
UNWORTHY is a hardcore combat-focused metroidvania without jumping. Explore a grim universe, discover new weapons and abilities, and defeat the vile creatures that plague the land.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I strongly recommend this game. It's great. My complaints should not have any bearing on the enjoyment of the average player, and certainly not on one who Googles things beforehand. If you're thinking about buying this game, buy it. But we have beef. Why? Why drop NG+ on players out of nowhere? Why does NG+ remove all my weapons and items? You think I care about keeping my level? Oh yeah, I'm pumped to play through the game again with harder enemies, but pretty please Mr. Developer sir, let me keep my incremental stat increases! +.06 stamina per level really gets my blood pumping. Whyever would I want to play through the secret-filled metroidvania again with all my abilities to open the secrets I missed the first time around as soon as I come across them? What a preoposterous idea! This is ignoring, of course, that I had no intention of entering NG+ to begin with. This game is really fun. Bows trivialize most bosses but whatever. Diving deeper into the game to collect every stray item and reach true ending seemed a foregone conclusion in my mind. And now it doesn't, because NG+ reset me to the beginning of the game with nothing but my level and souls to show for it. I like this game, the combat is fun, in moderation. But the enemies are not interesting enough, encounters aren't varied enough, moving through levels isn't fun enough to justify playing the entire game again. Which is a shame. But I own Silksong. I own Blasphemous. I own Grime and Prince of Persia and hundreds of games outside the genre besides. Unworthy is not a monolith whose heights can never be replicated. I have better things to do, better games to play, than replaying the exact same 7 hours I just put in to earn the privelige of putting in even more hours to reach full completion. And so it is that I leave a 'Do Not Recommend' on a game I think you should play, a game I otherwise loved. One decision has completely soured my outlook on booting this game up ever again.
Solid metroidvania souls style game. Pros: -Simple but enjoyable combat (simple in terms of movement, not meaning its easy) -Pretty cool black and white art style though it does lend itself to lack of variety in terms of visuals. -Fun boss fights -Only a few different weapons to choose from but they are very different in style -Clever enemies that have difficult patterns. -Solid challenge -No handholding -Nice dark oppressive atmosphere Cons -Elevators and ladders. Good god the sheer amount of them and no way to speed up the process. No sliding down ladders etc. REALLY hurts the games pacing and god help you if you get lost because its a good while before fast travel is unlocked. Enjoy those elevators. You will be seeing them a LOT. -Some more music and visual variety would have been nice. -Character progression seems quite underbaked. You have a cool skill tree but you need boss items to unlock them and there is so few bosses that you barely make any headway through the skill tree before the credits roll. Very very odd progression. Overall solid game thats well worth playing for those that enjoy souls games or metroidvanias with a challenge and not much handholding. Very impressive for such a small team. Good job.
May have to take this with a grain of salt because I mostly played a long time ago. I don't remember why I quit that time. Some of it could be explained by two frustrations upon restarting the game now many years later: - The game is capped at 30 fps (if you have GSync/FreeSync enabled you must disable it for this game or it will run at ~13 fps) - Climbing ladders and taking elevators is painfully slow Other than that, the game is mostly okay from what I remember. Not that interesting perhaps. Considering the many quality games that exist in this genre, it is arguably unworthy of your time. Still, it could be a decent pickup on sale if you want another 2D souls-like metroidvania
Myeah I don't think the devs understood why combats work in Souls-like. They can afford to be that punitive because there are tons of defensive options, the most obvious one being the sidestep, or simply keeping your distance. None of those can be used in this game, and in addition to that there's no way to block or parry. So it's all about rolling all the time, which depletes the stamina and prevents from attacking. It's just super-frustrating and nonsensical. Other aspect that Souls do and this one doesn't: telegraphing the enemy's attacks proportionally to their damage. Here, you can literally die in two second if you don't react quickly. And different attacks can have the same starting animation, so there's no way to predict what's coming. But anyway the game isn't that appealing overall. The atmosphere is pleasant to some extent, with monochromatic pixel art that makes it all very grim, but the level design is flat and repetitive, and the sound design doesn't fit the retro visuals. Also, all characters are the same flat grey color including our own, so when you're close to an enemy you don't even see what's going on. There's not much to like about this game, which is a shame considering all the work put into it. The formula just doesn't work for me. Even defeating a boss doesn't feel satisfying. So I don't recommend.
Игра на удивление очень зашла. Здесь классная угнетающая атмосфера, челенджовые боссы, любопытные механики и интересный левел дизайн. Проходится за примерно 10 часов и имеет нг+. За свои деньги очень достойный соулслайк-метроидвания.
An excellent soulsvania. The monochromatic minimalist aesthetic is a sight to behold and the world itself is very well designed with the protagonist's inability to jump being taken into account. At no point do you really feel held back by the lack of jumping. Indeed, the game would be made worse by adding such an ability. The boss fights are all great, presenting a worthy challenge. Plenty of secrets to be found and a surprising amount of exploration in what is otherwise a fairly small game. Took me about 20 hours to 100%. Worth the price. If you liked the following games you will like Unworthy. Likewise, if you liked Unworthy you may like the following: 1. Blasphemous 1 (This game and its sequel are in my top 5) 2. Blasphemous 2 3. The Last Faith 4. Metroid Dread 5. Bloodstained: Circle of the Night 6. Grime 7. Every other soulvania you've ever heard of.
the stamina regen is way to slow. 60% a combat is just waiting for ur stamina to regen the difficulty is not hard or easy instead is cheap, most of the enemies can 2-3 shot u for no reason. they exploration.. why does everthing has to be locked ? why? u need to find random keys, the locations never explained or suggested and the run backs are just a waste of time. there are no other souls like games annoyed me like this one the game would be great with more stamina regen, bosses deal less damage and less "u need a key to progress" instead of a boss guarding the entrance
Nah man. Too clunky. Stamina gets used up far too quickly, and you can't block. You have a timed shield that absorbs one hit that comes back very slowly. (Maybe 20 seconds to recharge) You get these encounters with two fast-moving fast-attacking enemies where you have to dodge and then can MAYBE get one hit in in retaliation, but probably not. AND they've got ranged attacks! And they have a lot of health! So you'll probably run out of stamina while fighting them and get killed. :) Nah man. Not fun, too hard.
I can't get past even the very first boss in the game and there doesn't seem to be any way to upgrade myself this early or bypass it, and it's too late to refund so I thin I might just be ♥♥♥♥♥♥
Slow. Simple. Repetitive. Boring. The aptly named title is Unworthy of the money I spent on it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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