
Stan, a professional diver in the North Sea, is struggling to overcome a life-changing loss during an extended mission underwater. Stuck in his self-imposed solitude, he starts to experience strange events and will have to make the most significant choice of his life...
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 10 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.7Kreviews | 77% | — | $782.3K |
| $5.99−80% | 5.4Kratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 209 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First and foremost, do not go into this game expecting another Subnautica. The game does feature survival and crafting elements, but they are definitely not the primary focus. Under the Waves is ultimately a narrative driven game with exploration. With that out of the way, would I recommend this game? [h1] Short Answer: [/h1] Yes it's worth a try, but preferably wait until it's on sale. 3/5 [h1] Long Answer: [/h1] The atmosphere and the music are well done. The environment is wide and deep enough to provide meaningful exploration with varied visuals, plenty of secrets and points of interest, but not too large that faster modes of travel are necessary (sometimes Stan's thoughts or conversations with Tim fill the silent trip back to base, which is a plus). I think these are the strongest elements in the game Gameplay wise it's...fine. Collecting crafting materials and making upgrades will come naturally as you progress through the story, although you will have to explore a good bit to find all the blueprints and collectibles. The controls work well enough, but it can be difficult to deal with in tight spaces (swimming vertically can be frustrating). The gameplay loop of travelling somewhere by submarine followed by the turning of valves and interacting with stuff make things a bit repetitive, but there are also some small side features that create fun little diversions from the main game like having Stan play the guitar, sing sea shanties, or even make cartoonishly silly faces in the bathroom mirror. My favorite aspect of this game is the evolution of your base as you progress. The nest starts off clean and orderly but slowly gets messy and decorated with souvenirs, making your home feel "lived in". Story is somewhat interesting, but nothing mind-blowing. The "A" plot follows your character Stan navigating through his job as a diver working for Unitrench (Big Oil) while the "B" plot revolves around Stan's personal life that led to this job and wrestling with his inner turmoil. I found that both plot lines don't mesh very well to me. There are times when I feel empathy for what Stan is going through, only to get hammered with how bad Big Oil is moments later. I think there is a compelling emotional story here for those who care, but for me the primary story involving Unitrench sometimes get in the way of that, and what results is a game with two disconnected storylines. Speaking of Big Oil, I should address Quantic Dream's collaboration with the Surfrider Organization. As I've alluded to before, Under the Waves actively show and tell the player how and why oil companies are BAD, particularly for the environment. As you progress through the story, Stan along with supporting characters Ted and Emma make it obvious they hold little love for Unitrench. Your corporate themed living space feels cold and tidbits of information sprinkled throughout the game informs the player that Unitrench and corporations like it are not all that great. If Quantic Dream's mission was to show players how bad offshore oil operations can be for the environment and for the people, they've made a pretty clear stance on the matter. To wrap up this frankly lengthy review, I find it slightly lacking in depth as a game but think that Quantic Dream have succeeded in what they wanted to do with this project.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Czech, Dutch, Greek, Hungarian, Japanese, Korean +9 more
| $4.49−85% |
| 859ratings |
| 84% |
| — |
| not modelled |
| $29.99 | 34ratings | 74% | — | not modelled |
