
Think in reverse. Outsmart the impossible. A mind-bending first-person adventure where you solve ingenious and complex puzzles by rewinding objects through time.
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About
The Entropy Centre is a mind-bending puzzle adventure where you reverse objects through time to overcome seemingly impossible obstacles and conundrums.
Manipulate time to your will and solve ingeniously challenging puzzle rooms, each one taking you closer to the heart of a colossal space station in orbit of Earth.
An extinction level event has set the world ablaze. You appear to be the last remaining person alive. Mankind’s only hope lies at the core of the Entropy Centre.
Meet ASTRA, The Entropy Centre’s most advanced technical marvel. ASTRA is an AI-powered device that can scan an object’s spacetime chronology and move it through the past. Powers include rebuilding collapsing pillars to reheating cups of tea. She’s pretty chill.
The truth behind The Entropy Centre’s imminent collapse, and the Earth’s demise, can be found at the heart of this sprawling dangerous facility. But will you accept the unfortunate truth that awaits?
Deviously challenging with razor-sharp witty writing and outstanding voice acting performances, The Entropy Centre merges a brilliant puzzle game with an epic adventure.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Portuguese - Portugal +1 more
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TL;DR: You're better off playing Portal: Reloaded. First of all, I hate, I absolutely cannot stand checkpoint systems without the option to manually save. Especially in puzzle games. Because of this, the game can force you to rewatch the exact same cutscene multiple times. Keep that in mind. Many people here compare this game to Portal, and for good reason. Almost all the assets and puzzle mechanics from Portal 2 are present here, just with visual tweaks. However, there are a couple of things that put a massive chasm between these two games and that is not a compliment to The Entropy Centre. The core issue of the game is quite literally its main feature: time rewinding. You will be running back and forth across the same level countless times. If they had simply removed the limit on how far back you can rewind time, the game would have been much less frustrating. On top of that, the game doesn't actually let you utilize this feature properly. The surrounding world has minimal interactivity; the assets are practically nailed to the floor. For some reason, there was a pool table with billiard balls on one level, and you can't do absolutely anything with it. I feel like if this were a Valve game, just the pool table and the time rewind mechanic alone would have been turned into a separate mini-game. This game tries too hard to be big for no good reason. If you check the achievements, you'll find that 10% of all players drop the game at Act 7. It’s right around Act 7 that the gameplay starts suffering from repetitiveness and boredom. I believe that after visiting the museum, the game could have jumped straight to the penultimate act, making all the previous puzzles more dense and challenging instead. As a result, only 30% of all players who have played this game have actually reached the finale so far. The game is simply bloated, and some of the puzzles are just plain boring to solve. The hitboxes are a nightmare. There is a scripted chase sequence in the game, and in my case, the character was killed dozen time (several times by the stairs while trying to ascend using reverse). About 5 times, the character literally couldn't pass through to the needed spot due to collision issues. The bounce cube is a special kind of masochism. It's hard to count how many times my character visually landed on the cube but just didn't jump, jumped awkwardly straight down, or overshot the required distance. Movement in the game feels very weird, it lacks the fluid lightness found in Portal. And on one of the levels shown in the trailer (where the character clings to a fan), my character simply lacked either momentum, height, or both combined, falling down about 10 times. And none of this would be so annoying and tedious if it weren't for the constant restarts from the last checkpoint. Story-wise, if you've dabbled even a little bit in sci-fi before, the ending will be obvious to you right after first 10-20 minutes of the game. I tried to squeeze the absolute most out of this game for myself, but unfortunately, it just doesn't work for me the way it should. If you want to play Portal with time travel, just download Portal: Reloaded. If you still want to risk it, get it on sale so you don't feel so bad about the money spent.
