
Forge your party. Master your fate. In this turn-based roguelite RPG, lead four heroes through a fractured realm of danger and destiny. Build synergies, unlock powerful abilities, and face ever-shifting challenges in an epic battle for survival. No journey is ever the same.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into Valor of Man, a turn-based roguelite RPG set in a world torn by ruin and revelation. Master the art of synergy as you discover and combine over 700 abilities, items, and game-changing artifacts. Forge your strategy and prepare for the trials ahead.
Build your party of four champions from 12 classic fantasy hero classes, each with distinct roles and playstyles. Unlock new class variants and loadout to customize your team before embarking on the adventure ahead.
Choose your path through procedurally generated chapters, where every step holds a risk or a reward. Will you rest, take a chance, or press into the unknown? Each run brings new encounters and discoveries. The full truth of this world is revealed only to those who return again and again.
Combat is built around a DnD-inspired turn-based system where every action is a contest of strategy, timing, and a touch of risk. With limited action points each turn, you must carefully deploy hero skills and items to create powerful synergies. Find the right moment to strike and unleash devastating blows on enemies while exploiting their reactive actions.
With each run, unlock new hero classes, uncover legendary artifacts, powerful new gear, passives, and abilities. Ascend through 10 increasingly brutal Valor difficulties. In this roguelite journey, death is not the end. It is a step toward mastery.
Valor of Man captures all the magical elements of a deep RPG campaign in pick-up-and-play sessions. All the high-stakes tactical decisions, morale party dilemmas, clutching critical blows, and heroic endeavours in the face of certain death, packed into a forever-replayable roguelite with sprawling horizontal progression.
Whether you seek challenge, lore, or the thrill of perfecting your strategy, Valor of Man offers a rich and evolving journey. Newly added to the game is the sandbox-esque Chaos Mode with customizable modifiers for the ultimate challenge and reward, and the new Mastery System recording each and every build option you have successfully beat a run with.
Prepare for your journey. The realm awaits.
Tabletop-inspired tactical combat designed for replayable roguelite sessions
Unique reaction mechanic evolving the board with every attack
300+ abilities, 290 items, and 170 artifacts in the full game
50+ distinct enemies and 9 unique boss fights
10 difficulty levels for escalating challenge
Controller and Steam Deck support at launch
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.24−25% | 176reviews | 89% | — | $101.6K |
| $18.99 | 11ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mechanics of the game are great. Fights are quiick, but still deep enough and satisfying. Tactical RPG done very well. One of the top comments is critical of the reaction system, but to be honest... Skill issue. Sometimes you roll broken combo's and stomp. Other times you miss them all and barely scrape by, but even on top difficulty the game is not extremely hard. The story is servicable (and a bit secondary in this type of game in my opinion). Beat it on top difficulty in under 20 hours.
What a surprising game. I opened it for the first time and didn't stop playing till almost 5 hours. The idea of the game is fun and playing actually feels tactical. I'm not someone who enjoys tactical games much because of to much rng but i feel like this game hits the sweet spot. My only concern with it is that after I eventually unlock all the classes and do a run with each set for each class not sure i will play much more after that. If more classes keep coming out then this game will stay engaging.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很少推荐 确实挺不错的 中年男人时间少 能混一个月左右
アメコミ調のビジュアルは心底苦手ですが、ヒットごとに変わる敵のリアクションというアイディアは秀逸で、本当に面白そうだとは思うものの、現状では戦闘中に頻繁にOSごとフリーズするのでおすすめは厳しいですよ。0.4時間で3回遭遇してますので…… --- と、上は1.0.5のときの話で、1.1.1で対応がされたようで、うちでは動くようになりました(「まだダメ」という声もありますが)。改めてレビューを。 分岐するマップで戦闘、イベント、キャンプ、商店などを選びながら進み、ボスを倒すというタイプのゲームです。一度のランは3体のボスを倒すところまでで短いですが、ストーリーはタイムリープものとなっていて、結構な数の繰り返しが想定されています。ひとまず、全クラスが解放される4巡目突破が目標になりそうです。ただ、この手のゲームでありがちな「巡回して強くなる」はほとんどない一方で敵はどんどん強くなるので、大変なことにはなります。実際、上位tierの武器を手に入れても、攻撃力自体はたいして変わらなかったりするので、巡回ごとに戦闘の難易度は確実にあがります。引きがいいと圧倒的だけど悪いとひたすら辛いというのとどちらが好きかは人それぞれでしょうか。 戦闘は四角マスのSRPGで、とにかくここが本体。通常と異なるのは、こちらが攻撃すると敵がリアクションしてくることです。近接攻撃すると殴り返してくるくらいの仕組みは多くのゲームにありますが、このゲームではリアクションにバリエーションがあり、しかも1hitごとに変化します。雑魚敵はたいしたバリエーションもないですが、エリートやボスだと4つもあったりし、かつ移動するだけのものから強烈な範囲攻撃をするものまで脅威度に幅があるので、変化の順まできっちり把握して殴らないと大変なことになったりします。ここが本当に面白い。 戦闘ではクリティカルに単なるダメージ以上の意味が追加されているのも面白いところ。クリティカルはリアクションを発生させないのです。そして、ボスの場合、ついているパッシブを無効にする効果もあります。ので、確実にクリティカルするスキルの存在価値は、数字以上に高く感じられます。 難易度の調整等は、1.1.1現在だとまだ粗いでしょうか。毒や出血などの継続ダメージはスタック数がそのまま毎ターンのダメージになるので、重ねられると1ターンでとんでもないダメージが確定します。しかも長距離の毒攻撃もあって、こういうのが4体もいるマップだと一人は倒れるのが確定でしょうか。初期値3しかなく、簡単には増えない勇気(0にすると永続的デバフ)を通常攻撃ごとに1減らす敵が2体、とかも無茶です。戦闘ごとにHPも勇気も全快はしますが、こういうところの極端さは今後の課題かも、と思います。消耗品の毒消しが欲しいかなあ。 と、気になるところもありますが、十分に面白いのでおすすめします。
So far so good. I am only about a day into this. Fun simple game. Good replayability. I have not beat the game yet so if this is a thing already ignore......but I would really really like to see a endless mode.
Decent indie tactical roguelike game.
Great roguelite game! did not expect to like it as much.Give it a chance!
Pretty cool...
It is a fun tactical rogue like, I wish there were more character options but each hero does have variants so that make sup for some of it.
Cool
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $101.6K | 948 | 82% | $4.49 | |
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| $101.6K | 857 | 86% | $4.99 | |
| $101.7K | 185 | 77% | $15.99 |