| $29.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 209 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Передышка в жизни ради принятия[/h1] Это история о человеке, который переживает личное горе. Не способный справиться с утратой, он отправляется на подводную "вахту", чтобы отвлечься и найти себя. [h3]Плюсы: атмосфера и звук[/h3] В игре потрясающий визуал, отлично передающий атмосферу океанских глубин и фауны - круче будет разве что Subnautica. Также безумно понравилась музыка: спокойные мелодии, подчеркивающие безмятежность океана, после сюжетных твистов сменяются динамичными и драйвовыми треками. [h3]Минусы: пустой мир и левел-дизайн[/h3] Главный минус - [b]плохо проработанный открытый мир[/b]. Карта небольшая, но пустая: несколько видов фауны, пара типов ресурсов, которые не на что тратить, и [b]бесконечные скалы[/b]. [b]Левел-дизайн отвратный[/b]: ты буквально как крот ищешь проходы и пещеры, чтобы продвинуться дальше между этими скалами. Это сильно утомляет, как и общая медлительность геймплея. Я не против неспешного темпа ради реализма (как в RDR 2). Но когда человечество изобрело лазер для прожигания нефти, но не додумалось оснастить подводный аппарат клешней, из-за чего приходится каждый раз выплывать и собирать ресурсы руками - это выглядит не как реализм, а как искусственное затягивание и без того скучного геймплея. [h3]Сюжетные дыры[/h3] Сюжет мог бы спасти игру, ведь визуал и музыка на высоте. Но в итоге сценаристы вешают три «чеховских ружья», и ни одно из них не стреляет: Экологическая катастрофа ни к чему не приводит. Мистические элементы никак не объясняются - ни галлюцинациями от одиночества, ни аномалиями. Они просто есть. Личная драма героя раскрыта слабо. Нам не показывают предысторию и не раскрывают главный конфликт, из-за чего сопереживать трагедии не получается. В финал выводит именно эта ветка, предлагая "выбор из двух стульев", но и она остается нерассказанной и плохо поставленной. [b]Авторы взялись за все сразу, затянули хронометраж и не раскрыли ничего.[/b] [h3]Итог[/h3] Я не могу рекомендовать эту игру. Если вам нравится чиллить в океане и гриндить в небольшом подводном мире - игра[b]может[/b] зайти. Но если вы ищете полноценную игру с четким видением сюжета и целостностью, то Under the Waves [b]окажется пустой и скучной тратой времени[/b].
okay so the gameplay and visuals of this game are gorgeous and relatively solid. I love underwater exploration and recycling mechanics. but good god the story. This is an ungenerous take, and I'm sure some people found something in this game that I didn't, as a quick disclaimer, but this game was Not For Me. david cage is a guilty pleasure and I devour quantic dream games with enthusiastic masochism for their campy twists and experimental attempts at immersion. This one's story wasn't developed by him, I believe, but instead seems to be entirely inspired by his hatred of women and seems to be written from the perspective of someone who has only heard of marriage through descriptions of rom-drama. the exhausting breathless voiceacting adds a layer of frustration to the incomprehensible cliche manpain that will dutifully add nothing to the topic or themes, and isn't even experimental enough to be interesting or memorable. anyway though I really wanted to finish this game before reviewing bc the submersible IS so very fun and if you like ocean games you might find joy in this anyway, but unfortunately there's really no incentive to actually beat the game, since the entire story seems to have been played out 20 years before this game came out.
Nope sorry. I love walking simulators, they were some of my favorite games over the years. But this isn’t it. I was really intrigued because I love the ocean. I was hoping for some focus on the awesome wildlife and some awe inspiring moment when you meet them. Instead I found marine fauna that’s always at the same place and only serves as a backdrop to a story that’s just not interesting enough to be told that slow. As far as walking simulators go, this is a slow one. Yes it makes sense because you’re underwater, but stacking long unskippable animations on top of the slow swimming really killed me here. Toss in that some actions cannot be done while swimming and you need to first press a button to ground yourself while watching a slow animation and then watch a slow animation doing the action and it gets worse. It also doesn’t help that the whole gameplay is basically „first do that to be able to do that“. Nice now do it three times. Voice acting was fine though.
