
Forge your party. Master your fate. In this turn-based roguelite RPG, lead four heroes through a fractured realm of danger and destiny. Build synergies, unlock powerful abilities, and face ever-shifting challenges in an epic battle for survival. No journey is ever the same.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into Valor of Man, a turn-based roguelite RPG set in a world torn by ruin and revelation. Master the art of synergy as you discover and combine over 700 abilities, items, and game-changing artifacts. Forge your strategy and prepare for the trials ahead.
Build your party of four champions from 12 classic fantasy hero classes, each with distinct roles and playstyles. Unlock new class variants and loadout to customize your team before embarking on the adventure ahead.
Choose your path through procedurally generated chapters, where every step holds a risk or a reward. Will you rest, take a chance, or press into the unknown? Each run brings new encounters and discoveries. The full truth of this world is revealed only to those who return again and again.
Combat is built around a DnD-inspired turn-based system where every action is a contest of strategy, timing, and a touch of risk. With limited action points each turn, you must carefully deploy hero skills and items to create powerful synergies. Find the right moment to strike and unleash devastating blows on enemies while exploiting their reactive actions.
With each run, unlock new hero classes, uncover legendary artifacts, powerful new gear, passives, and abilities. Ascend through 10 increasingly brutal Valor difficulties. In this roguelite journey, death is not the end. It is a step toward mastery.
Valor of Man captures all the magical elements of a deep RPG campaign in pick-up-and-play sessions. All the high-stakes tactical decisions, morale party dilemmas, clutching critical blows, and heroic endeavours in the face of certain death, packed into a forever-replayable roguelite with sprawling horizontal progression.
Whether you seek challenge, lore, or the thrill of perfecting your strategy, Valor of Man offers a rich and evolving journey. Newly added to the game is the sandbox-esque Chaos Mode with customizable modifiers for the ultimate challenge and reward, and the new Mastery System recording each and every build option you have successfully beat a run with.
Prepare for your journey. The realm awaits.
Tabletop-inspired tactical combat designed for replayable roguelite sessions
Unique reaction mechanic evolving the board with every attack
300+ abilities, 290 items, and 170 artifacts in the full game
50+ distinct enemies and 9 unique boss fights
10 difficulty levels for escalating challenge
Controller and Steam Deck support at launch
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.24−25% | 176reviews | 89% | — | $101.6K |
| $18.99 | 11ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great 25 hour game to get through 1-10 difficulty alone. without doing chaos mode or failing to win all but once or twice. very solid experience. kept thinking there would be a fourth chapter to fight. would like more time while full build. i really liked the courage mechanic.
I don't like Roguelite games but this one is just amazing ! Hope devs have lot of plans for the future. Try it really ! Juste un super roguelite avec plein de nouveautés par rapport à la totalité des jeux du genre. Très très sympa et à tester vu qu'il y a une démo. Si vous la prenez vous allez acheter le jeu complet c'est obligé :)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Valor of Man... : on choisit 4 personnages parmi un roaster d'aventuriers qui s'élargit en nombre au fur et à mesure des runs (rien que du très classique). On parcourt un donjon (à la slay the spire... oui... encore...) et on tabasse des monstres et des boss. On monte de niveaux, on améliore ses skills ou en développe de nouveau. C'est plaisant ! Certaines mécaniques proposées sont intéressantes (notamment le système de contre-attaque des adversaires dès qu'on les agresse). Les pouvoirs et les combos sont variés et agréables. Une déception cependant, ça se termine un peu en eau de boudin comme on dit chez moi. Fin du run abrupte, t'as perdu ! (j'exagère à peine) recommence (mais pour ta récompense on te débloque des trucs) peut-être qu'il y a un twist sur la durée mais pour le moment je saisis pas ! :D Hormis ça j'aime bien le jeu même si l'interface est quelque peu curieuse et mériterait d'être un peu clarifiée (mais ça va, rien de méchant). Valor of Man se révèle agréable sans en faire non plus un incontournable. A prendre avec une bonne réduction. Un bon jeu passe-temps qui fait un contrepoint intéressant quand on veut se relaxer entre deux parties de jeux plus exigeants.
It is simply the best game I've never played
8/10 Perfect for Tactical Turn-Based Fans I love the turn based Action Point system here. As someone who’s a big fan of Pathfinder 2.0’s 3 action economy, I’ve always been disappointed that Owlcat never leaned into that style again. Valor of Man really fills that void, at least from a tactical combat perspective. You’ve got a party of 4 characters, each with around 3 subclasses, and they all feel distinct with clear roles. The combat is where the game shines. It’s flexible, thoughtful, and rewards planning without feeling overly punishing. The story has a really cool hook too. Humanity is stuck in a never ending loop, and your character slowly starts remembering past cycles. Each time you beat the third boss, things reset but not quite the same. Dialogues start familiar but end differently, and characters can shift into entirely different versions of themselves. It’s a great idea. That said, the execution doesn’t fully land. The writing can feel a bit too brief, and it seems like translation issues get in the way at times. As the loops go on, the changes become harder to follow instead of more intriguing. It also doesn’t help that the game reuses the same handful of background art pieces, which makes everything blur together after a while. Still, if you’re here for tactical combat and that Pathfinder style action economy, this absolutely delivers. It’s not perfect, but it scratches a very specific itch that not many games even try to reach.
Just love the tactical combat. Gets quite challenging, but builds. The replay-ability is great and keeps you cycling through with more interesting and powerful upgrades. Its nicely balanced and always provides a good level of challenge. Would love to see this system in a more open world setting and the ability to build out characters with more intent.
This game may, actually, will, inflict psychic damage on you Reviewed for startmenu.co.uk : https://www.startmenu.co.uk/home/review-valor-of-man
The "StS but encounters are tactical battles" is implemented perfectly competently here, but what really makes Valor of Man stand out are the unique mechanics that those tactical battles revolve around. In addition to the actions that they take on their turns, enemies have reactions that are triggered every time that they're the primary target of a player character's attack. This system is quite intricate and takes some getting used to (toggle the bestiary tab on and *read* enemy's abilities when you first encounter them), but it's a very compelling riff on the standard some-flavor-of-initiative-based turn ordering systems. The second major twist is that player characters can be eliminated from combat either when their HP reaches 0 *or* when their secondary resource ("courage") reaches 0. This resource can be reduced by enemies, but is more frequently reduced as a cost associated with the use of more powerful player abilities. This cost often only triggers some percentage of the time that a given ability is used, which speaks to my only substantive complaint about game mechanics to this point - much of the variance revolves around dodging low rolls on non-deterministic courage loss and/or enemy reaction triggers, and it seems like there might be a more elegant solution here than x% chance of outcome y (Larger courage pools with deterministic costs? Removing fail chance from enemy reactions and toning them down accordingly?). Overall Valor of Man is worth trying to see if the combat system clicks with you, and if the game attracts enough attention to continue development I would not be at all surprised to see some of the novel mechanics here show up in other tactical combat contexts.
absolutely worth the money.
体感不错,升级随机性和构筑比较平衡,不想被虐的可以降低难度。小小的遗憾,最后故事线性结束就没有后续玩的欲望了
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