
Vault of the Void is a fast-paced roguelike deckbuilder where the power is in your hands. Continuously customise your deck, crafting powerful combos and ingenious strategies. Upgrade your cards with Void Stones, infusing them with new abilities to help defeat the minions of The Void!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
控制感拉满
下回来玩了一会儿但只是想起了之前为什么卸载。这游戏的节奏太沉闷了,玩着很难受
I mostly overlooked Vault of the Void to start after playing just so many deckbuilders and Slay the Spire clones, but it is very deep, with many different play styles and upgrade options, and is definitely worth trying for anyone still interested in the genre. The fundamental mechanic of discarding a card to gain energy at will is a nice change of pace. Definitely recommended.
I'd rate it neutral, but Steam says no, so here we go. Hey, that rhymed :D Either way, while it's not a bad game, but it lacks variety. Not much more to say, really. It's rather unremarkable. By the way I saw a lot of reviews talking about Deckbuilding and throwing around terms like 'small decksize' and others, but this is not a true deckbuilder. You have 20 cards that you can interchange at will and maybe occasionally (depending on how many you have) put a minor jewel into a card, nothing more.
I'm leaning towards neutral. It's a solidly built roguelike deckbuilder, but I just can't seem to get excited about it despite being into the genre in general. I was not very excited by the beginning class options and was looking to unlock some other classes, but every unlock just made me look for the next one rather than wanting to play what I have. This is also related to the fact that the game is cluttered with keywords and buffs and debuffs and actions and mechanics that make it feel a bit exhausting. Having now gotten a bit used to all that, the game is different enough to others in the genre to at least give it a shot. But it's not among my favorites.
非常棒的游戏,不过从DLC来看,后续可能也不太会再更新了。唯一的缺憾吧,就是UI还是可以继续优化,很多地方排版还是不够直观,数据显示有的也不直观。
需要更多更新,加强部分角色
平衡沒有做好 升級無感的卡片比例太高了 跟尖塔一樣都是還沒拿到幾樣東西,敵人就變得很難無傷通關 變成很吃運氣,沒在前期拿到搭配的卡片或遺物就會很難打 玩起來大部分的時間都很壓抑
good
不太适合我,开局就是一堆云里雾里的名词,缺少新手教程。相当于给小学生扔了本高数让他自学
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Commander Quest | $1.2M | 2.8K | 75% | $11.99 |
| Cogmind | $1.2M | 2K | 96% | $24.99 |
| Tom Clancy's Splinter Cell® | $1.2M | 4K | 88% | $9.99 |
| Otaku's Adventure | $1.2M | 9K | 95% | $6.99 |
| Sally Face - Episode One | $1.2M | 27.2K | 97% | $2.99 |
| Castlevania: Lords of Shadow 2 | $1.2M | 6.4K | 85% | $7.99 |