
The critically acclaimed Valkyria Chronicles is now available on PC in 1080p True HD, including all previously released DLC!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kinda finicky port, don't play it fullscreen (use Windowed) and don't play it over 60Hz to avoid some annoying crashes and weird behavior. As a game however it is pretty good and still holds up great to this day.
[b]TLDR: 7.5/10 [/b] I played this game when it first came out. That time in 2008 ( jeez that was a long time ago ), it was quite unique in its gameplay mechanics, i.e turn based shooter but needs to aim. I havent seen another game does this so there is a possibility this game might be patent or one of its kind. In any case, I replayed the game cause it was selling for cheap and it was kinda nostalgia so why not. That being said. here is what I thought about the game [b] Pros [/b] Game mechanics: As I mentioned above, not a lot of games that is turned based and requires literal aiming. While its cool, it also can be frustrating as sometimes, shooting straight can just missed. The snipers are the one that mostly this happen but its not annoying, its just RNG. Game mechanics 2: While the above is about in the battlefield, there are some other stuffs that adds elements to the game such as potentials, orders, training, disarming and etc to ensure the game isnt boring. While this assists the player to make it more easier, "if you know what to do", you can break the game easily by doing "certain scenarios". Art Design: Not often you would see the art direction uses a water color theme as their identity. That being said, it was made in 2008 so its still holds up. [b] Neutral [/b] Story: Story is iffy. Storywise is pretty good, i.e war is bad, here are the views from soldiers in the front line part. But then there are questionable moments that makes you go "Hmm ? Okay?". Music / Soundtrack / BGM: ? . I know there is a battle theme music but I dont recall one being rememberable. [b] Cons [/b] [b] The 2 worse aspect of the game [/b] : Firstly, for those who want to do achievement hunting, that means you gotta NG+ it as well as spend a lot of time grinding because I manage to get 250 soldiers achievement and finish the game by then....And also to get most of the achievement, it requires NG+ to a certain extend. Yes, you could in theory just play the game once and grind it there but its no difference than just NG+ and redoing it. The other aspect is the enemy turn animation. Once you are done with your turn, the enemy ai has to do all their walk animation + aim animation + shoot animation. While its kinda fine but if there are, let say 10 enemies in the screen + reinforcement, it eats up A LOT of time. And those entire animation varies depending if the ai wants to run all the way from their camp to your soldier face and blast them or they just turtle down or they use their tank to go 1 whole loop for no reason. In summary, every turn could take from 2 mins up to 5 mins. Lastly, for w/e reason, there is a specific map in the game where if you climb the ladder, your unit will clip out and goes out of the map. Unless you have a specific order, that character is done.... I am surprised it still hasnt been patch or fixed. So yea, thats my review of the game. If I were to ask Sega to patch this game, my first suggestion is to have a 4x / 16x / 32x fast forward for the enemy turn or skip button.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 29K | 73% | $9.99 | |
| $6.9M | 6.2K | 75% | $49.99 | |
| $6.9M | 35.1K | 93% | $7.99 | |
| $6.9M | 7.8K | 94% | $24.99 | |
| $6.9M | 6.3K | 91% | $44.99 | |
| $6.9M | 8.2K | 82% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9M | 7.1K | 86% | $49.99 | |
| $4.6M | 10.4K | 94% | $19.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $2.7M | 2.2K | 73% | $59.99 | |
| $2.3M | 4.8K | 87% | $19.99 | |
| $3.1M | 4.4K | 98% | $29.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you've seen any memes surrounding XCOM, the same applies to this game. Your units will miss the broad side of a barn constantly and there's absolutely nothing you can do about it. Unless you're able to see down the enemy's throat, every single point of damage is a gamble where the house always wins. It's annoying, it's frustrating, it's infuriating. There is zero satisfaction to be had in the combat. But the real reason I stopped playing this game is because the localization is APPALLING. The english acting is of course godawful, but even with the japanese voices the subtitles are butchered, making all of the characters talk like mentally stunted children and turning scenes with any actual gravitas into cringe-inducing garbage. The day of AI translation cannot come soon enough.
got three times to the same place, with breaks of 7~8 years in between, and every time i progress to a certain point...it just gets SO boring and repetitive that I give up. 3rd time is my last.
