
Join the Phantom Thieves as they lead an uprising of the heart! Assemble an all-star team of heroes in a brand-new story in this thrilling combat adventure set in Persona’s iconic universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.2Kreviews | 73% | — | $2.7M |
| $79.99 | 2.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As advertised, Persona 5 if it was a tactical game. The price is the worst part since Persona 5 Royal is a 100 hour game and this one could be as short as 20 hours. The plot is simple but in my opinion pretty fun, it isn't stretched out either and doesn't feel like you're just like "Uuuughhhh continue with the story already" There were a few parts here and there were I found the game difficult but mostly it's really easy. In gameplay, you're never really in any situation where you can die and that's excluding healing, speaking of healing you get it extremely early so dying isn't something to be afraid of. Gameplay is pretty fun but you don't have to use your brain alot, in fact most of the time you can go brain off and still win which for a tactical game is not great. I really enjoy the addition of quests as those are optional and require you to use your brain except for a few ones. I wish there were more types of enemies since there are Enemy that shoots, Enemy that jumps if you hit it and deals alot of damage up close, Enemy that buffs and yeah that's about it. Enemies are less of enemies but rather obstacles instead. Currently playing a second playthrough since I've only played it once which was at launch so that I can see if the game really was as I remember and yeah it is. I forgot how much dialogue is gags and like 25% of it is plot, I say that as a good thing though. From my first playthrough there were things I found memorable such as first encountering Toshiro but I don't remember the second palace except from a few key plot points. I remember plot points from the third palace but I vaguely remember suffering in the third palaces gameplay. I do not remember why and because I'm on my second playthrough I AM SCARED. I'd like to say something about Toshiro, his design is kind of bland. he's just kind of a guy in a business suit. Take Larry from Pokémon Scarlet and Violet for example, he's basically the same thing being a regular guy but he has some unique design elements that make him memorable but Toshiro has about nothing even though he's supposed to be a main character.. Toshiro is kind of the punching bag and characterized as a coward which honestly is pretty funny. Erina has a really great design and I wish we could see her as a Persona 5 Model, her personality is also really great. I enjoyed Erinas and Toshiro's voice acting, the voices feel really fitting for their characters. I love Persona 5 Tactica Lavenza, she's so incredibly entertaining and we actually see her have more personality. I've seen some people say the music isn't memorable but I hard disagree. I love the soundtrack in this game, especially the beneath the mask remix, it's so calming and does feel like you're just relaxing and having a good time. The vocal tracks I think are really good, it doesn't have the same intense energy as Persona 5 Royal or Strikers but I personally don't think it's a bad thing, it fits for the gameplay Tactica has. I wish Inextinguishable would play more though, it's one of my favorite songs from Persona 5 as a whole. The artstyle is also very pleasing, it allows the characters to be much more expressive and I love that. The game takes place after Persona 5 and they don't stray away from mentioning things that happened in Persona 5. That DOES make the audience smaller as people that haven't played Persona 5 will get spoiled hard if they play this game first. This should totally have been a lower priced game as games like Persona 3 Reload and Persona 5 Royal have the same price and both of those games have way more content than this game does. If this was a lower priced game I'm sure it would be way more liked but oh well. DLC makes it even worse since if you want both it's now more expensive than Persona 5 Royal. I'd say the game is a 7.5/10 experience buuut not worth the price at all. I say that as a big Persona fan AND as a big Persona 5 Tactica fan.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Russian +1 more
| $59.99 |
| 2Kratings |
| 74% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]只推荐云剧情,不推荐不推荐不推荐购买![/h1] ———————————————————— [h2] 本体:[/h2] 音乐(8/10) 美术(10/10) 剧情(7/10) 玩法(2/10) 全成就恶心程度(7/10) 优化(10/10) [h2] DLC:[/h2] 剧情(5/10) 玩法(3/10) 音乐(10/10) ———————————————————— [h2] 从拉往夯说:[/h2] 玩法太恶心太折磨了,我都不知道该从哪开始吐槽,花钱买的DLC面具就是个加基础属性的摆件,难度从safety到risky,恶心程度完全没区别,是真的用最高难度通关打也不会有成就感 花钱买DLC贼神面具不亚于把钱撕了,你敢想到了二周目一看人格面具全书,原版大神和原版弥赛亚就在上面躺着吗,所有贼神面具的原版在二周目都解锁了,没招了,更好笑的是二周目合面具还有等级要求,合出原版大神和弥赛亚的时候二周目都快结尾了 打二周目全成就更是折磨,你敢想一个游戏的二周目体验跟一周目完全没区别吗,玩法本来就恶心,想刷钱、经验、50次总攻击等等,都得去第44关刷,byd第44关后面再几关就是结局了,真无力吐槽了 本体剧情中规中矩,在及格线以上,有刀有感动,人物刻画也还可以 但是无论是剧情还是玩法都跟P5S没法比,也就优化比P5S强,但橡皮泥小人建模的游戏要是比P5S优化还拉,那真没天理了 DLC剧情给个五分,把明智五郎和学妹捆绑在一起卖真扫码了,剧情虽然短又平淡,但好在没什么雷。明智五郎很碍眼,但是学妹很可爱。主观评价,有明智五郎先扣4分,剧情平淡再扣2分,看在学妹的份上给个5分 剧情音乐没什么好说的,阿特拉斯一贯水平。美术能给高分是因为画风太萌太可爱,大头娃娃风格把P5R本体建模和立绘的很多缺陷都掩盖了,比如超绝眼距和超大额头 DLC音乐我给十分是因为《the night we stood》和《the night we stood -title version-》太好听了 ———————————————————— [h1] 总结:P5T是真的食之无味弃之可惜,我的建议是把剧情云云就拉倒,豪华版卖50块钱我都嫌贵。能吃下这一大坨并打全成就的真是提纯后浓度巨高的阿特拉斯凯子了[h1]
Very much a mid thumb game. I like the style and the actual tactical battles are decent. But the metagame of party and persona management isn't very good. And turns out I'm completely burnt out on the Phantom Thieves after 2 playthroughs of P5 and half of Strikers.
I love when they make pointless spinoffs which don't do anything interesting with the characters or story, YES GIVE ME MORE SLOP
The gameplay and the story was just mediocre. The art style I though looked pretty fun at the time of purchase, but I don't think it lend well to the tone of the story they were going for. The phantom thieves are not really at the forefront of the plot as much as the new character is. Well, I was here to see the old gang, not a middle aged politician going through midlife crisis. If you are here because of the Persona drought, stand strong, we can all get through it together without everyone buying this mediocrity.
A good game will make 2 hours feel like 20 minutes this game makes 20 minutes feel like 2 hours. i hate to write a review like this. i bought this game while it was on sale and its so boring i dont know how im gonna finish it
потраченного времени жаль, но сюжет норм
Really shallow without any real interesting changes. Story is alright, if not somewhat mundane and inconsequential. Side missions tend to just be logic puzzles. Personas are just JPEGs in a game that already has minimal design budget. Maybe for $10 i'd suggest a persona fan try it, can't see trpg players latching on to this.
赛博垃圾 p5的衍生作主角不是怪盗团 你做nm游戏
带着你的棕色散兵滚出去,日本原神
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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