I bought this game during a sale and didn't know much about it except it's about diving and I was eager for a diving game that let's me explore under water, but I got a very emotional, sad and moving game. Pros: Gameplay is simple and fun, no weight limit, no carry limit, story is sweet and emotional, achievements are fun to do, map is reasonably sized so exploring for collectibles and secrets don't feel like a chore, minimal grind makes crafting and upgrades so fast. Cons: A bit unoptimized, runs slow on Steam Deck, some areas are really dark and the sub's lights don't help much. I just wish there were more interaction with the sea life as all fishes including sharks are harmless to you. I recommend this game to anyone looking for diving/sea games or story-driven games. 8/10
Under the Waves, Surfrider Foundation Europe iş birliğinde geliştirilen bir oyun oluyor. Söz konusu kolektif, okyanusları gelecek nesiller için korumak için sahada eyleme geçmiş olup, koruma çabalarının aciliyetine de dikkat çekmektedir. Oyunun hikayesi ise Stanley isimli bir karakterin etrafında dönüyor. Kendisi profesyonel bir dalgıç ve uzun süreli bir su altı görevine gönderiliyor. Ne var ki sorun, okyanusun derinliklerinde değil. Yaşadığı bir kaybın yasını tutuyor. Kendisini insanlardan izole etmiş olup, denizin karanlığı ve yalnızlığı da zamanla karakterimizin psikolojik durumunun bir yansımasına dönüşüyor. Öyle ki, görev sırasında günler su gibi akar iken geçmişine ilişkin garip yansımalar ve olaylar ile karşılaşıyoruz. Dolayısı ile gerçek ile zihninin ürettikleri arasındaki ayrım da giderek kaybolmaya başlıyor. Bu nedenle de Stanley, hem fiziksel ve hem de ruhsal olarak bir şekilde yüzeye çıkmaya çalışıyor. Oynanış sırasında ise hem karakterimizin hikayesine ortak oluyor, hem Surfrider Foundation Europe kolektifinin geçmişini ve okyanusları koruma eylemlerini hakkında bilgi sahibi oluyor ve karakterimizin hikayesi ile kolektifin nasıl iç içe geçtiğini görüyoruz. Ayrıca koleksiyon ögeleri ile kolektifin başarılarının da kilidini açma fırsatımız oluyor. Oynanışın aslında çok da karmaşık olmadığını söyleyebilirim. Merkez bir üssümüz var ve bağlı olduğumuz UniTrench şirketinden Tim ile sürekli irtibatta oluyoruz. Çeşitli görevler alıyor ve yerine getirmeye çalışıyoruz. Bu esnada da Moon adı verilen mini bir denizaltımız var ve okyanusun derinliklerini dolaşmamıza imkan tanıyor. Elbette bu dolaşım için yakıt gerekiyor ve sınırsız değil. Keşif sırasında bulduğumuz kaynaklar ile mini denizaltımız için yakıtın yanı sıra, denizaltımızın dışına çıkmamız gereken durumlarda en büyük yardımcımız olacak oksijen tüpünü, kilitleri açmak için kullanacağımız mini mayınları, denizaltımızı onarabilmek için tamir kitini ve çok daha fazlasını merkez üssümüzde üretebiliyoruz. Elbette bunlar için okyanusun geneline dağılmış olan plastik ve metal atıkları, yosunları ve kömür ve çeşitli elementleri toplamak gerekiyor. Diğer bir deyişle, okyanusa dağılan çöpleri ve dahası için üretim yapabilmek için kullanıyoruz. Ayrıca çeşitli geliştirmeler yapabilmek de mümkün oluyor. Merkez üssümüzde ayrıca kahve yapabilmek, her ne kadar göremiyor olsak da acıktığımızda yemek yiyebilmek, televizyon ile son haberleri almak, duş almak, tuvalet ihtiyacını gidermek ve yaşadığımız kaybın ardından bir süre uzak kaldığımız eşimiz Emma ile iletişim kurabilmemiz de mümkün oluyor. Yani genel olarak Under The Waves, bir yandan karakterimizin yaşadığı kaybın yasını tutuşuna ve arkasında bırakma çabasına ortak olur iken, bir yandan da okyanusları korumaya yönelik farkındalık da taşıyor. Ayrıca temposu dolayısı ile kafanızı dinleyebileceğiniz bir deneyim sunduğunu da söyleyebilirim. *** Under the Waves is a game developed in collaboration with the Surfrider Foundation Europe. This organisation has taken action on the ground to protect the oceans for future generations and is also drawing attention to the urgency of conservation efforts. The game’s story revolves around a character named Stanley. He is a professional diver who is sent on