
Dive into the latest evolution of The Last Faith: a dark and gothic fusion of metroidvania and soulslike. Engage in merciless and precise combat with a huge range of weapons, firearms, and custom executions. Let nothing stand in the way of your journey to salvation.
Modeled estimate, not a reported figure. How we estimate →
About
The wicked and the blessed will be judged the same - let nothing stand in your way.
Experience the latest evolution of The Last Faith with the free Awakened Ancients DLC and latest patch update, featuring long-awaited content, quality of life updates, and deeper challenges with the most polished version of the game to date.
Step into The Last Faith’s ravaged world as Eryk, who awakens with no recollection of his immediate past. Soon he will discover he is in a race against time as his mind and conscience begins to deteriorate. His desire for salvation from this affliction sets him on a cursed mission that crosses paths with ancient religions and divinities.
Often brutal, always empowering, The Last Faith is an unholy alliance of metroidvania and soulslike. Gain new skills, items, weapons and spells that improve combat and also unlock previously impassable areas. Nonlinear exploration is at the core of The Last Faith.
The Last Faith thrives on merciless and precise combat, with a huge range of custom executions to perform. Challenging yet fair, experiment and master the skills needed to advance and conquer brutal enemies and bosses.
Discover a formidable arsenal of melee weapons, arcane spells, and long-range firearms, allowing you to carve a path your own way.
Gorgeous pixel art depicts an imposing gothic landscape accompanied by an immersive soundtrack that elevates the gameplay experience to new heights. Journey along snow-dusted mountains and castles bathed in moonlight in a tale only the faithful can survive.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Spanish - Latin America, Traditional Chinese +1 more
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Familiar cathedrals, familiar monsters, familiar frustration. It may not be the most original or groundbreaking game out there, but as a gothic Metroidvania, it knows exactly how to make that familiarity work.
Pro: it plays decently enough, and has a vibe like, "if Tim Burton was the doctor delivering the baby of Blasphemous and Bloodborne." The fact that one of the first NPCs looks like Christina Ricci in Sleepy Hollow only strengthened that comparison. The whole time I played the game, it felt like, "we have Blasphemous at home." I could never stop comparing them. Here are the issues I had with this game: 1) Last Faith's plot is barely there, NPCs either drone endlessly on about matters that feel completely unrelated to Eryk's story, or they fail to put what they're telling him into context (as though Eryk knows things the player doesn't). Compounding this issue is a lack of new game plus, which would at least have made the idea of "lemme see if I can pick up more of the story on a quicker playthrough" feel more reasonable. 2) The combat action feels boring and uninspired, with cooldowns between moves that make Eryk feel slow and clunky compared to other MV protagonists. The game's only saving grace here is that bosses are also very slow. Ironically the last few bosses in the game felt easier than almost all the bosses I'd dealt with before that point. Half of the challenge in combat is simply how spongy enemies are (which has the additional negative side effect of making the firearms feel very weak). 3) Character advancement feels like it's barely there, and its main purpose is simply to cater to whichever weapon(s) you like using most. This might be less of an issue if there were more weapons. A good Metroidvania makes me want to play it again just for the fun of it, regardless of different class/build options. Ironically, this game does offer multiple classes, and I have no interest in playing it again. In conclusion, only pick up this game if you're desperate for another Metroidvania under your belt.
Upon completing this game, I immediately added it to my favorites. If you enjoy Souls-likes and/or Metroidvanias, you should absolutely play this one. The combat and traversal (over time) become pretty fun, the artwork in this game is very nice, you can cancel any attack you try to execute in order to dodge incoming attacks, and there are some really memorable boss fights. One complaint I have is that you can't fully uncover the map because you can't reach some corners. The completionists will understand that one. I do have to say that a lot of content within the game feels a bit more than inspired by From Software titles (Dark Souls and Bloodborne specifically). This game plays hopscotch with the line between homage and blatant ripoff. BUT it's still a very good game and worth recognition. For me, it's a 4 out of 5.
