
It's one year after the collapse of civilization and self-centered hedge fund manager Joe Wheeler emerges from his specially constructed bunker in search of food. This is a huge open-world RPG where you have the freedom to play how you want - but your choices have consequences.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It's one year after the collapse of civilization and self-centered hedge fund manager Joe Wheeler emerges from his specially constructed bunker in search of food. This is a huge open-world Role Playing Game where you have the freedom to play how you want - but your choices have consequences. Your aim is to find other survivors, gain their respect, and build a community. You'll scavenge for supplies, trade, plant crops, go on quests, face moral dilemmas, go to war, and uncover dark, terrible secrets!
Innovative dialog system with characters that remember your actions and form their opinion of you accordingly.
Combines Action-RPG and Real-Time Strategy elements - you can take control of, or issue commands to, any character that joins your community.
Fast zombies and challenging combat that requires you to make use of all resources available to survive!
There's also a sequel, Survivalist: Invisible Strain!
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game allows you to control multiple survivors in RTS mode or a single one in full control mode. The AI survivors are surprisingly smart in this old game. They have their own ecosystem and faction, can interact with each other and will remember your deeds towards them. The game is kinda an open-world game, but ties in with a time limit feature if you want to complete the game. For me personally, it is a big turnoff, since I want to play it slowly, but I have to do certain quest to extend the time limit. If you want to 100% you have to invest a lot of time for the grind and all the quests. The map is also quite big, so everything takes time. It's not a bad game, but kinda clunky with its unique controls.
[h1] Play Walking Dead series. [/h1]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Hungarian, Spanish - Spain, French, Russian, German, Italian, Turkish, Portuguese - Brazil
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
갑자기 건축물 회전이 안 되는 버그에 걸려서 하차함... 비주얼 진입장벽 오지는데 막상 플레이해보면 게임성은 꽤 재밌다 2편은 공식 한글화도 되어 있으니 2편 추천
Survivalist, developed by Bob and published by Ginormocorp Incorporated, offers a gritty and immersive take on the post-apocalyptic RPG genre, blending open-world exploration with tactical combat and complex survival mechanics. The game puts you in the shoes of Joe Wheeler, a self-interested hedge fund manager who emerges from his personal bunker one year after society has collapsed. What follows is a harsh and unpredictable journey through a world teetering on the edge of chaos, where players must scavenge, build alliances, and make difficult moral choices that shape both their own fate and that of the communities they encounter. At its core, Survivalist excels in its portrayal of a living, breathing world where every interaction carries weight. The open-world environment is filled with hazards ranging from hostile survivors to fast-moving zombies, and players must constantly balance combat, resource gathering, and diplomacy. Unlike many survival games that focus solely on mechanics, Survivalist integrates a deeply reactive dialogue system that remembers your choices, allowing NPCs to react differently depending on your reputation and past actions. This leads to dynamic storytelling where alliances can shift, betrayals happen, and consequences unfold in unexpected ways, making each playthrough unique. The gameplay is a fusion of real-time strategy and RPG elements, with players able to recruit other survivors to their cause, assign roles, and manage resources crucial for survival. This community-building aspect adds a compelling layer of leadership and responsibility; every decision regarding who to trust or exile impacts the strength and morale of your group. Combat is challenging and tactical, demanding that players use the environment, weapon variety, and team coordination to survive skirmishes with both humans and zombies. Scavenging becomes a vital part of the experience, with players searching abandoned buildings, crafting tools, and trading goods to secure food and supplies, all while managing limited inventory space and time. Survivalist also dives into the psychological and ethical dimensions of surviving in a post-apocalyptic world. The game presents frequent moral dilemmas that test your priorities and humanity. Do you help a struggling survivor at the risk of your group’s safety? Or do you take a ruthless approach to protect your interests? These decisions don’t just affect the narrative but also influence character interactions, alliances, and even the availability of certain resources or missions. This moral complexity gives the game a mature tone and a depth that elevates it beyond typical survival fare, inviting players to reflect on the nature of leadership and trust in desperate times. Despite its many strengths, Survivalist is not without its challenges. The controls, especially when using a keyboard and mouse, can feel clunky or unintuitive at times, and the game’s dense systems and menus might overwhelm newcomers unfamiliar with deep strategy or RPG mechanics. The pacing can also be uneven, as some sections require extensive micromanagement or slow exploration, which may test the patience of players looking for more immediate action. However, for those willing to invest the time and effort, these hurdles give way to a rewarding and richly textured experience. In sum, Survivalist offers a distinct and compelling take on the survival RPG genre, emphasizing player agency, tactical combat, and moral complexity within a richly realized post-apocalyptic world. Its blend of strategy, narrative depth, and immersive atmosphere creates an experience that feels both challenging and meaningful. While it may demand patience and adaptability, the payoff is a deeply engaging journey through the ruins of civilization, where every choice can tip the balance between survival and extinction. For fans of thoughtful, choice-driven games, Survivalist stands as a noteworthy and memorable adventure. Rating: 8/10
Можно стерпеть всё, плохой интерфейс, плохую графику, душные квесты, но квест End game стерпеть просто нельзя, я поражен тем, как разработчики плюнули в лицо игроку окном "Игра завершена -> ОК" и всё. При этом условия были поставлены просто невыносимые для завершения игры и получаешь этот плевок.
