
EARLY ACCESS - Solo or with up to 6 players, build, manage, and grow your supermarket. Stock your shelves, manage inventory, deliveries, staff, and machines. Customize your store and grow it from a small grocery shop into a full-fledged superstore.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 23 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Better Mart Simulator, an immersive management game playable in first or third person, where every decision shapes the future of your store.
Start from a small shop and gradually transform it into a thriving supermarket. Design every aisle, expand your store, unlock new specialized sections, and adapt your offerings to meet the demands of an ever-growing customer base.
You're free to customize everything: aisle layout, product placement, decoration, prices, and much more. Optimize every square foot to improve your customers' experience and grow your revenue.
Manage inventory, place orders, restock shelves, hire staff, and make the right decisions to grow your business day after day.
Whether you play solo or with up to 6 players in co-op, every choice counts.
Will you be able to build the city's must-visit supermarket?

Manage your supermarket with up to 6 players! Team up to optimize every task, split up the roles, and grow your business faster... Or challenge each other to prove who's the best manager. Experience cooperative management like never before fun, chaotic, and totally unique, where your team's coordination makes all the difference.

Prepare and bake a wide variety of cakes to maximize your sales and satisfy every customer.

Clean the aisles, repair your machines, and monitor overall satisfaction to protect your reputation.

Unload pallets, operate the pallet jack and stacker to fill your storage and stock your shelves.

Arrange the shelves, decorate, design, and create a unique place where customers will love to shop.

Monitor your stock, anticipate shortages, place your orders, and adjust your prices to maximize your profits.

Unlock new specialized sections: bakery, butcher shop, wine cellar, jewelry, appliances, fruits and vegetables, fresh & frozen. Diversify your offerings to attract even more customers.

Fully customize your store: change the colors, modify the floor and wall materials, choose your store's name, and decorate each space according to your style to create your one-of-a-kind supermarket.

