
UNDERGROUND MECH FIGHTS! Wrap yourself in 5 tons of metal & go smashing through a dark scene of full-on metal-on-metal violence!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 1.33/day in the week after.
About
So round the boys, brings your mechs, and let's smash some faces!
Wrap yourself in 5 tons of metal and go smashing through a dark scene of
UNDERGROUND MECH FIGHTS!
✊ SMASH, BASH, CRUSH
You are a giant metal ape - act like it.
Rampage through hordes of enemy bots and mechs in unhinged, physics-based, metal-on-metal violence!
This is a rogue-like with 130+ (!) items, weapons and power tools.
Build the most overpowered, imbalanced killing machine, and break the game!
This city's run by gangsters and psychos.
Hustle and deal with 40+ NPCs, hire hackers and saboteurs, get into street fights, steal, and sell people out.
You do what you need to do.
Luckily, your little bruv King is in your corner - watching your back and calling things out. After all, you're doing this all for him. For a chance to get him into the city and save his life.
So wassup?! You still reading?
Step up and fight like a wild animal, smashing car sized pit bots that wanna kill you dead to the deafening roars of the blood thirsty crowds.
Step up to New Brakka - The Mech Fighting Capital of the World.
Step up to UNDERDOGS.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.9Kreviews | 97% | — | $3.1M |
| $8.99−70% | 460ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
rogue like mech builder/brawler. Great soundtrack and sound design!
Просто огонь! в конце 2020 года купил себе VR и тогда, внезапно для себя, подсел на битсейбер. Но после очередной переустановки винды уже лень искать хорошие кастомные треки. И вот я как-то увидел в обзоре эту игру и решил попробовать. Неделю тянул с запуском, то лениво, то только что поел... В общем, сегодня запустил и просто залип в неё. Вообще не заметил как 1,5 часа пролетели. Играл бы дольше, но словил баг, что арена не завершалась. Видимо так махал руками, что запулил псину за текстуры :D Отличное кардио, с возможностью отдохнуть между боями, пока отыгрываешь дневные активности и возишься с конфигурацией Гориллы. В отличии от того же битсейбера здесь нагрузка меньше, но интенсивнее, что ли. В общем, после 1,5 часов подряд, язык на бок не вываливается, как в битсейбер, но при этом самочувствие отличное. Музыка просто шикарно подходит под сеттинг и геймплей. Натурально погружаешься в игру и появляется ощущение, что реально управляешь здоровенным мехом. Не укачивает вообще, так как перемещение не по наклонению стика, а вполне себе ручками надо двигать. Нет, не двигать - ЕБ*ШИТЬ. Механика тарана прям идеальная 10 запуленных псин под текстуры из 10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 24.67/day in the week to Jul 17 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Simplified Chinese, Russian, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В игру хотели добавить мультиплеер, но обещание они не сдержали! получайте дизлайк !
So, I only have 4.3 hours, but I've 100%'d the game achievement wise. Now there's still a LOT of content for me to uncover gameplay wise, but I figure at this point I can review it. I spent about 4 runs beating the game and getting every achievement. There is definitely a lot of fun messing around with different things, different builds, items, playstyles, and you can have a significantly easier (or harder) game depending on what you do. There's still a lot for me to see, but for many people I could see them stopping here, though I could also see the average player taking twice as long to beat the game. So as a result, what do I love about this game and dislike? Let's start with the good. The game has a lot of build and item variety. You can encounter all kinds of NPCs, and have to make some tough choices sometimes. Do you get those repairs you really need, or risk it by going to a shop this time and hoping you see repairs again? This makes the game very replayable. The combat itself is immensely satisfying. Each enemy requires a different approach to beat them, and when they flood the arena it can get very intense. Again, the replayability is very helpful here, because combat changes a lot based on what you have chosen, which makes it all the more satisfying when you learn how to CRUSH enemies. The artstyle is very unique and the world is very cool. It's kind of a 'junk-punk' setting. And the artstyle is very unique. Cutscenes are handled very well for VR, being like 'half-2D, half VR' as the 'screens' have depth to them, which I love. And the difficulty. Games like blades and sorcery are quite easy once you understand the core gameplay loop and how the AI works. Here? It takes quite a bit of practice, and luck can force you into a bad hand, making you have to adapt. As such, the game is rather difficult, something I love, but I will leave between the good and the bad for you to decide on. Now for the bad. The game is short. Obviously, from my playtime and having beat it. I generally call a game with good value $1 per hour of gameplay. Anything more is very good value. It's acceptable if you can get an hour of playtime per $1.50 or even 2 dollars. But here, you do not get that unless you more a lot of sandbox content, which to be fair, is a case for a lot of VR, but I feel like this game primarily advertises the main story as a important thing, when it's rather short. Two more big bosses before the final boss (and two more arenas) would do wonders for this game, and make the difficulty more incremental, with maybe one or more two enemy types too. The mech to mech combat in this game is low. There's only 3 bosses which are 'mechs' and the last two at the end are more like mech-robot hybrids. The mech fights also feel a bit.. lackluster? They are mainly enemies that stand still, have some ranged attacks, do a charge, and summon some lower enemies. They only really do anything if you get close and move very little. They're overall not very fun and VERY easy as far as this game's challenge goes (as evident by the fact I got no damage on the second boss my second try). I feel like where this game really misses is the story. We get hints of some AWESOME stuff at the end, and a greater world to discover.. and the game just ends. It would be amazing if where the game currently ends, there was two more bosses perhaps after (Instead of before) or just a little bit more to do, as there's a massive story reveal with a cliffhanger that will never be fulfilled. Additionally, we don't get to see a lot of the finer details of the world, or know more about our characters, which I feel is a real shame. Overall, that said though, I normally wouldn't recommend a game with the hours I have for the price I paid here, but I feel that Underdogs (on sale or full price if you're not as budget conscious) is a very fun VR game, with a very unique and addicting loop.
好玩,半价购入感觉比较值。 缺点:挥拳要求力量太大了,轻挥拳基本造成不了伤害,用力又很容易拽到线或者撞到手柄,心疼。。。有线的PCVR玩家慎入
ЭТО ШЕДЕВР, я был в поисках идеальной игры более 1 месяца, и вот, я ее нашел, эта игра прекрасна во всем, боевка эпичная, рисовка просто замечательная, прокачка тоже на уровне, лучшая вр игра которая у меня есть, я в нее больше наиграл чем в half life alyx
для меня эта игра стала одной из первых в мире вр. из минусов для меня это довольно слабый кооп и все)
Steep learning curve, part because "advanced" controls don't feel intuitive. There are limits on how far punching and smashing will get you through, and I haven't got the hang of controlling the mech the way I want to. You also have to learn different mechanics and what each upgrades do. That being said, great game if you're looking to smash something in the face. This is what hulk must feel like all the time.
One of the most fun games in VR. I didn't get it at first, seemed boring and repetitive. But kept playing more. More upgrades, more enemies, more modes, free updates!
Holy! I am drenched in sweat
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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