
Forge your party. Master your fate. In this turn-based roguelite RPG, lead four heroes through a fractured realm of danger and destiny. Build synergies, unlock powerful abilities, and face ever-shifting challenges in an epic battle for survival. No journey is ever the same.
Modeled estimate, not a reported figure. How we estimate →
About
Step into Valor of Man, a turn-based roguelite RPG set in a world torn by ruin and revelation. Master the art of synergy as you discover and combine over 700 abilities, items, and game-changing artifacts. Forge your strategy and prepare for the trials ahead.
Build your party of four champions from 12 classic fantasy hero classes, each with distinct roles and playstyles. Unlock new class variants and loadout to customize your team before embarking on the adventure ahead.
Choose your path through procedurally generated chapters, where every step holds a risk or a reward. Will you rest, take a chance, or press into the unknown? Each run brings new encounters and discoveries. The full truth of this world is revealed only to those who return again and again.
Combat is built around a DnD-inspired turn-based system where every action is a contest of strategy, timing, and a touch of risk. With limited action points each turn, you must carefully deploy hero skills and items to create powerful synergies. Find the right moment to strike and unleash devastating blows on enemies while exploiting their reactive actions.
With each run, unlock new hero classes, uncover legendary artifacts, powerful new gear, passives, and abilities. Ascend through 10 increasingly brutal Valor difficulties. In this roguelite journey, death is not the end. It is a step toward mastery.
Valor of Man captures all the magical elements of a deep RPG campaign in pick-up-and-play sessions. All the high-stakes tactical decisions, morale party dilemmas, clutching critical blows, and heroic endeavours in the face of certain death, packed into a forever-replayable roguelite with sprawling horizontal progression.
Whether you seek challenge, lore, or the thrill of perfecting your strategy, Valor of Man offers a rich and evolving journey. Newly added to the game is the sandbox-esque Chaos Mode with customizable modifiers for the ultimate challenge and reward, and the new Mastery System recording each and every build option you have successfully beat a run with.
Prepare for your journey. The realm awaits.
Tabletop-inspired tactical combat designed for replayable roguelite sessions
Unique reaction mechanic evolving the board with every attack
300+ abilities, 290 items, and 170 artifacts in the full game
50+ distinct enemies and 9 unique boss fights
10 difficulty levels for escalating challenge
Controller and Steam Deck support at launch
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
thought i found a hiddern gem at first played to valor 6 so far on hardest difficulty but what ruins it for me is : - during my turn every enemy always counter attacks at least once or twice - they move when u hit them - when hero A attacks an enemy, that enemy runs and counter attacks Hero B ? wtf ?? very frustrating when 8 enemies counter hit you 16 times, then attack you twice each, when its their turn. it just make no sense to me and ruins the fun. you cant propperly plan your turn.
Do you like RPGs with great, satisfyingly fun battle systems? Would you like that battle system to have hundreds of different skills for your characters to use? Want to fight with hundreds of different items? And maybe you'd like a game you pay for to have lots of gameplay to enjoy, like you could see yourself playing it for 100 hours or more? Then you should buy this game immediately. It is easily the best game I've ever seen with less than 200 reviews. Go full price, just straight up buy the game, no questions asked, it's worth it. The only thing truly wrong with this game is that I want more of it. Modding capability, more chapters per run, more characters to play, etc. And when you love this game after playing it (which anyone appreciating an intelligent combat-focused RPG would) you should leave a review too. This game is an absolute achievement, and more people need to know about it.
One of the better games that uses the slay the spire choose a lane method of roguelite. Uses turn based combat in place of being a card battler which turns out to be quite refreshing. Worth more than its cost without being a huge standout. For example it is better than its most similar competition Rogue Waters which is also reasonably good. 8/10
This game is played in a series of runs, each run being 3 chapters that culminate in a final boss fight. It strongly channels Slay the Spire without cards...only someone seems to have said, "Let's take Slay the Spire and put it into a tactical RPG combat system." Well, it worked. This is a fresh and enjoyable take on both genres and if you enjoy either, I recommend giving this game a try (with a caveat). Your party of 4 adventurers will face 15 encounters in each chapter that culminate in a boss fight. You get to choose what type of encounter you will face (fight, merchant, event, camp), but don't know the specifics until the encounter begins. Resolving the encounter usually means a reward that feels meaningful. Whether its selecting loot, leveling your team, or simply deciding whether to risk spending money on an unknown piece of equipment, each choice you make is an impactful tradeoff that determines how your team will develop. My only grudge with this game so far, is that pacing for unlocked new characters is too slow. So far, I've beaten the game twice and I haven't unlocked a single new character yet? I'd much prefer if the game unlocked at least 1 new character after each successful run...otherwise I will lose interest long before actually unlocking these new characters. EDIT I discovered that to unlock characters you cannot play the game on Chaos mode...just play normal mode and characters unlock...wish this was explained more clearly. Upon beating the game 1 time, it unlocked 2 characters.
Frequent player, infrequent reviewer. This game deserves honourable mention. What a great blend of roguelite elements and CRPG action. Well executed!