It's p good, but there's a few things I personally felt off about. Nothing major, mind you, but the occasional graphical bug during dialogue (ALL the time in character portraits when speaking), being unable to walk up specific platforms outright, and the tank controls being extremely stiff (like, more than normal. It was a specific chapter) was kinda questionable to me until I found out they were all seemingly tied to the refresh rate of my monitor. At least for the platform bugs and tank controls, they immediately ceased upon this revelation and went away when I swapped to 30 fps but.....its hard to get used to that. That said, story is alright with some good moments here and there, but it is mostly simple. Not that straightforward is bad, but it did feel like you were just going through the motions most of the time. Character wise, there's only like 5-7 relevant characters to you as a player, some of those you don't even play as (they just happen to be with your party or closely tied by affiliation). It does feel a bit strange because there's like 50 playable characters at your disposal and basically none of them have their own dialogue or lines during the story; just some details sprinkled into their bio every so often. Different in the DLC where this all changes ofc, but we're talking main game. Majority of gameplay can be boiled down to the tank rampaging through everything with a few infantry picking up the pieces and capturing objectives, but the game does switch it up every so often with "unique" gameplay elements or story-related beats. This game has Marina in it tho so at the end of the day no biggie.
Отличная, стоящая особняком от остальных представителей жанра тактика. Прошёл все миссии, включая бонусные (разблокируемые) и получил огромное удовольствие, хотя иногда поддушивался, если в миссии было слишком много юнитов с обоих сторон. При этом разработчики приложили все усилия, чтобы игровой процесс вам не наскучил. Карты, условия победы, доступные ресурсы для боя выжимали максимум из довольно простой боевой системы. Омрачает этот факт туповатость ИИ, которая в тупую компенсируется обилием ходов у компьютера и бесконечными подкреплениями. Хитрых манёвров от ИИ ждать не стоит, но условия и задачи боёв сглаживают этот момент. Сюжет в целом скорее инфантильный, хотя и попытается показать расстрелы гражданских, пытки, концентрационные трудовые лагеря и прочих спутников войны. Но показано это довольно мягко и поверхностно. Сами герои довольно мягки, словно они не на войне. Арт соответствует духу истории. Но при этом за историей персонажей всё равно интересно наблюдать. К ним привыкаешь и привязываешься.
Marking as "I Don't Recommend" due to three chapters (7,14,15) having terrible game design, where you're supposed to "approach it differently" but has no direction on what to do, and it hit by trigeering events mid-combat, making for a frustrating gaming experience. Actualy won those by doing some cheese strategy like positioning units before enemy spawn and save scumming. The Good: - Liked the story, plot twists and character development - Gameplay is great when it's not BS - Reminds me of X-COM, (mostly) without the RNG problem The Bad - Graphics may be a bit jittered (at least of my RX 9070 XT, I expected more sharpness) - Game rewards how fast you end the batters, andit's usally not an interesting approach (kinda makes the levels feel lame) The Ugly - Bad chapters wiith frustrating design - Infinite Respawn on some events - Difficulty spikes ouit of the blue
Combat is weird mashup of turn-based and real time. You get to move until your AP bar is drained, which is fine. But, you only get to attack once regardless of AP remaining and your target gets to counter-attack repeatedly until you end your turn. That's right you attack once and then your target just keeps shooting you until you end your turn. It's the weirdest thing I've ever seen in a game.
战场女武神是唯一一个让我重视每一个士兵的游戏,那么大一个连队每个人有自己的故事,真的让人认为他们就是与自己朝夕相处的战友,而不是一个可以牺牲的棋子或者NPC,每次被打倒的时候也深刻体会到了战争的残酷与无情。 游戏独特的画风和玩法再过10年看也不过时,可惜先玩了4代回过头看1代总觉得有所欠缺,但仍不失为一款佳作。
Valkyria Chronicles is an okay game, with some really fun stages and memorable characters. If you're a fan of tactical games, it's definitely worth playing. The art style does a lot to carry the game, as it still feels timeless and enjoyable to this day. The game starts off a bit slow and boring in terms of missions, but the later stages become much more fun as they introduce elements that make you more aware of your surroundings and decisions. Unfortunately, at least for me, the story is mediocre at best, since some notorious anime tropes are present. While yes, IT IS an anime-style game, the over-exaggeration and ridiculousness of certain situations completely ruin some key moments in the story.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.