
Travis Touchdown is back, baby! The otaku assassin takes up his trusty beam katana once more to slash his way to the top of the Galactic Superhero Rankings and save the world in the latest entry in the No More Heroes series.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese*, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
honestly after playing the first two this doesnt feel like no more heroes. the unreal engine graphics and the odd story with aliens really take away the style it had before, and for me the appeal of the series. the open world is somehow worse than the first game and the minigames get boring fast, although not as bad as nmh2. i am currently forcing myself to play it and many decisions make me wonder why the added or removed certain things. including bad girl from nmh1 instead of henry was really offputting as there wasnt much of a connection between travis and her. also making jeane have a voice AND making them the navigator is annoying to me at least. the combat also makes enemies feel way to tanky and its floatier than the others. the controls are also significantly different, like the dodge being changed from the right stick to simply circle. these decisions really make it feel like just another action game instead of the no more heroes that i love.
I'd say "Mixed" if I could, but since I can't I'll have to lean towards not recommending the game. That is unless you are a diehard NMH fan and just want to get more content no-matter the cost. However, that cost is steep, as the issue with this game is that it feels like it isn't a NMH game. Besides combat (which is for the most part an improvement on the prior 2 games), it feels like an entirely different game in regards to comedy, music, and style (the strongest points of the prior games). If you are a fan of the Saints Row series, NMH3 is to the series as to what SR3 and 4 were to their series. I guess nearly 2 decades of time between the prior games is bound to lead to some changes. I'll talk about the good and (mostly) bad of this game: Good: - The ending to the game is a rollercoaster. The final ranked assassin is poorly designed and actually beats Batt Jr. for being the worst boss in the series due to how much of a waiting game it is more than fighting (literally took 15 minutes for me on hard mode). HOWEVER, the content past this is so absurd and so out of nowhere it gave me the biggest laugh in the entire game. If you skip the game, I recommend at least seeing this online. - Ranked assassins 9, 4, and 3 were highlights for me in that the comedy, especially for 4, actually felt like the comedy style of the original games. - The combat. It's another improvement from the prior games, and easily the best in the series. The addition that really enhanced the combat was the varied enemy types and the slash and grab loop. You can still charge by jerking off the sword, but now whenever you suplex an enemy all of your energy is restored. It gave me vibes of how in Doom Eternal the chainsaw works in replenishing ammo. - Jeane and Notorious. The decision they made with Jeane is probably one of the best things they did in regards to old characters. Such a funny decision and it leads to much better banter with Travis than the slogs we hear with Bishop (who is "back" for reasons mentioned in TSA). Notorious is a newcomer but a simple but fun guy, and really that's all you need for a good NMH character. Basically he's Thunder Ryu reincarnated. That. I want THAT. Bad: (Why this game lacks the soul of NMH) - The sharp change in comedy. NMH1+2 are memorable to me and many others because of the surreal, fast paced humor and the goofy voice acting. In this game, this humor is practically non-existent except for the beginning and end of the game. Instead, most comedy is reference humor. This isn't clever, but instead simply saying IPs such as "Oh it's like this place they filmed a scene for K*m*n R*d*r!". - The focus on story. This goes hand and hand with the comedy change. In the prior 2 games, there was a story, but it was very basic and mostly just there to get Travis fighting wacky people. This time around, it feels like they want to make a story, but it's so bland. Every time you start a chapter, you have FU introduce the assassin with little humor, then you'll have FU hanging out with the assassin with little humor, and then right before you reach the assassin, Sylvia calls you just to gave more information on the enemy without any humor. It's just so dry in comparison to the games, especially when you compare NMH1's phone calls to 3's. - The lack of lead-up/set-pieces (and replacement with repetitive fights). In NMH1 and 2, after you paid to fight the assassin, you would go to wherever the assassin was at. This would lead to Travis running through different settings (studios, malls, etc.) while fighting henchmen of the assassin. It help build up the assassin and lead to dropping that pre-boss save feeling that much better. In this game, they just completely scrap this. Instead, you do at least 3 fights before paying the entry fee to prove your worth. Issue is, these fights get real old real fast. It's always a fight with 3-5 mooks in one of the 4 or 5 generic square rooms and that's it. You do these fights, go to the boss area, walk down a hallway (sometimes unique, mostly generic), and then you are doing the fight. - The (barren) open world map. NMH1 had an open world. It sucked and was mostly just there to pad out time by making you drive to and