
Think in reverse. Outsmart the impossible. A mind-bending first-person adventure where you solve ingenious and complex puzzles by rewinding objects through time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
The Entropy Centre is a mind-bending puzzle adventure where you reverse objects through time to overcome seemingly impossible obstacles and conundrums.
Manipulate time to your will and solve ingeniously challenging puzzle rooms, each one taking you closer to the heart of a colossal space station in orbit of Earth.
An extinction level event has set the world ablaze. You appear to be the last remaining person alive. Mankind’s only hope lies at the core of the Entropy Centre.
Meet ASTRA, The Entropy Centre’s most advanced technical marvel. ASTRA is an AI-powered device that can scan an object’s spacetime chronology and move it through the past. Powers include rebuilding collapsing pillars to reheating cups of tea. She’s pretty chill.
The truth behind The Entropy Centre’s imminent collapse, and the Earth’s demise, can be found at the heart of this sprawling dangerous facility. But will you accept the unfortunate truth that awaits?
Deviously challenging with razor-sharp witty writing and outstanding voice acting performances, The Entropy Centre merges a brilliant puzzle game with an epic adventure.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.5Kreviews | 89% | — | $1.2M |
| $5.74−77% | 410ratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TL;DR: You're better off playing Portal: Reloaded. First of all, I hate, I absolutely cannot stand checkpoint systems without the option to manually save. Especially in puzzle games. Because of this, the game can force you to rewatch the exact same cutscene multiple times. Keep that in mind. Many people here compare this game to Portal, and for good reason. Almost all the assets and puzzle mechanics from Portal 2 are present here, just with visual tweaks. However, there are a couple of things that put a massive chasm between these two games and that is not a compliment to The Entropy Centre. The core issue of the game is quite literally its main feature: time rewinding. You will be running back and forth across the same level countless times. If they had simply removed the limit on how far back you can rewind time, the game would have been much less frustrating. On top of that, the game doesn't actually let you utilize this feature properly. The surrounding world has minimal interactivity; the assets are practically nailed to the floor. For some reason, there was a pool table with billiard balls on one level, and you can't do absolutely anything with it. I feel like if this were a Valve game, just the pool table and the time rewind mechanic alone would have been turned into a separate mini-game. This game tries too hard to be big for no good reason. If you check the achievements, you'll find that 10% of all players drop the game at Act 7. It’s right around Act 7 that the gameplay starts suffering from repetitiveness and boredom. I believe that after visiting the museum, the game could have jumped straight to the penultimate act, making all the previous puzzles more dense and challenging instead. As a result, only 30% of all players who have played this game have actually reached the finale so far. The game is simply bloated, and some of the puzzles are just plain boring to solve. The hitboxes are a nightmare. There is a scripted chase sequence in the game, and in my case, the character was killed dozen time (several times by the stairs while trying to ascend using reverse). About 5 times, the character literally couldn't pass through to the needed spot due to collision issues. The bounce cube is a special kind of masochism. It's hard to count how many times my character visually landed on the cube but just didn't jump, jumped awkwardly straight down, or overshot the required distance. Movement in the game feels very weird, it lacks the fluid lightness found in Portal. And on one of the levels shown in the trailer (where the character clings to a fan), my character simply lacked either momentum, height, or both combined, falling down about 10 times. And none of this would be so annoying and tedious if it weren't for the constant restarts from the last checkpoint. Story-wise, if you've dabbled even a little bit in sci-fi before, the ending will be obvious to you right after first 10-20 minutes of the game. I tried to squeeze the absolute most out of this game for myself, but unfortunately, it just doesn't work for me the way it should. If you want to play Portal with time travel, just download Portal: Reloaded. If you still want to risk it, get it on sale so you don't feel so bad about the money spent.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Portuguese - Portugal +1 more
| $24.99 |
| 207ratings |
| 92% |
| — |
| not modelled |
| $24.99 | 44ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 81%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo bem chatinho, esse tipo de jogo so me cativou Portal 2
The Entropy Centre es un juego clarísimamente inspirado por la saga Portal. Misma estructura de juego, mismo tipo de sentido del humor, mismo género. No está a la altura de la obra maestra de Valve, pero tampoco se queda tan atrás. El juego ha sido desarrollado principalmente por una sola persona, y es impresionante que haya diseñado unos puzzles lo suficientemente ingeniosos, una historia interesante, y una jugabilidad basada en el rebobinado de objetos que funciona muy muy bien. Cierto es que los puzzles no son especialmente complicados (ni siquiera los últimos), aunque también es verdad que para alguien no acostumbrado al género igual se tira de los pelos en algunos momentos. No obstante los 4 o 5 primeros capítulos lo cierto es que me han parecido extremadamente fáciles. La historia nos lleva a un complejo situado en la Luna, llamado The Entropy Centre, en el que se encargan de “rebobinar” el estado de la Tierra para revertir grandes catástrofes naturales o perpetradas por el ser humano. Pero para conseguir la energía entrópica necesaria para que funcione la máquina se extrae mediante la compleción de puzzles. Evidentemente, los participantes no deben conocer las respuestas de los puzzles o no se generaría esa “energía entrópica”. Es un argumento a mi modo de ver bastante original. Los gráficos usan Unreal Engine 4, y pese a que supongo que casi todo son assets y texturas “compradas” por el desarrollador, lo cierto es que le ha dado bastante variedad de escenarios. Además, los reflejos por SSR aunque no son de gran calidad da un aspecto bastante bueno al conjunto. Si os gusta el género de puzzles, no lo dejéis pasar.
