
unWorded is an innovative Narrative Puzzle Game where everything is built from letters. Use your imagination to create objects by assembling letters together and discover the story of a writer hospitalized after a serious accident...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interesting concept and smooth gameplay, however it's not for me. I'm not sure who it's for. Stories feel too angsty for children but the gameplay feels too simplistic for adults. Also very slow paced. Fine if you look at it as an artwork rather than a game I guess.
Необычная головоломка, в которой нужно составлять образы объектов из латинских букв. Необходимо знание английского как минимум со словарём, ведь локализации к сожалению нет, а чтобы понять сюжет, а самое главное, какой объект сейчас должен возникнуть, нужно осмысливать текст, который будет появляться между заданиями. В принципе гугл переводчик на смартфоне мне вполне помог. Из всех головоломок мне не дались штуки 3 (пришлось смотреть видео с прохождением), одна сложилась случайно (даже не знаю насколько современные люди знакомы с таким осветительным прибором), остальные были вполне логичными, хоть порой и приходилось минут 5-10 ломать голову. Если вы любите "шевелить мозгами", то эта игра стоит того, чтобы вы с ней познакомились. К тому же довольно хорошо начинает работать воображение. Чего только я не насобирал во время игры в поисках правильных изображений, причём шрифты подобраны очень хорошо и создаётся ощущение, что ты "рисуешь" буквами.
アルファベットを部品にした組み立てパズル+ノベル。 交通事故に遭ったある小説家。彼の著作のあらすじ、その作品にまつわる回想がパズルを挟みながら述べられる。 スマホアプリからの移植らしい。日本語・実績・カードなし。 章立ては小説のタイトルで行われ、一章を使って一冊の本について語る。途中途中挟まるパズルは、ヒント(小説の一文)から連想されるものをオブジェクトを組み合わせて作るシンプルなパズル。オブジェクトが全て文字や記号というのが大きな特徴。Oが車輪になったり、Iがトンカチの柄になったりする。作中文章にあわせて風景が現れたりするが、それも文字でできている。 パズルにそこまで複雑なものはなかったし、ヒント機能で間違っている部分を教えてもくれるので、ひらめきさえすればそれほど悩まず取り組めるのではないか。配置順さえあえば間隔がずれていても修正してくれる。 文字を扱って生きてきた小説家の心象風景の表現、音素文字として生まれたアルファベットの形を使って意味を表現するなど面白い試みでできたゲーム。 ただ、パズルに際しては文字に比して記号の起用が多く、意外性は少なめ。ヒントとなる文章は大分ざっくりしていて遠い。全編英語かつほぼあらすじだからだと思うが、肝心の著作の内容があんまり面白くない…。 買うのを止めはしないが特におすすめもしない。変わったミニパズルに挑戦したいならありかと思う。
This is a easy no from me first the "music" if you can classify 4 notes on a 3 second loop "music" (not even joking I literally counted one of them) is super annoying and you can't even mute it and listen to your own music on your computer second while the putting things together is the interesting thing about the game it turned out to be super tedious and annoying for a few reasons 1) many things are so poorly visualized that I didn't even know what I had made until sounds or other visuals were added to show what the item even was because not only do they do super minimalistic they also changed many aspects of the items (for example think of a basic hammer blunt on one side and flat with a notch on the other right??? well do you expect the notched side to curl 180 degrees around and almost be touching the shaft of the hammer...... welp that's what you find in this game) 2) even when you knew what you were supposed to make it took forever to try and find the correct spot for things because of reason 1 the hints were often super obscure for example when I say breathing you think......fan.....am I right????? no?????? well that literally is one of the clues in this game for that object. they tried rhyming in the storys but they also threw in the main story during the short storys which completely threw off the rhyming vibe the game was really short (with how little I liked the game it was actually a bit of a blessing) all of the story's were depressing the main story was the best thing about this game and it was ok at best because it was so short and only kinda depicted a scene in a nut shell this game is about as interesting and fun as a teacher that asks a "open ended" question that you then have to figure out the specific answer that they want.
한 작가가 쓴 그림책들을 통해 그의 삶을 살펴보는 게임 게임의 진행 방식은, 게임 내내 그림책에 나오는 알파벳들을 조합하여 모양을 만들어 나가며 스토리를 진행하는 방식으로 진행이 된다. 사실 이렇게 알파벳들을 조합해서 새로운 모양을 만들어 나가는 과정이 생각보다 참신하다고 느끼긴 했지만, 문제는 무슨 모양으로 조합해야 하는지 생각보다 명확하지 않아서 (막히지 않을 것이라고 생각했던 구간에서) 뜬금없이 게임 진행중 막히는 경우가 종종 발생한다. 또한, 앞의 문장에서 참신하다고 하기는 했지만 다르게 보면 칠교놀이처럼 모양들을 조합하여 새로운 모양을 만드는 거라 과연 이걸 신박하다고 말할 수 있는지는 의문이 든다. 그러니까, 새로운 게임 메커니즘을 들고 온 게 아니라 원래 있던 것에 색 필터를 씌운 느낌인데 비주얼적으로는 만족감이 들 수 있지만 완전히 새로운 게임을 한다고 느껴지지는 않았다. 게임 내 흐르는 메인 스토리도 참신하거나 감동적이라고 느끼지 않았다. (그림책들의 부제목들을 잘 보면 충분히 결말을 예상할 수 있을 정도로, 굉장히 평이하다고 느껴지는 스토리이다.) 그렇다고 사이드 스토리인 그림책들이 재밌냐고 하면 그것도 아니라고 생각한다. 전형적인 그림책 스토리 수준이라 이야기 속 이야기도 읽는 맛은 없고, 비주얼과 연출에만 힘을 쏟아서 그런가 그림책들을 읽는 것도 따분하다고 느껴졌다. 즉, 비주얼적으로 감탄할 만한 게임도 아닌데 스토리도 미적지근해서 게임의 시작부터 엔딩까지 지루하다. 결론적으로, 게임 진행 방식이나 스토리 둘다 잡지 못했고, 플레이타임도 1시간 정도라 정가로 구매한다고 가정하면 가격 대비 분량도 애매해서 비추천한다. 그나마 75% 세일은 종종 하는 편이니 만약 굳이 이 게임을 해보고 싶다면 그 때 사서 해보는 걸 권장한다.
