
ShootMania the FPS “Powered By Players”ShootMania Storm is revolutionizing the multiplayer FPS by adding a community dimension and unlimited replayability. Developed by the Nadeo studio, renowned for community racing game, TrackMania, ShootMania Storm boasts quick-fire matches and epic battles, where only your talent will distinguish you...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Simplified Chinese, Russian, Japanese, Portuguese - Portugal, Polish, Danish, Dutch +8 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was lucky enough to play this game at it's peak and came across it in my steam after 9 years away, it's still so good but there's not many players. It is a game begging to be made free to play. There's nothing else like the 3v3 elite game mode (the parkour game mode is fantastic as well thanks to some very unique movement mechanics) and I would be right back into it if we could get the matchmaking servers populated again. It was a criminally underrated game on release and it's so sad to see one my favourite multiplayer games ever turned into a ghost town.
2025 is the year of shootmania
Garbage interface, zero players, and absolutely no maps included. Failed to install the base maps on repeated installs, meaning I can't even start a game with my friends. Finding maps to download means going to an arbitrary webpage that isn't listed or referenced anywhere, as there's no logical means of finding maps within the game's dreadful UI. No wonder this game is dead.
Play at evenings in EU time, play with enough friends, play solo Obstacle, or make a map or something.
make it great again ;_;
Make it free so it get revived, this game is a banger
I've been playing ShootMania for a while now, and I have to say, I’m absolutely excited about the Speedball mode! The fast-paced, adrenaline-pumping action is unlike anything else. But what really sets this mode apart is the amazing community that surrounds it. It's such a refreshing experience to be part of a group of players who are all about having fun and supporting each other. Whether it's high-fives after a great match or helping each other out with tips and strategies, the vibe here is so positive and welcoming. Speedball is intense, but with every game, I feel more connected to this little corner of the gaming world. I’ve made friends here, and the camaraderie is truly heartwarming. The competitive spirit is alive and well, but there’s this perfect balance of fun, cooperation, and pure excitement. I can’t wait to jump into another match and experience the thrill of Speedball all over again. If you’re looking for a game that’s fast, exciting, and filled with friendly faces, ShootMania and its Speedball mode are where you want to be. This community is something special, and I’m so happy to be part of it!
Ce jeu a plus de 10 ans, et pourtant il reste bien meilleur que la plupart des FPS actuels
Fast FPS de fou! - Gameplay super agréable à prendre en main. Énormément de moves à apprendre, avec une courbe de progression immense. - Plein de modes/formats pour renouveler l'expérience de jeu. (Elite 3v3, Obstacle solo, Siege 10v10, Speedball,etc...) - L'éditeur est hyper permissif et enrichi par la communauté. Je n'ai que 133h sur Steam, mais des milliers avec le launcher officiel, et je ne suis toujours pas au bout des plaisirs que ce jeu peu offrir =)
The fact you're still selling this for 20 euro in 2023 is malicious. It's my fault for not looking into what the game is more, but the name "Shootmania" heavily implies there's at least some single player time trial mode like the Trackmania games. There is nothing of the sort. It's a completely dead multiplayer game instead.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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