Well worth the price.. Surprisingly good pacing as it builds up abilities equipment, and difficulty.. Huge variety in gearing leads to a lot of randomness keeping the roguelike playthroughs fresh for all 10x 3 chapter runs. The difficulty ramps up very well with the power gain... always felt like every chesslike move and attack choice mattered was life or death from start to finish.. Definately am enjoyable game
J'écris mon ressenti après avoir battu Valor 10, qui est le dernier chapitre à ce jour. Il faut aussi savoir que je n'ai joué au jeu qu'avec la seconde plus haute difficulté (Paragon). Valor of Man est un excellent deckbuilder rpg tactique au tour par tour, avec un minimum d'histoire pour donner du sens aux combats sans trop en faire. L'équilibre est bien maitrisé. Au cours de mes 58H sur ce jeu, je n'ai rencontré qu'un seul bug qui a été très vite corrigé dès que je l'ai signalé (en moins d'une nuit, une maj corrective fut déployé). Au niveau du graphisme, c'est assez simple mais beau. J'apprécie. L'aspect stratégique est très bien réalisé. Il fait penser à Into the Breach, on a connaissance des actions des ennemis. Valor of Man ajoute une couche d'originalité et de complexité en intégrant la mécanique de réaction. Les ennemis effectuent des actions supplémentaires lorsqu'on les attaque; il faut donc non seulement gérer les actions propre de leur tour de jeu mais aussi les actions en réaction des notres. Au début c'est frustrant mais avec l'expérience c'est ce qui donne un côte encore plus stratégique au jeu. Chaque perso possède 3 classes dont 2 sous-classes chacune, cela fait donc 6 gameplay différents par perso. A noter que les compétences liées à cette sous-classe ne sont pas restreintes à cette dernière. Lorsqu'on monte en niveau des compétences liées à toutes les classes du perso nous sont proposés, c'est juste qu'on a plus de chance d'être proposé des sorts liés à la classe et sous-classe. Il est donc possible de vraiment personnalisé le deck de son personnage selon nos envies. Le seul point que je lui reproche est que malgré la grande personnalisation de l'équipe, il est difficile de créer une synergie outre celles qui sont super évidentes. Pour moi le fun est lié au fait de réussir à créer une synergie qui n'est pas évidente. J'ai réussi à en trouver une ou deux mais j'ai la forte impression qu'il n'y en a pas assez.
great 25 hour game to get through 1-10 difficulty alone. without doing chaos mode or failing to win all but once or twice. very solid experience. kept thinking there would be a fourth chapter to fight. would like more time while full build. i really liked the courage mechanic.
Valor of Man... : on choisit 4 personnages parmi un roaster d'aventuriers qui s'élargit en nombre au fur et à mesure des runs (rien que du très classique). On parcourt un donjon (à la slay the spire... oui... encore...) et on tabasse des monstres et des boss. On monte de niveaux, on améliore ses skills ou en développe de nouveau. C'est plaisant ! Certaines mécaniques proposées sont intéressantes (notamment le système de contre-attaque des adversaires dès qu'on les agresse). Les pouvoirs et les combos sont variés et agréables. Une déception cependant, ça se termine un peu en eau de boudin comme on dit chez moi. Fin du run abrupte, t'as perdu ! (j'exagère à peine) recommence (mais pour ta récompense on te débloque des trucs) peut-être qu'il y a un twist sur la durée mais pour le moment je saisis pas ! :D Hormis ça j'aime bien le jeu même si l'interface est quelque peu curieuse et mériterait d'être un peu clarifiée (mais ça va, rien de méchant). Valor of Man se révèle agréable sans en faire non plus un incontournable. A prendre avec une bonne réduction. Un bon jeu passe-temps qui fait un contrepoint intéressant quand on veut se relaxer entre deux parties de jeux plus exigeants.
8/10 Perfect for Tactical Turn-Based Fans I love the turn based Action Point system here. As someone who’s a big fan of Pathfinder 2.0’s 3 action economy, I’ve always been disappointed that Owlcat never leaned into that style again. Valor of Man really fills that void, at least from a tactical combat perspective. You’ve got a party of 4 characters, each with around 3 subclasses, and they all feel distinct with clear roles. The combat is where the game shines. It’s flexible, thoughtful, and rewards planning without feeling overly punishing. The story has a really cool hook too. Humanity is stuck in a never ending loop, and your character slowly starts remembering past cycles. Each time you beat the third boss, things reset but not quite the same. Dialogues start familiar but end differently, and characters can shift into entirely different versions of themselves. It’s a great idea. That said, the execution doesn’t fully land. The writing can feel a bit too brief, and it seems like translation issues get in the way at times. As the loops go on, the changes become harder to follow instead of more intriguing. It also doesn’t help that the game reuses the same handful of background art pieces, which makes everything blur together after a while. Still, if you’re here for tactical combat and that Pathfinder style action economy, this absolutely delivers. It’s not perfect, but it scratches a very specific itch that not many games even try to reach.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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