Dünya bir yok oluş felaketinin eşiğindeyken, zamanı geri sarabilen ve konuşabilen silahımız astra ile hasar görmüş nesneleri eski haline getirerek ilerlediğimiz, hikaye odaklı başarılı bir bulmaca oyunu. Portal'dan ilham aldığı belli olsa da zamanı geri alma mekaniği sayesinde kendine has bir oyun olmuş. Astra'nın esprili diyalogları ve sevimli bakım robotu E oyunun atmosferini canlı tutarken, ilerledikçe karşımıza çıkan kontrolden çıkmış güvenlik robotları bulmacalara farklı bir tempo katıyor. Sürekli yeni fikirlerle genişleyen bulmacalar ve merak uyandıran hikayesi sayesinde sonuna kadar ilgiyi koruyan, türü sevenlerin kesinlikle şans vermesi gereken kaliteli bir oyun.
[h2]It definitely scratches a Portal itch![/h2] The story is engaging enough, the premise ridiculous enough and the dialogue is funny some times. Game play, mechanics and puzzles are in a great spot. Very fun. Pretty inspired. It gets the larger picture stuff right, but falls just a bit short on the small stuff. Like in Portal, you could pick up things, interact with non-puzzle mechanic stuff. Pick up a radio and toss it in the toilet. Flush said toilet. Pick up a coffee cup and toss it somewhere. Make portals on any suitable wall, outside of intended puzzle rooms or story related locations. This game doesn't let you do that. You can interact only with elements directly related to puzzles, unlocked doors and occasionally a PC with some mail on it. There are coffee cups, printers, leaflets, chairs, discarded boxes, and whatnot all over the facility, but you can't interact with them. I wish you could just randomly click on a printer, and it tries to print something (and fails). Or read a few leaflets and brochures. Or toss away a coffee cup. Throw some random box. And I really wish your character could crouch! It's the little things, ya know? I wish those little things were in the game. It doesn't detract from the puzzles, or the main storyline. But I feel like those small things always add character to already quirky games. PS: the infinitely respawning aggressive robots absolutely suck. The first and second "chase" scenes were ok, but trying to solve "switch" puzzles while being blasted by pin-point accurate homing orbs from 5 different robots that respawn almost immediately is just sh*t design. And yes, this is a very common complaint. Check the discussions for more info. Edit: Act 9 and beyond, the puzzles get more frustrating the further you go. In Portal or Talos Principle, the "recovery" for messing up a puzzle is quick. You realize "oh I messed up", you may even have to start from scratch again but it's quick, generally painless. The recovery in this game is a bit on the time-consuming part, since the setup for puzzles is so complicated. Still having fun, but the pace is dragging a bit.
This game is genuinely psychotic to play. Imagine if you tried to play a poor man's portal 2, but on top of that you have to obsess about doing everything exactly right or you need to do the ENTIRE PUZZLE over again. It wants to be a puzzling great without putting in the work to actually be anything other than easy portal copy pastes or frustrating BS (and of course there's a boring story, over engineered setpieces, etc etc). If you're considering giving this title a glance, don't. there are countless of portal 2 mods available for free that'll give you a better experience. straight up garbage.
If you want a game with concepts similar to the portal games, this game has it, but if you are looking for a game that is half as polished as the portal series, you will be disappointed. There are many bugs in this game that makes me think that this game wasn't playtested at all, all the "puzzle elements" are just retextured model of the same cube, and the story is as cliché as you can think of. From the moment they introduced the conveyor belts I lost interest in playing the game, conveyor belts requires you to get some positionings just right so you can pass a level, you can be stuck at a level for ages doing the same thing over and over again even though it is the correct solution.
