
UNDERGROUND MECH FIGHTS! Wrap yourself in 5 tons of metal & go smashing through a dark scene of full-on metal-on-metal violence!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
So round the boys, brings your mechs, and let's smash some faces!
Wrap yourself in 5 tons of metal and go smashing through a dark scene of
UNDERGROUND MECH FIGHTS!
✊ SMASH, BASH, CRUSH
You are a giant metal ape - act like it.
Rampage through hordes of enemy bots and mechs in unhinged, physics-based, metal-on-metal violence!
This is a rogue-like with 130+ (!) items, weapons and power tools.
Build the most overpowered, imbalanced killing machine, and break the game!
This city's run by gangsters and psychos.
Hustle and deal with 40+ NPCs, hire hackers and saboteurs, get into street fights, steal, and sell people out.
You do what you need to do.
Luckily, your little bruv King is in your corner - watching your back and calling things out. After all, you're doing this all for him. For a chance to get him into the city and save his life.
So wassup?! You still reading?
Step up and fight like a wild animal, smashing car sized pit bots that wanna kill you dead to the deafening roars of the blood thirsty crowds.
Step up to New Brakka - The Mech Fighting Capital of the World.
Step up to UNDERDOGS.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.09−33% | 2.9Kreviews | 97% | — | $3.1M |
| $8.99−70% | 460ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love this game. its a lot of fun. theres only one problem i have with it. about half a year ago, i switched from vive to index, both headset and controllers. playing this game with index controllers is nothing but suffering. you have to have the straps so tight it cuts off circulation, or risk throwing the controller. on top of that, using weapons like the fingers and grappling hand become impossible to use without really bad hand cramps and blisters. because index controllers have a touch pad for the grip, unlike most other controllers which are just a button. because of this. in order to use weapons like the fingers and grapple, you have to squeeze the controller tighter than if you were bouldering 70 feet above ground. i love the game. but if you have index controllers, know your options are limited unless you want some pretty bad hand pain, or want to buy a different set of controllers just for this game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 24.67/day in the week to Jul 17 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Simplified Chinese, Russian, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Punched my shelf, shattered my controller shell, then speed ordered a new one of ebay playing this game. Super, super fun and entertaining. Also a great exercise that actually is fun to do. You'll be sweating within an hour of playing.
Это моё субъективное мнение и в каких то аспектах я могу быть не прав This is my subjective opinion, and I may be wrong in some aspects. RU: UPD: В рогалике по правде не хватает рогалика. Вспомним Айзека или Noita в этих играх ты можешь сделать имба билд, и этим рогалики цепляют. Что ты можешь сделать крутую комбинацию способностей которая будет супер эффективной, и в каком то роде "ломать" игру. В этой игре разработчики боятся дать тебе слишком сильные апгрейды или оружие, изза чего всё веселье пропадает. И механика того что тебе приходится ну слишком долго ковырять противника ещё сильнее убивает фан. Хочется от подобной игры больше интерактивности, в плане поломки врагов. Так же мне не очень понятно высое time to kill, вроде мы сидим в огромной машине а убить каких то тараканов с 1 удара не можем. На счёт врагов, собаки, тараканы, олени и обезьяна. Может их и больше но пока что всё разнообразие заключается в том что враги меняют цвет и становятся сильнее. У игры огромный потенциал чтобы сделать бои красивыми и захватывающими. Но после 1-2 сессий ты уже физически устаёшь махать руками. И да, как ктото писал ниже что за игру не на "ударных" видах оружия игра тебя наказывает. А ну и ещё таран слишком много урона наносит, что делает использывание рук как оружия бесполезным. В кратце что я бы добавил/изменил в игре -понизить TTK -сделать бои более красочными -сделать более хаотичую раздачу улучшений, чтобы было как в айзеке {в Rampage режиме, ну и в "компании") -сделать роботов более разрушаемыми (чтобы от ударов от них отлетало больше гаек и подобного мусора) -Добавить фана (ОЧЕНЬ ВАЖНО) По итогу игра не плохая но данные минусы конечно портят всё представление о игре, пока ставлю негативный отзыв но игру к ознакомлению рекомендую ENG: GPT translation "Honestly, this roguelike really lacks the roguelike feel. Think about The Binding of Isaac or Noita – those games let you create absolutely insane builds, and that's what hooks you. You can put together an awesome combination of abilities that's super effective, and kind of "break" the game. In this game, the developers seem afraid to give you upgrades or weapons that are too powerful, which completely kills the fun. And the mechanic where you have to chip away at enemies for way too long just makes it even worse. I want more interactivity from this kind of game, like really destroying the enemies. Also, I don't really get the high time to kill (TTK). We're supposed to be piloting huge machines, but we can't even kill some cockroaches in one hit? Regarding the enemies – dogs, cockroaches, deer, and monkeys... Maybe there are more, but so far the variety boils down to the enemies changing color and getting stronger. The game has huge potential to make the battles beautiful and exciting. But after 1-2 sessions, you're already physically tired of swinging your arms around. And yeah, like someone else wrote below, the game punishes you for not using the "impact" weapons. Oh, and the ramming attack does way too much damage, making using your hands as weapons pointless. In short, here's what I'd add/change in the game: • Lower the TTK (time to kill). • Make the battles more spectacular and visually engaging. • Make the upgrade distribution more chaotic, like in The Binding of Isaac (in Rampage mode, and in the "campaign"). • Make the robots more destructible (so that nuts and bolts fly off them when they get hit). • Add more fun! (VERY IMPORTANT) The game has potential, but these shortcomings ruin the experience. Negative review from me, but I'd still suggest giving it a try.