Hire, train, and manage your employees. Improve their skills and invest in ever more efficient equipment.
Grow your supermarket:
Start with a small shop, gradually expand your supermarket, open new sections, and grow your business to attract even more customers.
Download the demo and discover a cooperative management experience like nothing you've ever played.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.4Kreviews | 89% | — | $782.5K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When I first played Better Mart a few years ago, I would have recommended it without hesitation. Unfortunately, the changes made since then have significantly hurt the experience. Rather than expanding on the strengths of the original game, many of the newer systems add complexity without adding meaningful management. The biggest issue is the employee system. I eventually realized the most profitable strategy is to open the store, hire every employee for the day, then fire them before closing. The fact that this is nearly as profitable as simply selling products is absurd. There is a reason most management games include hiring costs or other penalties to prevent this kind of exploit. Employees are simply too expensive for the amount of work they actually perform, and only the cashiers and truck unloaders consistently justify their wages. The specialized employees are an even stranger design choice. General stockers replenish roughly 90% of the products in the store, while separate employees are restricted to categories like meat, bakery, produce, and clothing. Early in the game those departments only contain a handful of products, leaving those workers standing around for most of the day. Even worse, there is no reason for these employees to exist in the first place. They are not working behind a meat counter, baking fresh bread, or performing unique tasks. They are stocking shelves just like every other employee. Restricting them to specific item categories doesn't make the simulation deeper; it simply creates more idle workers. The employee AI also lacks any meaningful prioritization. If a shelf runs completely empty, employees continue following whatever hidden stocking order the game uses instead of replenishing the empty display first. There is no way for the player to adjust stocking priorities or assign preferred tasks, despite supposedly managing the store. This makes hiring employees feel less like automation and more like watching an inflexible script play out. Some of the progression decisions are equally confusing. Around level 30, you unlock appliances, yet the table required to sell them does not unlock until level 38. That means you can purchase inventory you are literally unable to sell for eight levels. It's difficult to believe this progression was thoroughly play tested. The same applies to store layouts. Earlier versions unlocked pallets much sooner, allowing bulky products like toilet paper and bottled water to be displayed efficiently. By level 31, I still had not unlocked them, forcing me to devote valuable shelf space to items that clearly belong on pallets. The starter shelves only hold around 12 cases of toilet paper and around the same for bottled water before requiring restocking, while the older pallet system could hold 48 units. Instead of reducing repetitive work, the game now creates it. The vending machine is another odd design choice. When mostly stocked, it only generates around $50–$90 per day. If you want the employee managing it to be more productive, you actually have to spend additional time and money keeping the machine stocked. The return simply doesn't justify the effort. Pricing has also become unnecessarily tedious. Better Mart is the only retail simulator I've played that charges money to mass assign prices. Even stranger, there is little reason to use anything other than the green or yellow pricing ranges. In practice, I found myself setting nearly every product to roughly 215%, then adjusting by a few cents because it maximized profit while keeping customer satisfaction in the green. The rest of the pricing system just creates unnecessary busywork. The old progression system was also stronger. Previously, products unlocked naturally as you leveled. Now the game gives you gems to choose which items to unlock. In theory this adds strategy, but in practice the choice is meaningless. The optimal approach is simply to unlock whichever products have the highest base value because percentage-based markups naturally produce larger profits. It creates the illusion of player choice without offering meaningful decisions. Equipment maintenance feels similarly unnecessary. Having to repair registers and the pallet stacker doesn't create interesting gameplay. The maintenance employee doesn't even perform preventative maintenance. They wait until a machine is basically broken before responding. That means registers can become unusable, interrupt the checkout flow, and only then does the maintenance worker walk over to repair them. The result is another employee who spends most of the day idle while adding frustration instead of depth. At the very least, combining maintenance and janitorial duties into a single role would have made much more sense. Overall, the recent updates are baffling. The original game impressed me because it automated repetitive tasks and let me focus on running and expanding my store. The newer versions seem to move in the opposite direction, introducing systems that increase micromanagement without creating meaningful decisions. Between the questionable employee design, progression bottlenecks, repetitive maintenance, and mechanics that encourage exploits rather than thoughtful management, Better Mart feels significantly less polished today than it did several years ago.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Turkish, Dutch, Polish, Russian, Italian, Spanish - Spain, Hungarian, Norwegian, Simplified Chinese +3 more