from missions. NMH2 cut it out which was a big improvement and likely led to more dev time in better places. NMH3 brings Santa Destroy's open world back and adds 5 more areas. Too bad they are mostly just flat barren places with nothing to be worth your time. I guess it was just to pad out time similar to NMH1 since again it doesn't add much besides finding little collectables that do nothing. - The music. Another thing that made the games so good. Constant bangers or at least songs that suited the mood. Gets you hyped with high BPM music. In this game the music doesn't suit the combat at all. There are a couple boss fights that actually have fighting music, but a vast majority of them tend to feel so laid back with lofi beats it is really perplexing. The open world stuff is serviceable but nothing you'll remember. - The butchering and neglect of returning characters. Another reason that makes the game feel like a different series all together. The old characters are there and shoved in your face at the start of the game, but they are shelved immediately after this and don't show back until the very end of the game. If you don't plan to use them in a meaningful way or don't want them, just don't have them. Then you get Dr. Naomi who is in this game, but in a very odd situation. Thought it'd be explained in the game or have something to do with TSA, but nope. Nothing is mentioned. She is just what she is now for no real reason. - The little details. There are just so many small things that gave the first two games their charm. Here are a couple that I noticed that irked me a bit. 1. Enemies are simply mooks. They don't talk or anything. It felt so empty slashing enemies in this game without them taunting Travis or screaming as they become blood fountains. 2. Transitions are lame now. Remember how interesting the transitions for load times were? Very stylish. Now? A rotating pixel rose. There is also the entrance and exit animations from missions, but instead of anything stylish, it is simply Travis doing reference humor with him returning back like the Terminator. No variations with it either, so hope you enjoy it. 3. Sylvia's interactions and phone calls. In the first 2 you'd talk to her before and after fighting. Usually in odd situations. She'd always call you before a fight talking about how unlikely it is you'll win and with each time the calls would become more and more absurd. In this game, Sylvia's phone calls are back, but man they are stale. She just gives a few sentences about who the enemy is and that's it. And when she is there to clean up the bodies the gimmick is that she is parodying something related to superheroes or scifi.
HENRY GOT BUTCHERED FROM HIS HEAD TO TOES. HENRY GOT ANNIHILATED, NO CRUMBS LEFT NO ASHES, NOTHING. HENRY GOT STRIPPED, STRIPPED FROM HIS PERSONALITY, FROM HIMSELF. HENRY THE IRISH KING IS GONE. HENRY MY DEAREST... IS GONE. HENRY. YOU DO NOT EXIST IN THIS GAME. YOURE A NOBODY. A CHEAP CLONE. I DONT KNOW YOU.
This entire game is so incredibly ugly, it looks like a unity asset flip type of a game. Are they not ashamed to release this ? The first 2 games had their own artstyle but this is just trash
im still very mixed about this game cuz it does a lot right and a lot wrong, my main gripe with the game is how ♥♥♥♥♥♥♥ awful it looks even compared to the original nmh1 releases on the WII, i geneuinly think ive played porn game asset flips running on unreal engine with more graphical fidelity, which is a shame cuz outside of the graphics the game oozes style from its ui, combat and many effects despite the engine stuffz, the soundtrack is one of my favourite and the combat feels really good, hits feels snappy and satisfying and its prolly the most solid combat system we've had, the power chip are also a really good addition 2 da game as u can mix and match chips to fit a specific playstyle u wanna go 4, no other katana variations, just blood berry and btw most upgrades are just stat increases which u will absolutely need as in later difficulties such as spicy, normal enemies 2-3 shot u if ur not careful new moves u can learn are a lil barebones tho, like the ability to charge up your katana (wow we had this like as soon as u booted up the tutorial in like ALL of the others games lol), a dodge extender (which ive rarely used) and no way!! a few seconds of mustang mode at full HP if you manage to do a perfect dodge!!!! how useful !!! i had some good moments with this game but i can def tell a lot of corners where cut when making this game which is a shame but i still would recommend u give it a shot especially if ur already a fan of nmh / suda games in general but dont get ur hopes up too much