The Developer abandoned this game when they realized it was very poorly written. So you will go buy the next version, like a good sheep. It is badly out of balance, poor breadcrumbs and game play, and a massive time sink. You play it the way they intended or not at all. Go figure it out yourself, no documentation, very little and restricted support or documentation. Why? Super fast zombies - just figure it out. the game handles your targeting - just figure it out. You want to build your base? To BAD! not enough food! The name 'survivalist' means can YOU SURVIVE its frustration! Uninstall it and boycott this developer and any company related.
This is more of a first impressions but I just picked this game on discount n its a very interesting sandbox. Here's my early experience: The game starts me with a gentleman in a suit in the middle of nowhere in the Sonoran desert n his car crashed n after an easy zombie fight, I loot a gun n a fair amount of ammo from that then the game asks me to follow a marker so I decide to go opposite to the marker instead then the game warns me its recommended I go in the marker's direction but I don't listen n the game doesn't prevent me from exploring in my own way. Now, that already gets it extra points from me for not forcing the railroading but making it optional. Then soon after I got 2 zombies jumping me. They're quick, they lunge at you knocking you on the ground n if they bite you, you get infected. Since they're early zombies, they're green strain (More on that in a moment). This sudden change in difficulty got me a bit jumpscared but I won after a little bit of struggle then I continued on my way n killed a few more of these rapid dudes till I reached what seems to be a shack with 2 elderly couple. I talk to the woman first who is standing outside of the shack n learnt that money is a useless currency in the game's world now n what's valuable now is gold instead so that's how they trade then I decide to check the shack out n the old man comes out n then I talk to him for a while n learn his wife is good with a boomstick then I try to ask if he has work for me so he says there was a photo of their daughter that they lost in a car somewhere close which has a few zombies n he'd love that photo back to remember his daughter since they lost her to the infection so I set out on this journey n fight a few more of these fast green strain zombies n I get injured n infected on the way. For injuries, luckily I had 2 bandages n they helped me stop the bleeding but for the infection, that was another story but we'll talk more about this in a moment. Eventually, I reach this car n pick up the photo of his daughter then get back to the old man. To my good fortune, he notices instantly that I'm injured n infected so I tell him I'm indeed injured so he says he can help with that but of course, he's a greedy pig so he asks for 15 gold to first aid me eventhough I went through all this trouble for him to get the photo for him then I talk about the infection with him n he asks if I remember what the eye color of the zombie that bit me was so I say it was green so he mentions he has no antigen (antidote) for that but its easy to get so I ask what difference does their eye color make n he replies it refers to the strain n the green strain is the least serious infection strain to deal with as it takes effect in 2 weeks while there are other strains like blue which takes effect in 2 days n red which takes effect in a few hours n white which takes effect instantly. Just first half an hour in the game or less n met my first 2 NPCs n already lots of depth so then I decide to hand him his daughter's photo that he asked for n after looking at it n remembering, bro gets a heart attack n dies so his wife comes out griefing then she gets angry n says "You killed him" n I'm like "Calm down granny n no need to get angry" so she replies I've not seen her angry yet then she 1 shotty my character in the face with the boomstick. 10/10 would plot twist again. First half an hour in the game n I'm already in a game over due to friendly fire. Top 5 shakespearean betrayals of all time.
This is not a game it is a test of willingness, it not hard nor easy but time consuming, the g key will be your friend and I will Invite him to my wedding. This game is a mixture of zombie games Dead Rising 2 = gameplay mechanic Kateys Zomberx but with insulin Days Gone a little = story/factions they even suck in both I hate the factions more in this game than DG State Of Decay = world [h2] GAMEPLAY [/h2] Like The Sims™ but dam if the gameplay loop is run to one location then forgetting something in your bunker the next, or finishing a mission before hand and realize I've forgot a key component for said mission, OR have to get max rep for one guy GIVING HIM 100 BOOKS OR ITEMS just so he can like you enough to tell you what to do next because thats the loop again willingness the will to keep playing, I didn't even get to the base building this is where you will spend most your time reloading save after save trying to keep people alive I'm going to say this [b] F*CK THE WIHTE STRAIN AND LOS CEROS [/b]. [h1] STORY [/h1] Love it, it did keep me playing, yet I wish there was more scenes with characters, The three you get with Alice is okay but nothing too well worth. I did say the factions suck they do, they will be a pain to deal with and you grow a hatred for most if not all. Achievement wise I don't know what sick twist military is in this world but the box scattered around the map are full of Dog Sh*t loot I found a box containing wine and a box of chocolates trying to wine and dine me I NEED AMMO, I NEED GUNS, I NEED SOMETHING HELPFUL, IF IM GOING AROUND TRYING TO FIND EACH DAM ONE OF THESE THINGS THE LEAST YOU CAN DO IS GIVE ME SOME AMMO because by end game nothing matters. Its a good game to start off with if you care for story but for more gameplay/sandbox freedom go for the sequel.
Очень понравилась, игра, вначале немного скучно, но когда начианешь проходить всё дальше интересней и интересней, особенно когда начинаешь контактировать с другими поселениями. Концовка тоже отличная.
Survivalist is an engaging post-apocalyptic survival RPG where you build a community, make moral choices, and face characters who remember your actions, though its simple graphics and sometimes weak AI make it more appealing to those who value story and impactful decisions over polish.
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Players by region
Where this game's players are, estimated from review languages.
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