Hours played at review time, across 176 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
❌ Vom absoluten Lieblingsspiel zum reinsten Frust-Update! (Vor dem Update eine glatte 5/5) Ich habe dieses Spiel geliebt. Ich habe extrem viel Lebenszeit in diesen Simulator gesteckt und hatte mir einen riesigen, perfekt laufenden Supermarkt mit einem extrem weiten Spielstand aufgebaut. Alles war freigeschaltet, sortiert und optimiert. Doch das neueste Update hat das Spiel komplett ruiniert.Hier sind die größten Baustellen, die das Spiel aktuell unspielbar machen: Die dreiste Kristall-Abzocke: Man muss Produkte jetzt mit einer neuen Kristall-Währung freischalten. Die Kristalle, die man als "Entschädigung" für seinen alten Spielstand bekommen hat, reichen nicht ansatzweise aus. Ich muss mir jetzt mühsam Waren wieder freischalten, die ich vor dem Update längst rechtmäßig besessen und freigespielt hatte! Das Sortiment-Chaos (Ghost-Produkte): Es wurden klammheimlich Produkte aus dem Sortiment genommen. Das Problem: Diese Waren stehen immer noch in meinen Regalen, werden aber von den Kunden nicht mehr gekauft. Da sie auch im Kristall-Shop nicht mehr existieren, weiß man absolut nicht mehr, welche Produkte es überhaupt noch offiziell im Spiel gibt und welche gelöscht wurden. Man kann nichts mehr vernünftig planen. Kühlraum-Zwang ohne Sinn: Plötzlich müssen etliche alte Produkte im Kühlraum gelagert werden. Bei einem großen, volloptimierten Markt bedeutet das: Man darf das komplette Layout abreißen und alles mühsam umbauen.Platzmangel und Null Übersicht: Durch den großen Markt und die bisherige riesige Auswahl war mein Platz ohnehin schon optimal ausgenutzt. Jetzt klatschen die Entwickler neue Produkte rein, für die man wieder alles umstrukturieren muss. Da die gelöschten Produkte aber nicht automatisch aus den Regalen entfernt wurden, blockieren sie wertvollen Platz und man weiß einfach nicht, was man jetzt bedenkenlos wegwerfen kann. Fazit: Das Update fühlt sich an wie ein Schlag ins Gesicht für jeden Langzeitspieler. Statt Content zu liefern, der Spaß macht, wird man für seinen Fortschritt bestraft und im totalen Chaos stehengelassen. Absolut nicht mehr zu empfehlen, bis die Entwickler diesen Mist rückgängig machen!
Multiplayer has been broken since update 0.7.5. If you join a game you can't order products anymore due to a bug where the game thinks the players who joined do not have the items the host has unlocked. Multiple people have pointed this out, and it's been over a week with nothing addressed. Small fixes to the experimental branch keep getting posted, with no acknowledgement to this game breaking bug. It's a fun game when it works, but only buy it currently if you want to play it solo.
Leider hat das spiel seinen Reiz verloren durch das system mit den edelsteinen ist jetzt nur noch wie jedes andere Supermarkt spiel, vorher Top jetzt leider ein Flop
Über 50 Stunden versenkt und viel Spaß mit dem Spiel gehabt, trotz einiger Bugs. Aber hey, early acces. Mit der Einführung der neuen Währung eine Katastrophe. Alles muss erneuert werden und der bisherige Spielstand ist quasi völlig überflüssig, da alles neu gemacht werden muss. Extrem schade!
nicht zu empfelen lieber im einzelspiel bleiben die entwickler updaten 1 fehler und hauen 10 wieder rein oder erst recht nicht kaufen
Good game and concept. But its extremely hard figure out what all you need for a product. You have to search your entire inventory to understand what can go in the vending instead of having a dedicated filter. Then once you find it, you have to fill the machine 1 by 1 since you can only place it in one spot. Cake.....you have to buy everything in the bakery section just to figure out what is needed for the cakes. I bought every shelf but the prompt says you need a baker module, but nothing is labeled as such in the inventory. When you buy a product you have to go to the section with all the selves just to see and make sure that it has the same symbol that matches but its also in the same category of shelves that dont work. The spread of products are mostly pet stuff. Basically you have a pet store after a while. The game is really good but theres a disconnect. You have to solve a puzzle just to get some of the most simplest stuff done.
This is a great little market simulator that's easy to pick up and fun. The OOL is great. There are a few bugs here and there, but nothing I've encountered has been game-breaking or prevented me from enjoying the game. developer has been active, releasing bug fixes and updates on a daily basis. It's clear they're listening to feedback and working hard to improve the experience. If you're a fan of management or simulator games, and can deal with a little jankyness this is definitely worth checking out. It has a solid foundation, and with the pace of updates, it's only going to get better.
Sorry, this game is utter crap regarding UI Design. I started a new game as Multiplayer and selected "Tutorial"... When I went to the PC to follow the purchase instructions, it started off with white arrows. After the 3rd click it shows a gray arrow into nothing. The text was covering half of my 1440p display telling me to press a "+" Button or what ever. I couldn't click anything, could do anything but close the window with ESC and open it again to follow the tutorial again. What an utter crap design to FORCE overlay windows that can't be skipped. The 2nd thing was the checkout. Sorry but I couldn't leave the cashout... Clicking "right mouse" to cancle did nothing.... My girlfriend had to sit down on the checkout (where I was already sitting) so I could stand up. We thought "well, someone always has to be on the checkout in multiplayer" After the store was closed the issue remained... Refund... What a waste of time. How can this actually be rated good?! o.0
so far so good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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