Man, where do I even start with this one? If there was an option between "Recommended" and "Not Recommended", I'd be picking that one fore sure, gonna put a not recommended here so whatever. idgaf This game made me appreciate NMH2 more, a game I used to hate and never recommend to anyone. The story is a mess that barely has any Kill The Past themes. TSA had a fantastic writing, how do you even downgrade from TSA writing to this sh*tshow? Travis flip-flopping from having regrets before killing any of the rivals to "I'll F*CKING KILL YOU LOL", forgetting about his traumatic experiences from 1 and 2. The constant "Sylvia, I need to talk to you." that leads to nothing. TSA teasing the grand return of Shinobu and Bad Girl, only for them to be featured in barely 5% of NMH3 story. Naomi getting turned into a "Skill Tree" pun. Juvenile somehow still being with Travis despite him killing her in TSA. Further butchering of Henry character by turning him into a complete regard because he watched Marvelslop or something. (Though this has started with TSA, SUDA just amplified it for NMH3.) The time travel multiverse capeslop ending. And yes, I get it, Travis and Bishop are into Takashi Miike cinema, no need to rub it in for the whole game, it got old at the third episode, and then you'll be holding the skip button every time the TV cutscene comes up. Technically the game is a mess as well. The open world that is somehow more empty and bleak than NMH1 open world, a game that came out on Wii. (Also lots and lots of cut areas with more or less intact geometry that are marked as "Forbidden Areas".) Gone are the different combos and kick system, gone are the different katanas with different play styles. You're stuck with one beam katana that crams a few moves from other katanas into low/high attacks for the whole game. You gotta use Death Glove/Jumping and whatever to spice up the combat instead. Needless to say the combat will get old and repetitive not even 10% into the game anyway. The enemy variety is... whatever. No enemies themed to the boss like in previous games. It's either geometric blobs, or some wannabe lizard and humanoid aliens. Meh designs, meh combat. Say goodbye to going thru hand crafted levels before you reach the boss. Here, before you get to the boss, you're gonna go through the same box arenas that are accessible from the open world, fighting same geometric blobs in these arenas. Then you just get a teleport to the boss level. This was supposed to be a send off to the series from SUDA. Instead, NMH3 turned out to be a middle finger to everything the series has built before, and a middle finger to people who waited for the series return even before TSA ending teaser. "Yeah, here you go, have NMH3, and stop bothering me. TSA was a mistake or whatever."
No More Heroes 3 is a handheld (Nintendo Switch)/console game that's also been put on Steam as a bit of an afterthought, as it's very much designed for the handheld/console gaming audience. It's a third person arcade brawler and an incredibly sloppy Nintendo Switch port with a slew of issues. I think it's trying to be edgy, meta, and funny, it comes across as weird and contrived stuff that seems to be aimed at Gen Alpha kids. Gameplay is limited to some pretty average and poor third person arcade brawling against "weird" bosses and enemies that boil down to "replace the head of the character with something silly" in terms of thematic design. The console port is incredibly badly done here, no proper mouse support, menus are a joke, and I was unable to get an in-game menu at all, you need to use a special configuration utility to configure the game, and you need to alt + tab out to kill the process if you want this thing to go away (and trust me, that's the first thing you'll want to do). The game starts out with a pixelcrap arcade sequence with theme ripped off the Atari 2600 but graphics from the NES... so, they failed at accuracy, which is the only thing anyone should aim for when they decide to fail at game development and use pixelcrap. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. Even if it's not an asset flip, it looks and feels exactly like one, lack of polish, ugly visuals due to poor use of Unreal's shaders... it looks and feels like amateur slop, but wow, the price on this Nintendo Switch game is both an insult and a joke at the same time. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. PC gamers will be insulted by the demand from the developer that a console peasant children's toy controller should be used, despite this being on PC. Developers should try to be aware which platform they're developing for, and must never, under any circumstances dictate to gamers how their games are to be experienced. Those technical issues put this game beneath what is expected from a contemporary, professionally developed PC game. Let's look at the price and what kind of value this actually offers gamers. Should you buy this game? Is it one of the best of the 140,000+ games on Steam? No More Heroes 3 has the laughable price of $40 USD, for which you could easily get any number of modern AAA games... or this garbage Nintendo Switch port. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Finally, I'm here to try help save gamers time and money by filtering out the noise and substandard games... there's up to 50 games launched on Steam Direct every day! They aren't all great... most of them suck. If you don't agree with my assessment of the defects in this game, go ahead and buy it... maybe you'll find the same defects I did, maybe not. Even write your own review. Positive or negative, game reviews are here to help other gamers by informing their decisions on what to buy and play.
Everything No More Heroes 2 should have been. We'll see if I change my mind by the end. I did not change my mind.
التختيمة الثالثة للتحفة
10/10 goof ass hack and slash fighting game
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Badlands Crew - Drive, Command, Conquer | $821.1K | 1.2K | 79% | $18.99 |
| MXGP3 - The Official Motocross Videogame | $821.2K | 1.3K | 86% | $19.99 |
| The Spotter: Dig or Die | $820.1K | 1.8K | 86% | $12.99 |
| GRAVEN | $821.6K | 1.5K | 54% | $24.99 |
| Arise: A Simple Story | $820K | 3.1K | 92% | $19.99 |
| Dungeon Tycoon | $821.8K | 1.4K | 78% | $14.99 |