
UNWORTHY is a hardcore combat-focused metroidvania without jumping. Explore a grim universe, discover new weapons and abilities, and defeat the vile creatures that plague the land.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Myeah I don't think the devs understood why combats work in Souls-like. They can afford to be that punitive because there are tons of defensive options, the most obvious one being the sidestep, or simply keeping your distance. None of those can be used in this game, and in addition to that there's no way to block or parry. So it's all about rolling all the time, which depletes the stamina and prevents from attacking. It's just super-frustrating and nonsensical. Other aspect that Souls do and this one doesn't: telegraphing the enemy's attacks proportionally to their damage. Here, you can literally die in two second if you don't react quickly. And different attacks can have the same starting animation, so there's no way to predict what's coming. But anyway the game isn't that appealing overall. The atmosphere is pleasant to some extent, with monochromatic pixel art that makes it all very grim, but the level design is flat and repetitive, and the sound design doesn't fit the retro visuals. Also, all characters are the same flat grey color including our own, so when you're close to an enemy you don't even see what's going on. There's not much to like about this game, which is a shame considering all the work put into it. The formula just doesn't work for me. Even defeating a boss doesn't feel satisfying. So I don't recommend.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An excellent soulsvania. The monochromatic minimalist aesthetic is a sight to behold and the world itself is very well designed with the protagonist's inability to jump being taken into account. At no point do you really feel held back by the lack of jumping. Indeed, the game would be made worse by adding such an ability. The boss fights are all great, presenting a worthy challenge. Plenty of secrets to be found and a surprising amount of exploration in what is otherwise a fairly small game. Took me about 20 hours to 100%. Worth the price. If you liked the following games you will like Unworthy. Likewise, if you liked Unworthy you may like the following: 1. Blasphemous 1 (This game and its sequel are in my top 5) 2. Blasphemous 2 3. The Last Faith 4. Metroid Dread 5. Bloodstained: Circle of the Night 6. Grime 7. Every other soulvania you've ever heard of.
Метроидвания без прышков, по геймлпею схожая с Blasphemous. Мрачная атмосфера, стильный черно-белый стиль и боссы бросающие вызов. 8/10
Fena değil.
Le gameplay est tout bonnement incroyable, j'ai rarement ressenti un niveau de maîtrise des combats de ce niveau sur un jeu indépendant, encore moins souvent créé par une personne sur un premier jeu. Les combos d'armes possible sont hyper satisfaisant, ça demande des tests et des morts qui viendront bien entendu avec mais que c'est plaisant de trouver un combo stylé qui va abréger plus rapidement les fights. Chaudement recommandé 🔥
好玩,但是,不知道为什么我的传送弓箭失灵了,如果有头绪请告诉我!
Worth playing.
If you loved Blasphemous you'll love Unworthy, it came out before Blasphemous and unfortunately seemed to be overshadowed by it but i'd say that it's definitely just as good. The combat feels just as methodical and the Biblical type of symbolism is fascinating, although not as overt as Blasphemous's brand of Spanish Catholicism it still serves the story and world building well as far as metroidvanias go i'd give it an 8/10
Its a strange beast, dark, pixelated 2D action adventure, with some RPG elements. But there is nothing to dislike :D
was really excited for this game, but it disappointed immensely. The first boss is so slow and boring, with very few openings to do more than chip damage. The runback to the first boss involves two overly-long elevator rides. They only go one screen up or down, but they take like 30 seconds of not using the controls. The combat and the pacing both feel very bad.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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