[h1]☆_Review in deutsch & english!_☆[/h1] [h1] The Entropy Centre ist ein erstaunlich mitreißendes Puzzleabenteuer! [/h1] In ,,The Entropy Centre" wacht man in einem Zimmer ohne Erinnerungen in einer verlassenen Mondbasis auf und bekommt die Aufgabe durch Rätsel Energie zu regenerieren, um damit die Erde zu retten. Die Geschichte zieht einem in das Spiel hinein. Die Interaktionen mit der sprechenden Waffe ist gut gelungen und eine schöne Abwechslung in der menschenleeren Station. Mit der Waffe kann man Aktionen zurück spulen, um so die Rätsel zu lösen. Es gibt viel zu entdecken und viele Rätsel, die aber nicht zu leicht oder schwer sind. Man braucht zwar etwas Zeit, aber die Rätsel kann man ganz gut meistern. Was mich an dem Spiel begeistert ist auch, dass es nicht nur Rätsel gibt, später im Spiel begibt man sich in viele Bereiche, die spannender nicht sein können. Die Grafik ist in ultra HD gestochen scharf und wunderschön. Die Umgebungen sind sehr gut gestaltet worden und die Lichteffekte sind genial. Die Spielmusik und Soundeffekte sind großartig und fesseln in spannenden Abschnitten sehr. Die Errungenschaften sind nicht schwer, aber man kann welche verpassen. Gerade alle E-Mails zu lesen kann man schnell nicht schaffen, daher sollte man jeden Computer und jede Ecke im Spiel erkunden. Wie ich gelesen habe kann man in der Kapitelwahl nach dem man das Spiel gemeistert hat keine Errungenschaften nachholen. Man muss diese in einem Durchlauf schaffen. Ein Guide kann da helfen. Ich habe das Spiel von einem Freund geschenkt bekommen. Danke! Ich empfehle das Spiel! Top. --------------------------------------------------- [h1] The Entropy Centre is an amazingly gripping puzzle adventure! [/h1] In *The Entropy Centre*, you wake up in a room within an abandoned lunar base with no memory of the past, tasked with regenerating energy through puzzles in order to save Earth. The story draws you right into the game. Interactions with the talking weapon are well executed and provide a nice change of pace within the otherwise deserted station. You can use the weapon to rewind actions, allowing you to solve the puzzles. There is a lot to discover and many puzzles, none of which are too easy or too hard. While they do require some time, they are quite manageable. What I love about the game is that it offers more than just puzzles; later on, you venture into areas that couldn't be more exciting. The Ultra HD graphics are razor sharp and stunning. The environments are beautifully designed, and the lighting effects are brilliant. The music and sound effects are fantastic and really draw you in during the game's most thrilling moments. The achievements aren't difficult, but some can be missed. It’s easy to overlook reading all the emails, so you should explore every computer and every corner of the game. From what I’ve read, you can't go back and get missed achievements via chapter select after beating the game; you have to earn them all in a single playthrough. A guide can help with that. A friend gave me the game as a gift. Thanks! I recommend this game! Top.
A good (but not necessarily great) portal-like puzzle game that desperately needed its fat to be trimmed. Definitely worth picking up (albeit with tempered expectations).
Portal 3 this is not. Maybe that's not entirely fair, but it's hard not to make the comparison when you make your game as "spiritual successor" feeling as this. The beats are there but ultimately the execution feels like they missed the mark. That's not to say this is the worst game I've ever played. I can see a certain type of gamer that loves this - the game maintains a Very Positive rating here on Steam and that's fine - but if you've played other games in the genre or are a huge fan of Portal / Portal 2 you might want to read on. Pros: - Does a good job establishing atmosphere - Overall story is engaging and well written - The mechanics work as intended, I didn't encounter any gameplay glitches - Performance is good, runs at 60fps with no slowdowns Cons: - The MC and your AI gun companion are simply too chatty, dialogue is cringe in a lot of places - The Earth is in molten pieces above your head and the MC is making Marvel-esque quips - Assets (desks, plants, shelves, etc) are reused everywhere, clipping in a lot of places, layout of the facility becomes quickly nonsensical - Audio is middling at best, the shower-drain.wav that plays when it rains in the facility is a standout "bad" - LONG. I made it to Act 7 and I understand this game came take anywhere from 12-15 hours to beat. That's nuts for a puzzle game. Original Portal can be cleared in under 3 hours. It'd be different if the puzzles were engaging and not a slog after a while. Speaking on the puzzle mechanics themselves - the rewinding mechanic is interesting for a while but eventually becomes frustrating. Added gimmicks like cubes, bridges, springboards, and killer robots add little variety. Portal's magic was that there were multiple ways to clear a stage if you were creative enough, and a simple mistake (misplacing a portal, for example) didn't ruin your "run". Here one slip and you're restarting the whole level. There is also, as far as I can tell, one solution and one solution only to most puzzles. The rigidity goes from initially somewhat irritating to eventually utterly exhausting. Stages feel less like solving a problem by any means necessary and more like reverse-engineering a predetermined "correct" answer. That's probably fine if you do algebra for fun, I'm not one of those people. Overall, I would heavily recommend watching a review or partial walkthrough before picking this one up, and only then if it's on sale.
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Where this game's players are, estimated from review languages.
Players also reviewed
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