninstall. Maybe work more on optimization and AI/zombie behaviour and gunplay because combat is pretty meh in this one as optimization
This game is a great game to just chill with some friends on a open world zombie game. Even at 4 hours of gameplay it is sitting solid for $20. I'm not much of a M&K player but the ROG Ally runs it great but would like to have the option to increase the UI scale so that i can select items better. Great work and cant wait to see the controller support come out! P.S. this review was made on a Low Graphics
This ♥♥♥♥♥♥♥ hunk of ♥♥♥♥ game has everything you could ever want. If you like getting tired after running 20 feet and your camera being jerked around violently with each swing of your weapon, then I have really good news for you, this wretched game has a demo, fire it up and get ready to have a BLAST. a full year later after I played it and I've seen 0 progress on the issues that actually matter its INCREDIBLE. I gotta say the pace at which the dev's fix core gameplay issues is mind blowing :O
dis game gonna be fire when its done
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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