a long-term underwater mission. However, the problem lies not in the depths of the ocean. He is mourning a loss he has suffered. Having isolated himself from others, the darkness and solitude of the sea gradually become a reflection of our character’s psychological state. To such an extent that, whilst the days pass like water during the mission, we encounter strange reflections and events relating to his past. Consequently, the distinction between reality and the products of his mind begins to fade. For this reason, Stanley strives to resurface, both physically and mentally. During gameplay, we not only become part of our character’s story but also learn about the history of the Surfrider Foundation Europe collective and its ocean conservation efforts, whilst seeing how our character’s story intertwines with that of the collective. We also have the opportunity to unlock the collective’s achievements through collectible items. I’d say the gameplay isn’t actually all that complicated. We have a central base and are in constant contact with Tim from the UniTrench company we work for. We receive various missions and try to carry them out. Meanwhile, we have a mini-submarine called the Moon, which allows us to explore the depths of the ocean. Of course, this exploration requires fuel, and it isn’t unlimited. Using the resources we find during our explorations, we can produce not only fuel for our mini-submarine at our central base, but also the oxygen cylinder—which will be our greatest aid when we need to venture outside the submarine—mini-mines to unlock locks, a repair kit to fix our submarine, and much more. Naturally, to do this, we need to collect the plastic and metal waste, seaweed, coal and various elements scattered throughout the ocean. In other words, we use the rubbish and other materials scattered across the ocean to fuel our production. It is also possible to carry out various upgrades. At our base, we can also make coffee, eat when we’re hungry (even though we can’t see), watch the latest news on the television, have a shower, use the toilet, and get in touch with our wife Emma, from whom we’ve been separated for a while following our loss. So, broadly speaking, *Under The Waves* not only allows you to share in our character’s grieving process and their struggle to move on, but also raises awareness about the need to protect the oceans. I’d also say that, thanks to its pace, it offers an experience where you can simply let your mind wander. https://www.youtube.com/watch?v=OT5gOdsLLvo
The soundtrack and voice acting in this game are outstanding. When you surface, you'll see an overcast sky and turbulent waves whipped up by the stormy wind. As a game that unfolds its story under the sea, it doesn't give you any sense of thalassophobia or claustrophobia, which I consider a failure in creating the game's environmental atmosphere. If you want to play this game, I recommend buying it on sale.
[h1]🐋🪸ОКЕАН, ЭКОЛОГИЯ И ИСТОРИЯ, ОТ КОТОРОЙ ТЯЖКО НА ДУШЕ🐋🪸[/h1] Сидел однажды, выбирал игры, смотрю — прикольная игра, да и тема интересная — экология. Думаю: дай возьму, куплю. И лежала у меня на полке эта игра, а потом в один момент щёлкнуло что-то — захотелось в неё поиграть. Появился вайб, как модно говорить. И что вы думаете??? Я офигел от этой игры! От истории, которая пробивает на слезу, а также от того, что происходит в океанах и что вообще там творится… Спасибо большое разработчикам за такую прекрасную игру! <3 [u]Рекомендую эту игру обязательно!!! 10 из 10 китов🐋🐋🐋[/u]
Slow, Slow, Slow grind with cumbersome movements, dry story and the all too familiar save the planet theme. You seem to be a deep water garbage man fixing oil leaks and picking up trash. it's nothing like Subnautica, which is fun and has a water tight story line. This is just not my "cup of tea" as its target audience would probably say.
I wanted to love this game but the story is average, it's badly optimized and the gameplay is very poor
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