[h2]It definitely scratches a Portal itch![/h2] The story is engaging enough, the premise ridiculous enough and the dialogue is funny some times. Game play, mechanics and puzzles are in a great spot. Very fun. Pretty inspired. It gets the larger picture stuff right, but falls just a bit short on the small stuff. Like in Portal, you could pick up things, interact with non-puzzle mechanic stuff. Pick up a radio and toss it in the toilet. Flush said toilet. Pick up a coffee cup and toss it somewhere. Make portals on any suitable wall, outside of intended puzzle rooms or story related locations. This game doesn't let you do that. You can interact only with elements directly related to puzzles, unlocked doors and occasionally a PC with some mail on it. There are coffee cups, printers, leaflets, chairs, discarded boxes, and whatnot all over the facility, but you can't interact with them. I wish you could just randomly click on a printer, and it tries to print something (and fails). Or read a few leaflets and brochures. Or toss away a coffee cup. Throw some random box. And I really wish your character could crouch! It's the little things, ya know? I wish those little things were in the game. It doesn't detract from the puzzles, or the main storyline. But I feel like those small things always add character to already quirky games. PS: the infinitely respawning aggressive robots absolutely suck. The first and second "chase" scenes were ok, but trying to solve "switch" puzzles while being blasted by pin-point accurate homing orbs from 5 different robots that respawn almost immediately is just sh*t design. And yes, this is a very common complaint. Check the discussions for more info. Edit: Act 9 and beyond, the puzzles get more frustrating the further you go. In Portal or Talos Principle, the "recovery" for messing up a puzzle is quick. You realize "oh I messed up", you may even have to start from scratch again but it's quick, generally painless. The recovery in this game is a bit on the time-consuming part, since the setup for puzzles is so complicated. Still having fun, but the pace is dragging a bit.
Dünya bir yok oluş felaketinin eşiğindeyken, zamanı geri sarabilen ve konuşabilen silahımız astra ile hasar görmüş nesneleri eski haline getirerek ilerlediğimiz, hikaye odaklı başarılı bir bulmaca oyunu. Portal'dan ilham aldığı belli olsa da zamanı geri alma mekaniği sayesinde kendine has bir oyun olmuş. Astra'nın esprili diyalogları ve sevimli bakım robotu E oyunun atmosferini canlı tutarken, ilerledikçe karşımıza çıkan kontrolden çıkmış güvenlik robotları bulmacalara farklı bir tempo katıyor. Sürekli yeni fikirlerle genişleyen bulmacalar ve merak uyandıran hikayesi sayesinde sonuna kadar ilgiyi koruyan, türü sevenlerin kesinlikle şans vermesi gereken kaliteli bir oyun.
If you want a game with concepts similar to the portal games, this game has it, but if you are looking for a game that is half as polished as the portal series, you will be disappointed. There are many bugs in this game that makes me think that this game wasn't playtested at all, all the "puzzle elements" are just retextured model of the same cube, and the story is as cliché as you can think of. From the moment they introduced the conveyor belts I lost interest in playing the game, conveyor belts requires you to get some positionings just right so you can pass a level, you can be stuck at a level for ages doing the same thing over and over again even though it is the correct solution.
really fun
This game has a nice story, very interesting, although the puzzles can be difficult at some point, it will not be hard to figure it out, and great cliffhanger. Overall, a compelling story game with many interesting parts ahead that will make you continue. Great Game!!!
The puzzles aren't that hard, but the story is good.
Great game with Great puzzles if you like games like portal go for it.
Well, it's more of a "meh..." but there isn't an option for that. It desperately wants to be Portal, but it's miles and miles away. The problem isn't the story, even though it's a tonally inconsistent knockoff. The real issues are: Puzzles that rarely make you think. Annoying action sequences where you often have to die a few times just to learn the exact sequence of actions you're supposed to take. Mechanics that aren't polished enough, forcing me to replay the same puzzle multiple times even though I already knew the solution. Graphics is very nice. Sound is fine. If you get it with a discount it's fine to pass a few evenings.
This was great! Neat gimmick, lots of puzzle elements, cozy atmosphere with a dash of mistery. In a lot of ways it reminds you of Portal, but the central gimmick and the story are both unique enough to compensate for that - I'd say its Portal-like in a good way.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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