Без хорошего английского ловить нечего... А идея сама прикольная складывать картинки на экране чтобы получить действие или изображение загаданное в предложении которое описывает происходящее.
More of a game mechanic concept than a game. The idea seems cool at first but quickly deteriorates into "well how does the puzzle creator want this obviously correct solution to look like?". There's no universally accepted symbols for most items, so you put some letters together and it looks vaguely correct, but it's not the solution the developers intended for you to have, so now you have to shuffle stuff around to get what they were trying to convey. Do not go into this expecting a puzzle game, this is a short story game with puzzle elements, there's only about two dozen puzzles in the entire thing, varying from absurdly obvious (make a hammer from an I and a J) to needlessly obtuse. I struggle to see who can this be recommended to, so I won't recommend it to anybody.
Not recommended for COVID-times due to the subject matter of [spoiler] the five stages of grief and losing a lived one. [/spoiler] I thought a puzzle game would lift my spirits up during these times. The story and music's [i] very [/i] French. This plays like eating an actual bento made by a depressed French artist. If this was made by a Japanese developer the last puzzle would [spoiler] actually "work" like I expected it [/spoiler].
I love the concept of this game, and the story(ies?) is presented well. The minimal design also complements the stories perfectly. You work through five different mini-stories that help the main story progress, and everything is quite abstract and deep. The implementation isn't perfect, though. The puzzles can be rather annoying because things are so abstract that you don't even know what you're making until the game accepts your solution and animates the object. You have to be very precise with your positioning, which is quite frustrating. Also, while the concept, story ideas, and overall storytelling are good, the actual writing is not the greatest. This could be a translation issue in English. I wanted to play the game in French, but I have no idea how to change the language because the main menu lacks normal menu elements, including language settings, and is quite buggy. But anyway, the game is creative, unique, deep, and worth a play as a piece of art.
Mixed feelings on thumbs up or down on this. I don't like giving negative reviews on games made with thought and heart. Which i feel this is. But - on the other hand - I didn't enjoy it. At all. And I [i]like[/i] words. A lot. In books, in life, in games. But was frustrated and disappointed here. So... I'm leaving a thumbs up on this but with a [u]warning[/u]: The idea here is really neat. And a backstory with depth and feeling. And clean, minimalist visuals. But you may find it frustrating and awkward. And I'm guessing it works best in the original French. I think it's a concept very vulnerable to cultural setting - both in language and in what is familiar figuratively and visually. My take on this is that it tries a bit too hard, but trips itself up a bit. And also that it 's a visual style and concept that just doesn't translate that well. ------------- So why did I buy it. And why have I played it all the way through, not got it refunded, and am bothering with writing a review at all: Because they 're indie devs who tried to do something a bit different, and I feel it's a sincere effort even if it didn't work for me. And I love words. A real language nerd! And I was totally pulled in by the concept of making not only words, but letters themselves, tell a story. So I read the pos. and the neg. reviews, and took a bit of a gamble on this. So - it's on me. But just... no. Like most of the neg. reviews have said - I found the puzzles mostly just too obtuse or abstract/simplified /unfamiliar that I either couldn't work out at all what I was aiming for, or the shapes at disposal just didn't really convey an image that corresponded to what I was trying for. That ship for example - I was sure that a ship was what I was trying for, but the final picture just doesn't look much at all like how I picture a boat (and I'm from a sea-faring nation and used to boats of many kinds...). Similar with many other of the objects - a hammer doesn't look like that, or pliers, or.... Also, the text translation from French into English is a bit strained in places - which leads to textual clues that are a bit off and pointing in not-quite-right direction. Or solutions that only accept some very just-so placements of elements, even when the finished object is still very stylised/simplified and isn't a lot like the real thing anyway. I got frustrated with this very quickly (which isn't very typical for me). I used a guide for a lot of it, just to get through to the end. Which is the main reason my total time is fairly short. The backstory is heartfelt, and well-intentioned, is my take on this. Didn't click with me, but other reviewers have appreciated it. So this may give you some depth, if it reaches through to you. I felt that the story-telling would have been MUCH better if they hadn't insisted on trying to make it rhyme. Which it didn't do very smoothly, in English at least, and just felt contrived and strained. Better to have gone for a straight narration, or gone for translations with a focus on flow and rhythm, rather than to try to force it into (bad) rhymes. And the backstory of the writer and his wife and hospital - which is mixed in all along the way - felt out of pace, or out of place, or something. For me at least, it also felt a bit shallow and clichéd. It's a lot harder than one might think, to write well about grief. I'm left with a feeling of a game and devs just .... trying too hard ?!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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