
It's one year after the collapse of civilization and self-centered hedge fund manager Joe Wheeler emerges from his specially constructed bunker in search of food. This is a huge open-world RPG where you have the freedom to play how you want - but your choices have consequences.
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About
It's one year after the collapse of civilization and self-centered hedge fund manager Joe Wheeler emerges from his specially constructed bunker in search of food. This is a huge open-world Role Playing Game where you have the freedom to play how you want - but your choices have consequences. Your aim is to find other survivors, gain their respect, and build a community. You'll scavenge for supplies, trade, plant crops, go on quests, face moral dilemmas, go to war, and uncover dark, terrible secrets!
Innovative dialog system with characters that remember your actions and form their opinion of you accordingly.
Combines Action-RPG and Real-Time Strategy elements - you can take control of, or issue commands to, any character that joins your community.
Fast zombies and challenging combat that requires you to make use of all resources available to survive!
There's also a sequel, Survivalist: Invisible Strain!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Hungarian, Spanish - Spain, French, Russian, German, Italian, Turkish, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game allows you to control multiple survivors in RTS mode or a single one in full control mode. The AI survivors are surprisingly smart in this old game. They have their own ecosystem and faction, can interact with each other and will remember your deeds towards them. The game is kinda an open-world game, but ties in with a time limit feature if you want to complete the game. For me personally, it is a big turnoff, since I want to play it slowly, but I have to do certain quest to extend the time limit. If you want to 100% you have to invest a lot of time for the grind and all the quests. The map is also quite big, so everything takes time. It's not a bad game, but kinda clunky with its unique controls.
[h1] Play Walking Dead series. [/h1]
갑자기 건축물 회전이 안 되는 버그에 걸려서 하차함... 비주얼 진입장벽 오지는데 막상 플레이해보면 게임성은 꽤 재밌다 2편은 공식 한글화도 되어 있으니 2편 추천
Survivalist, developed by Bob and published by Ginormocorp Incorporated, offers a gritty and immersive take on the post-apocalyptic RPG genre, blending open-world exploration with tactical combat and complex survival mechanics. The game puts you in the shoes of Joe Wheeler, a self-interested hedge fund manager who emerges from his personal bunker one year after society has collapsed. What follows is a harsh and unpredictable journey through a world teetering on the edge of chaos, where players must scavenge, build alliances, and make difficult moral choices that shape both their own fate and that of the communities they encounter. At its core, Survivalist excels in its portrayal of a living, breathing world where every interaction carries weight. The open-world environment is filled with hazards ranging from hostile survivors to fast-moving zombies, and players must constantly balance combat, resource gathering, and diplomacy. Unlike many survival games that focus solely on mechanics, Survivalist integrates a deeply reactive dialogue system that remembers your choices, allowing NPCs to react differently depending on your reputation and past actions. This leads to dynamic storytelling where alliances can shift, betrayals happen, and consequences unfold in unexpected ways, making each playthrough unique. The gameplay is a fusion of real-time strategy and RPG elements, with players able to recruit other survivors to their cause, assign roles, and manage resources crucial for survival. This community-building aspect adds a compelling layer of leadership and responsibility; every decision regarding who to trust or exile impacts the strength and morale of your group. Combat is challenging and tactical, demanding that players use the environment, weapon variety, and team coordination to survive skirmishes with both humans and zombies. Scavenging becomes a vital part of the experience, with players searching abandoned buildings, crafting tools, and trading goods to secure food and supplies, all while managing limited inventory space and time. Survivalist also dives into the psychological and ethical dimensions of surviving in a post-apocalyptic world. The game presents frequent moral dilemmas that test your priorities and humanity. Do you help a struggling survivor at the risk of your group’s safety? Or do you take a ruthless approach to protect your interests? These decisions don’t just affect the narrative but also influence character interactions, alliances, and even the availability of certain resources or missions. This moral complexity gives the game a mature tone and a depth that elevates it beyond typical survival fare, inviting players to reflect on the nature of leadership and trust in desperate times. Despite its many strengths, Survivalist is not without its challenges. The controls, especially when using a keyboard and mouse, can feel clunky or unintuitive at times, and the game’s dense systems and menus might overwhelm newcomers unfamiliar with deep strategy or RPG mechanics. The pacing can also be uneven, as some sections require extensive micromanagement or slow exploration, which may test the patience of players looking for more immediate action. However, for those willing to invest the time and effort, these hurdles give way to a rewarding and richly textured experience. In sum, Survivalist offers a distinct and compelling take on the survival RPG genre, emphasizing player agency, tactical combat, and moral complexity within a richly realized post-apocalyptic world. Its blend of strategy, narrative depth, and immersive atmosphere creates an experience that feels both challenging and meaningful. While it may demand patience and adaptability, the payoff is a deeply engaging journey through the ruins of civilization, where every choice can tip the balance between survival and extinction. For fans of thoughtful, choice-driven games, Survivalist stands as a noteworthy and memorable adventure. Rating: 8/10
Можно стерпеть всё, плохой интерфейс, плохую графику, душные квесты, но квест End game стерпеть просто нельзя, я поражен тем, как разработчики плюнули в лицо игроку окном "Игра завершена -> ОК" и всё. При этом условия были поставлены просто невыносимые для завершения игры и получаешь этот плевок.
Очень понравилась, игра, вначале немного скучно, но когда начианешь проходить всё дальше интересней и интересней, особенно когда начинаешь контактировать с другими поселениями. Концовка тоже отличная.
Gran bel gioco.
Shows potential, otherwise bad gaming experience. The game and music are choppy, story was ameture, and the character collection made no sense.
You Cant Create Ur Character Even IF u Pay Full Version. U Cant Choose To Create Map And Sandbox Stuff ITs All Story Line Based. U Can Choose to Hit Body Parts Its Level Based Dont Worry When U Reach It U Will Get It. Multiplayer Servers Are Dead. NOT WORTH IT IF OTHER THAN PAID 1/4 Original Price. Save Ur Money For Invisibile Strain. THANK U.
This is one of those indie gems that focuses on the actual survival part of the apocalypse. It’s not about flashy graphics; it’s about managing people and resources. It can be a bit of a grind to keep everyone fed and happy, but the simulation is deep enough to keep you coming back to see how your community holds up. [The Breakdown] Graphics: Potato-friendly Gameplay: Addictive survival mechanics Story: Solid for an indie title Difficulty: Hard to master Grind: Heavy Worth the price? Yes Rating: 7/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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