[h3] **Good** game made by devs that are clearly passionate and can definitely create an icon with a more polished sequel. Gameplay feels superb, looks and sounds pretty for the most part, but is lacking in other departments. Definitely grab it if you really want another metroidvania to sink your teeth into or it's on sale! More detailed yap below: [/h3] i feel like comparing this game to Blasphemous is really disingenuous, because other than some ending-related plot and obtainment details (which did admittedly make me raise an eyebrow), this game is nothing like Blasphemous!! dark fantasy metroidvania /=/ Blasphemous clone; I mean these two games' aesthetics (save for the dark fantasy part) couldn't be more different. this game's gameplay is a LOT of fun. the weapons do genuinely have that Dark Souls feel to them where the special attacks make them feel unique and you want to find the one that you love. it does have that Blasphemous 1-esque "jank" to it where your inputs have to be very precise, but don't let me talk to you about it - i call any complaints about that a skill issue :PPP if the devs were to make a sequel that touched up on immersion, story, and added its' own unique twist on things we could have a new metroidvania staple. especially the immersion part. a lot of the dialogue and item descriptions are worded in a very rigid and blunt manner, some of the animations (notably the one for using the grapple) have no weight to them - it all kinda takes you out of the vibe. oh, and the you died screen is written in this silly little font that honestly looks out of place, had me smirking the first couple times i saw it. if you read this far just buy the game yo, it's a good time! normalize enjoying and recommending games that are *just* good.
Ao DEV que achou uma boa ideia esconder um caminho obrigatório através de uma interação com uma estátua que mescla no cenário e que só aparece a interação quando fica perto dela os meus mais sinceros vá tomar no seu cu, fora isso, muito bom o jogo!
The Last Faith is a very good game, had a lot of fun playing it. At the beginning it didn't really interest much but at some point in later early-game it just clicked and I was locked in till the end. Overall 7/10. Pros: Amazing bosses Great enemies (like genuinely, so many different enemies with sometimes very complicated movesets) Lots of unique weapons and spells to use Tons of great and different areas Progression that is not fully linear and allows for a lot of freedom in exploration and combat. Peak atmosphere, which is mainly the result of amazing backgrounds and set pieces Gorgeous pixel-art Unfortunately game does have several issues and problems that hold it back from being rated any higher by me. Cons: Stiff and unresponsive movement (though blasphemous, which this game seems to be inspired by, shares similar issue) which makes platforming especially hard and combat at times straight up unfair. Lacking parry mechanic (weird timing and hitbox, also unparryable attacks are not telegraphed at all) Lore and story that is hard to understand due to excessive amounts of flowery language, and the language itself being utilized poorly. Some of it straight up feels unintelligible or needlessly complicated/fancy at times. Bugs here and there. I had received 11 achievements upon just starting first save file for some reason NPC's and main playable character are flat as a board personality wise, sure they have their motives but dialogues are excruciatingly painful to listen to sometimes. [spoiler] And most of then just end with Eryk telling the npc: "I know of a place where you'll be safe...head to the manor" and they just accept it[/spoiler] Terrible questlines which are at this point almost a stable of soulslike genre. [spoiler]Aldrich in particular is pretty easy to miss. Additionally after defeating Laddak ALL NPC's except the ink lady disappear and their questlines cannot be continued[/spoiler] Healing system which is entirely based on consumables (though it didn't affect my playthrough that much, I can see why some people would not like it) [spoiler]Wall climb, unlike all other abilities(which are found after bosses) is purchasable from npc, took me awhile to find it as a result [/spoiler] Also at times the game's worldbuilding feels pulled in too many directions, mixing influences like Blasphemous' religiousness Lovecraftian horror, elven fantasy, and needlessly fancy terminology without a clear unifying identity. And Unlike Blasphemous, which is grounded in Spanish Catholicism, the setting lacks a coherent foundation, resulting in a confusing blend of different inspirations. Though despite all that I think the final product turned out the be surprisingly great gameplay-wise and artistically especially to a target audience that might not mind some of it's cons. I personally did not have hard time defeating enemies and bosses and it took 1-2 tries usually. All in all, I recommend the game to those who enjoyed blasphemous as a metroidvania(like me). Soulslike fans may also enjoy familiar mechanics such as leveling system in 2D game. Bloodborne inspiration shines through very greatly and I can feel developers love and passion towards it.
excelente metroidvania, un poco tosco y ortopedico en algunos aspectos pero sin duda alguna está infravalorado
Very good game. Inspired by Bloodborne in a good way. Completing it took me 18h on my first playthrough. I had no technical problems. I recommend it.
es bastante dificil y al morir pierdes objetos que usaste lo que lo vuelve mas complicado
感觉像制作者想搞点大的但却没做完的样子 看其他评论说像魂或恶魔城什么的、、、我个人品尝后感觉都差那么一点点、、、、反正就是像没做完的样子
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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