
A roguelite chess RPG where your pieces don't stay as they are. Earn upgrades, unlock branching skill trees, and build your warband across runs as you fight through 10 boss encounters, each one rewriting the rules to take you apart.
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About
Rogue Mate is a turn-based tactical roguelite built on the bones of chess, but your pieces don't stay as they are. As you fight through waves of enemies, your Pawns, Knights, Bishops, Rooks, and Queen earn upgrades, unlock special abilities, and evolve into something the board has never seen.
Build your warband your way. Spend Gold to recruit new pieces. Spend Essence to unlock permanent skill branches. Pick your starting formation, then shape each piece through branching upgrade paths. No two runs play the same. Do you push your Knight down a path of leaping strikes and shockwaves, or build a Rook that tears through everything in its lane? The choices compound fast.
Turn-based. Strategic. Brutal. Every move matters. Enemies advance from all sides, and one bad decision can collapse your entire formation. Positioning, piece synergy, and upgrade timing separate a good run from a legendary one.
Fight bosses that rewrite the rules. Ten boss encounters, each a different kind of nightmare, ending with the Omni King. Bleed out against 1000 Cuts, outwit The Jester, survive the Shadow Lord's fog, crack the Unbreakable, and unmask the False King. Then take on enemy Kings whose modifiers warp the board itself, freezing your pieces, poisoning the ground, and turning your own formation against you.
A staggering depth of customization. With 5 starting formations, 18 skill branches across your pieces, and 26 upgrades each offering multiple variants, the decisions compound fast. Swap one branch, take a different upgrade path, and the whole run changes shape.
Three ways to play:
Campaign — Battle through escalating boss fights, each with its own mechanics and twist.
Endless — No finish line. How long can you hold the board?
The Gauntlet — Every boss, back to back. You will not survive.
Then turn it up. Grandmaster difficulty is available on every mode, where each fight can field a second enemy King with its own modifier stacked on top.
Between runs, build at camp. Recruit pieces, unlock permanent upgrades, arrange your formation, and study the Codex, a growing compendium of every piece, upgrade, boss, and modifier you have discovered. Track your runs, kills, and personal bests in the Hall of Records, and spend Gold mid-run at the Travelling Merchant when fortune puts him on your path.
Features:
A roguelite chess RPG where pieces evolve through branching skill trees
10 boss encounters with rule-bending mechanics, finishing with the Omni King
Runs that don't repeat: 5 formations, 18 skill branches, and 26 upgrades with multiple variants
26 in-run upgrades and 19 enemy King Modifiers for run-to-run variety
Campaign, Endless, and Gauntlet modes
Standard and Grandmaster difficulty
The overworld camp: Recruit, Upgrades, Formations, Codex, Hall of Records, and the Travelling Merchant
Full controller support
Available in 9 languages
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, French, Korean, Portuguese - Portugal, Italian, Polish, Turkish +3 more
Reviews
This is the coolest chess game I have ever played. I've fluctuated around 1935Rapid Elo and this game is VERY refreshing and a joyful challenge. I absolutely love the roguelite aspect as well as the progression. 10/10
Honestly, I'm not a big chess fan, I know the movement basics and thats all. However I did enjoy my time so far, some power ups make for quite entertaining builds
What a fun twist on Chess! As a huge fan of roguelites, it scratches the itch!
[h1][b]《Rogue Mate》——记得吃饭!超上头的肉鸽棋盘小游戏~[/b] [/h1] [quote]国际象棋+肉鸽玩法,究竟能碰出怎样的火花?游戏UI虽然看起来比较简单,没想到却意外的上头!目标是消灭敌方全部棋子,走棋规则仍以国际象棋为准,但却不是一尘不变的:触发被动改变棋子类型,小兵也能变大车;吃子升级能力三选一,射程暴增还能放陷阱!大量战役等你挑战,每关都有新打法,Boss更是千奇百怪,难度不容小觑。好在局内收集的金币精华可以充分用来局外成长,排兵布阵攻克敌袭,步步为营才能打赢![/quote] [h3]【游戏玩法】[/h3] 游戏开始时,玩家的棋子会按照开局前的阵型排布出现在棋盘中央,敌方棋子则散布在棋盘四周,由玩家先手,移动若干棋子后点击“结束回合”,敌方全部棋子开始移动,而后再轮到玩家行子,如此周而复始,直至将棋盘上的敌方尽数消灭后进入下一波次,新一批敌方棋子又从四面八方浮现;挺过规定波此后开启Boss战,Boss战通常打法特殊,需要依靠前期吃子升级强化自身,运用特殊能力以将其击败,一个关卡才算结束。 我们需要全力保住“王”,一旦被吃直接Over;敌方“王”阵亡并不会导致敌方溃败,只会将敌方的超级Buff清除,所以一般也得“擒贼先擒王”,后面会容易很多。 吃子可以获得经验,升级后可以获得能力三选一,比如棋子位置互换、射程增加、行动次数增加、生命增加等等,可以选择将能力分散给每个棋子,也可以全部集中在一个身上。一般可以让“车”增加行动次数和射程,给“马”加点陷阱毒气啥的,给“王”加个位置互换防暴毙,“兵”可以尽快在局外升级中选择中间路的“如车移动”能力,不过要注意冲到棋盘边缘后会变成其它棋子如“象”“车”等,就不一定好用了。 棋盘上的金币、精华是用来局外升级的,尽量都捡上。局内升级获得的解锁点数可以升级局外的能力图鉴,一个能力有2~3个变体,选择喜欢的替换初始的就行;金币可以购买新阵型和棋子;精华可以升级各种类型棋子,非常强悍。 [h3]【有待完善】[/h3] [olist] [*]部分英文未翻译,比如升级页面中“王”的技能。 [*]主菜单等页面按钮上的字体太小,部分字体颜色对比度过低,不便于阅读。 [*]撤销键有点鸡肋,只能撤销毫无影响的走棋,吃子、将被吃子都无法悔棋。 [/olist] [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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