
A psychological horror short story. Explore the untouched wilderness of rural Wales as you uncover the forgotten remains of a mysterious facility and find the truth behind the missing villagers of Hearth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 513reviews | 87% | — | $139.2K |
| $5.99−60% | 149ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
boring
I'm honestly extremely impressed with Chasing Static. I'm pretty sure I grabbed this during a random sale after finding the premise pretty intriguing. At it's core it is a walking simulator with horror elements, but it works really well and I didn't find any part boring or tedious. You are also not stuck walking at a snails pace!!! You can sprint in this. I personally found the story really interesting and quickly became invested in what was going on. The mechanic of using a device to find echoes of the past to reveal more of the story felt pretty fresh. Audio wise, the game had great music, good voice acting and solid environmental sound. Graphics wise, the game looked great! It's not got AAA graphics or anything, but it's a charming art style that I really liked. I also loved the little nods to other classic horror games like RE and SH2, and found that to be a really nice touch. The game is quite short and can be beaten in around 2 hours (my current playtime was going AFK for much longer than expected) I find it well paced though and think two hours works perfectly for something like this. It doesn't overstay it's welcome or keep repeating the same story beats over and over for extended playtime. There are multiple endings which means there's some replayability to get those two. If you're looking for a short little horror title, Chasing Static is a great one to pick up.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese*languages with full audio support
| $14.99 |
| 76ratings |
| 68% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $13.99 | — | 65%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Симулятор ходьбы в чистом виде с минимальным наполнением хоррора[/h2] За заявленным "поиском аномалий с экспериментальным устройством" скрывается беготня за воспоминаниями в виде не всегда информативных диалогов. Большая часть этих сценок практически не раскрывает происходящее. Ощущения цельной истории нет. В итоге все сводится к тому, что [spoiler]люди под воздействием аномалии сошли с ума и поубивали друг друга[/spoiler]. А финал и вовсе скатывается в семейную драму. При виде трейлера и скриншотов на странице Стима ожидаешь точно не этого. Отдельно непонятно, зачем здесь нужны призраки с очень странным дизайном. Они медленно преследуют главного героя, но какого-то напряжения не создают. После контакта просто исчезают. По сути, их присутствие оправдано разве что получением достижений. Концовок примерно 3-4, но различий между ними практически нет. На мой взгляд, игре стоило гораздо больше времени уделить самой аномальной территории и происходящему на ней. Хотелось бы почувствовать реальную опасность, увидеть больше аномалий и процесс их влияния, а не просто собирать чьи-то флешбэки. Ретродизайн, как всегда, превосходен, и это, пожалуй, единственный плюс игры.
Probably a fine game for someone else, but not for me. I really wanted to like this, but unfortunately it's unplayable for me. The "demake" vibe and distortion effects look neat, but they're a migraine trigger after a bit. Unless I play in a tiny window I can't get the visuals as smooth as in the trailer, and both playing in a 3-inch-high window and trying to muscle through the heavy pixelation on higher resolutions cause similar degrees of eye strain. I tried saving and coming back later, but either I didn't use the camera correctly or it didn't count, because my only option in the main menu is starting a new game. There weren't any instructions with the camera (and I only know it's supposed to let you save from other reviews here), so I'm not going to try playing back to where I was to see if smaller doses of the game's visuals are more manageable.
Interesting game, it is one of those short and sweet kind of experiences. A gem for any horror fans.
First of all, a allow players to configure controls. I don't want to hold SHIFT for ages, my hand hurts and there is no reason NOT TO run in the game, so remove the option entirely and lets players travel at a meaningful speed. Include control customization - it's bare minimum these days. Gamepad has too great sensitivity. Gameplay-wise, it's a mashup of successful horror tropes without anything interesting added. Abandoned diner, nothing is real, experiment gone wrong, yadayada. It's a desperate attempt to imitate without having anything interesting to say. Hence, I refunded the game - I don't find it interesting enough, and my finger hurts from holding SHIFT all the time.
"there are key items left in this area". Ok, where? I am so bored. I can't find the needle in the haystack that you want me to find. Why is the fast travel to one of the locations disabled until I can turn the power on (which I don't have the ability to do right now?!) making me take a long uneventful walk back and forth to it. I just can't with this right now, I can't even be bothered to write up my thoughts properly. The start was extremely promising, I really like the graphics and the voice acting but the gameplay is just too tedious and slow.
very interesting game .. parts of it don't really work for me, but a lot of it does. having trouble putting more words together for it yet.
I was engaged with the game at the beginning, but it quickly goes downhill. The long radio conversation almost put me to sleep. But hey, a new tool, finally something interesting, I thought... new tool that allows you to mindlessly run around trying to catch some signals. And the reward? Each time, an unskippable meaningless flashback-dialog by random NPCs. Maybe I didn't play enough for the narrative to shape itself into something concrete, but there is no hook for me to wait for it.
Histoire cohérente et bien amenée. Très immersif
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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