
Urbek is a city building game where you can build your own neighbourhoods: from nightlife district to industrial district. Don't exhaust your natural resources before you have an educated population to build more efficient structures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Urbek, you will be able to build a city of your own design! Manage its natural resources, improve the quality of life of the population, and build its neighbourhoods in your own way.
Breathe life into your city by building different neighbourhoods. Do you want a bohemian neighbourhood? Build bars, parks and libraries, but keep a low population density nearby. Do you want a bourgeois neighbourhood? You need parks and luxury shops.
There is no money in Urbek. Instead, you will have to build everything with your own resources, such as food, coal, or skilled work. There are more than 30 different resources to manage! Manage your natural resources well, so that they do not run out before they can be replaced. How will you choose to produce the energy for your inhabitants and industries?
Education is fundamental! By producing enough qualified work and scientific work, you will be able to build more advanced buildings.
Move around at street level in order to get a more intimate sense of the city you are creating. See and feel the differences between neighborhoods the way your city’s residents do!
The growth of your city will be organic. Some constructions will appear according to the surrounding conditions. For example, buildings with more than two floors will appear in densely populated areas and with basic services.
You can place other buildings by yourself, but they need some conditions. For instance, the local market needs to be close to the farms. The university should have some high schools nearby, which, in turn, require nearby schools.
When it comes to designing your city, you have a variety of viable options. There are no buildings that are superior to others. Every decision will have its pros and cons. Bourgeois houses consume more food and need resources that cost more to produce, but will improve the quality of life of the residents there. On the other hand, improving the productivity of industries will produce more resources, but will diminish the quality of life for residents living in the area.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.84−85% | 2Kreviews | 89% | — | $139.2K |
| $18.99 | 172ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looks like a city builder, plays more like a puzzle game. The freedom is really an illusion, and the way the systems work together means it kills all creativity in city building. You are pretty much forced to do things in certain order, located in certain places and so on. It has some entertainment value, but if you look for a city builder with the ability to actually do things your way this is really not it. Kinda of a weird one for sure. Runs great, works great.. just doesn´t quite understand what actually makes the genre so fun to begin with.
I feel bad giving this a negative review, because it is trying to do something new and it's not terrible.... The problem is, it's just not that much fun. Clunky UI looking up what's needed to upgrade and being able to get stuck in spirals where you can't upgrade the resource you need without that resource which allows you to deadend hours of game play just makes this annoying Overall Im giving a thumbs down but it's only a marginal thumbs down. If on a great sale it might be worth you trying it
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, German, Polish, Simplified Chinese, Russian, Portuguese - Portugal, Japanese, Korean, Italian
| $18.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A supricingly deep Citybuilder. The focus is on the building part. There is nearly no Management part, no trafic or somthing like this. But the Part where in a normal builder you would just place firestation and police down and everybody is happy is way more detaild, also a bit fimiky and puzzly.
weird obscure game with a bunch of abstract rules
Short Version: It's a puzzle game disguised as a city builder, but I did not find an ounce of challenge in the first hour of it. I did find that if I rotate the "construction site" stage of the building I want to place down, the game will orient the building randomly anyway, giving no way of actually rotating buildings the way you want. But this is not even the most limiting issue in the game's building. Pedestrians and cars disappear after mere seconds, the bloom effect is blinding. The game just feels like it has never been tested after being made, even though it has released years ago and it's current version is 1.9 . Long version: Urbek City provides a unique puzzle-like system of building your towns, for example you build your resident homes, but for them to upgrade to a villa they have to be far away from densely packed houses and have a park nearby. For lumberjack cabins you have to have a lumberjack hut nearby, but there can't be another cabin near it. This system is nice and engaging until you reach a description for an upgrade that reads like a math problem that has been written by a 6 year old, even so it can be fun to figure out how to solve these "puzzles." My biggest issue with the idea is that after you place down two or more resource buildings, you just spam a bunch of houses, then you spam some farms and cabins, then once again spam houses without an issue. There is no real challenge it feels like, as a 5x5 farm and 1 lumberjack hut is enough for 50 houses. To unlock more buildings and upgrades for houses you need to have 100's of houses. Now on to the objective issues of this system, it limits your creativity, greatly. Some buildings that generate needed resources are only allowed to be built if you build or not build some amount of this other building in it's area. The game has this sort of unique feature of pedestrian camera, but it really is just a glorified camera mode where you don't have the ability to fly, you move at quarter of a speed to left and right than you would forward. You clip through buildings, cars and as I found literally everything else. The bloom effects at night are BLINDING, NPCs that walk around your town disappear after about 10 seconds, same as cars. You can't select what road type to build, the game will decide what road they will "upgrade" to by whatever you build around it, although I did not get around to really try this, all my roads looked the same after turning into a road with pavement from a dirt path. You can't rotate buildings that you place down... well you can but it will rotate randomly when it gets built. I wanted to like this game as it looked cute and showed promise, but given the fact it seems it's not being worked on anymore even though it has been released years ago and has glaring issues like this, I cannot find myself recommending it. I will be refunding.
узбек сити билдер
Super fun, but sometimes difficult to understand
trailer makes it look way better than it actually is. tutorial was long, building was uncreative and boring. Not fun.
urbeks is gud
An example of "Good idea, bad execution." The concept of the game is good. The graphics and controls are fantastic, but the main gameplay is boring and repetitive. Another big issue is the very long tutorial. Tutorials should teach you the main concepts of the game and then let you continue, but in this case, the tutorial walks you through almost the entirety of the game for some reason. Apart from the graphics, the entire game just feels like a low-budget Android game. 3/10, Wouldn't recommend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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