
This is a business simulation + construction game. It tells the evolution history of Internet cafes that began in the 1990s, and imagines the future of internet cafes. There are also some small emotional stories.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Thai, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
数值平衡性挺差的,我就是从事IT这行的,哪有电脑一天维护费200的,正常网吧一台机一天就收2块,不然你要网吧技术员干嘛用,还单独给他们一份工资,还有空调...哪有一天80的维护费,你家空调那么贵???还不如设置一个电费,用多少花多少,而不是固定的维护费,根本不科学,还有,很早网吧就开始用服务器推送游戏更新和硬件还原系统了,你这游戏网吧连机房都没有,网络设备和服务器放哪里去了???客户机系统居然还需要重装!麻烦作者先了解一下网吧(网咖)基础常识方面的信息再做游戏,现在做成这样完全是意淫,根本不贴合实际。
If you are from South Asia / South East Asia and grown up playing games in Internet Cafe, you will like this game. There is a lot of things in this game that remind me of my childhood , and this game is quite a good presentation of an average Internet cafe. Although the story has that china cringe writing, AI art, some gameplay mechanics are a bit lacking, too gamey and limiting, this game is still a lot of fun to playthourh. If the devs keep updating the game, with some DLC here and there, this game gonna be a banger to play. 7/10 for now.
慎买,跑路了
跑路了
又跑路了
又跑路了???
跑路了
跑路了
Short version: This is a very, very good game with a fun and interesting gameplay loop, held back by very poor translation, some unclear instructions and a UI that doesn't give you enough information. If you have the patience to try and figure it out or accept the few things you can't understand - you will uncover an excellent game underneath all that. Overall I do recommend it. Problems or not, I already spent 20 hours playing it and I intend to go back for more. It reminds me a bit of "Espresso Tycoon". Long version: PROs: -Very very fun, interesting and deep gameplay mechanic. I could make a long list of just the different gameplay mechanics I enjoyed. -Lovely graphics. From the 3D models to the character art and icons. It's all lovely. The character animations are very good too. -THREE different game modes! You have story mode, which is a bit like a visual novel. Challenges, which is what most games will call "campaign mode", with different unrelated levels, and sandbox. The variety is very high and allows for a lot of replayability if you like a good campaign like me. -I liked certain aspects of the story in story mode, seeing how internet cafe culture evolved over time is nice and you can tell that whoever made this game had a personal connection to the topic. That was really nice. -I love a game that manages to balance letting you manage a large business or place while still giving personality and individuality to the people inside that business instead of making them feel like mindless NPCs. This game manages to do that. -The visual novel/romance aspect of story mode is an unusual mix with a managment game, and while it won't be for everyone, I personally find it really interesting that they chose to mix these two genres. -I like the peek into what the culture is like in a different society. Even in a global environment like an internet based modern business - where you would expect things to be the same all over the world - you still get a sense of the local culture a little bit, and I enjoyed that. -Fun. It's a fun game, which is the most important thing. Despite it's problems, I am going to go back and play it some more. Having said that: Cons: -The translation work is very bad. And I don't just mean things like how they refer to guys as "brothers" and girls as "sisters" which is very weird any time someone mentions how attracted they are to "the sister next to them", and i can even handle a bit of confusing wording like "sublimate our friendship". But while story mode's first level was doing fine on translation, the longer the story went the translation got worse and less understadable. By the end I had trouble understanding what any of the characters were even saying anymore, which took me out of the story. Challenge mode is even worse, with some texts not even translated to english. -This means that certain aspects of the game leave you completely clueless. Anything that has to do with streamers and influencers, for example is completely not understandable. I am basically playing that part of the game by guessing and seeing what happens. -None of the voice acting is translated to english, which would be fine for the story, but my problem is that they also didn't translate the announcements you hear through the game. And whatever the announcements tell you - it is important. I assume it says things like "some computers need maintenance", "ad campaign has ended", and other things that I still don't know or understand. As a voice actor I would be happy to help them with this part if they chose to update it. -The game has a few bugs, but nothing huge. The expected amount from an indie project. Nothing that saving and reloading the game won't fix, usually. -Unskippable cutscenes in the story mode!!! The first time I played story mode I was enjoying all the little cutscenes that progressed the story, but because of bugs or failing the level I would often replay a level and I would have to sit through the same story cutscenes over and over again. And while you can skip over certain sentences, some parts y ou can't skip. It was very annoying. -In most games when you hover over an icon, a little explanation comes up telling you what it is and how it works. Nothing like that here. It's up to you to figure it all out... -Some aspects fo the game are never explained to you. Things like how good your internet connection is or how to upgrade it, employee fatigue, etc. Story mode acts as a sort of tutorial for the game but it doesn't explain everything you need to know. -An undo button would be nice. -It's annoying that setting a computer up for maintenance kicks out the person that was on it instead of scheduling it for maintenance after they are done. This means if a computer badly needs maintenance you have to lurk next to it until the person finishes with it and gets up and you have to hurriedly click it before it gets assigned to a new person. -It's annoying to have to constantly manually tell your employees to go silence people who are making noise. It's supposed to be automatic once they have over 60 service stat, but usaully they don't do it themselves and the game turns into a little bit of a clicker game. I try to build my cafes so there is soundproofing between each computer just so I don't have to deal with this, but this is expensive and takes up more space. It's annoying. If employees were better about doing it automatically it would be fine. -Generally the game doesn't always explain things to you. I had to figure out for myself what the beenefit is of having a high maintenance stat(performs maintenance much faster) or what the ddifference is between service and reception. This is one exmaple out of many. Not good not bad: -One time I destroyed a pillar in the middle of my store and I got a warning that I lost because I destroyed a loadbearing pillar and the roof collapsed in on everyone. It was annoying because I had no way of knowing that it was a support pillar (I assume it says so in chinese but not in english) and it was annoying that I failed so suddenly without warning, but also it was kind of really funny and the game autosaves every day so it wasn't too big of a loss. I want to see this game succeed. Right now it's a good game, but if they fix some bugs, translate more things, make sure the transaltion is good, and improve the UI a bit this can be a truly amazing game.
Played this game in tear. In the early 1994-1995, my mother was selling used computer and old generation computer to South East Asia. She brought me along in a couple of her business trips, I even sat in an Internet Cafe while mother was taking care of her emails. The first part of the story mode brought me so much memory of my childhood.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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