Ахуенно. Первая игра на моих PICO Neo 3 и в принципе единственная игра которая просто запустилась и работала без нареканий. 10 разбитых люстр при попытке отбить прыгнущую псину в воздухе из 10))
схватил псину и разорвал пополам, а потом зашел в игру
This is easily the best and most immersive VR game I've played. The physics are absolutely insane, and the way everything works together just makes you feel like you're actually in the pit. It gets incredibly physical—I'm dripping sweat after a few rounds. The craziest part is the momentum. When you trigger a turbo or a boost, you can genuinely feel it in your body. It just clicks; I know exactly how to throw my weight around and punch faster because the game's mechanics are so responsive. It starts off feeling like it could be a casual VR brawler (as long as you don't mind a workout), but the roguelike mechanics get surprisingly deep. I'm 8 hours in and I still haven't managed to beat an entire playthrough yet, but I keep coming back. It’s incredibly well-made—honestly, a work of art. Highly recommend it.
Прекрасный визуальный стиль в стиле комиксов, по совместительству с интересными механиками, игра заинтересовала меня с ходу, так как ничего подобного в vr я ещё не видел, ощущение управления массивным мехом делают игру только интереснее, к тому же отзывчивые и приятные разработчики;) удачи им в дальнейших проектах!
do not get this for multiplayer, the multiplayer is basically gorilla tag with a crumby boxing game mode, the players in it reflect that, you cant even get into a private lobby with your friends, especially after like 7 months after handball which was the original ball gamemode that tested the multiplayer. what i had expected was a multiplayer including things from the campaign such as swappable arms. it would have been so fun to use the nail gun to pin my friends arm or use the saw arm to saw his mechs limbs off. i hope they enhance the multiplayer with things with this. but until then stick with campaign. i had loads of fun with that.
Это мой первый опыт в VR, и это просто разъ*б! Игру покупал ради интереса, а в итоге завис намертво. Главное развлечение жизни теперь — ШВЫРЯТЬ СТАЛЬНЫХ ПСИН И МОЛОТИТЬ КУЛАКАМИ ТАРАКАНОВ. Серьезно, механика управления огромным роботом-мехой сделана невероятно круто. Ты буквально чувствуешь вес этих металлических рук .Когда на тебя летит толпа врагов, а ты хватаешь какую-нибудь механическую собаку за хвост и со всей дури швыряешь её в другую — это чистый кайф и адреналин. Физика в игре работает отлично, удары ощущаются сочно. Для первой игры в виртуальной реальности — это просто идеальный аттракцион и проверка на прочность для рук (мышцы после сессии приятно болят). Из плюсов: Блогадаря ее управлению голова не кружится, Бешеный драйв и крутая атмосфера подземных боев. Качественная физика и управление мехами. А также МУЗЛО а но там Е***ШЕЕ 10 швырнутых робо-псов из 10.
好玩! 但是制作组能不能出一个针对游玩空间较小的模式。 不要那么多怪物出口,让怪物都从正面出来,我一转身一圈打后面的柜子上了。。。哭。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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