
Welcome back to Ultrawings, Pilot! Take to the skies using your virtual hands to fly 5 unique aircraft as you complete a diverse set of engaging, hand-crafted missions across an island-themed world in this made-for-VR, aerial-themed, action-adventure game!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the motion controllers dont work.
Fun arcade flying game. I've played for more than 8 hours but you know steam. It struggles to keep count. I often pick this game up to just go and fly and buzz some traffic, ships and maybe fly through a tunnel or two. The planes are unlocked by flying missions for cash which you then use to buy airfields and planes. It would be good if they added a sandbox mode with everything already unlocked aside from the default career mode. In fact it's a shame there isn't a stunt flying mode. That's more my scene than air to air combat. It would be very cool if the devs of Ultrawings 2 went in for a spiritual successor to Crimson Skies. Complete with storyline, missions and stunt flying and customisable aircraft.
Игра очень понравилась, я уже играл раньше в нативную версию, решил купить версию на ПК. Играю на PICO 4, если запускать через VD, то игра застревает на меню выбора контроллера и ничего не работает, Запустил через PICO Connect и теперь в меню контроллеры определились как PICO controller, для этого нужно посмотреть на текст посередине экрана, но после этого невозможно взять пилотский шлем для продолжения игры, так как контроллеры отслеживаются, руками двигаешь, но кнопки не работают. Вышел из игры и зашел снова через PICO Connern, появилось уже другое меню выбора контроллера, там выбрал конnроллеры VIVE и все работает без проблем
Don't buy this game, the developer has abandoned development and it no longer works for many people. The problem is that I've had this game in my Steam library for a long time without playing it, so I don't even know if I can get a refund
A unique case where the steam version of a game also on Oculus is just the worse way to play the game. So many technical issues it's actually impressive, oftentimes the screen locks up as if you're not looking around, and the HOTAS support is atrocious, with issues like inverted yaw and no way to fix it. If you look in the forums, the devs have said a fix "soon" last year, so I wouldn't hold out hope. The Oculus version is genuinely fun though and runs fine.
Doesn't work with Virtual Desktop or Steam Link. HOTAS and controllers are not supported. Simply shameful. Don't buy this!
Absolute garbage. No realism at all, unresponsive controls, and required me to use a different app than steam to play. The planes just stop working half the time. The game required me to use Meta Link. 90% of the game has nothing to do with combat. 3/10, don't waste your money.
What an embarrassment of the game. Graphics are nowhere close to screenshots, controls suck. In-game music feels like you're playing Worms game, like you're 5. Just buy VToL VR.
No way to successfully configure HOTAS using their garbage interface. Knuckles are far to jittery to be of any use. This game is uncontrollable garbage.
I can't get my CH rudder pedals to work. At the start page I'm given three options VR controllers, rudder pedals or Logiteck 3D joystick, but can't find a way to make the pedals work with the VR controllers. They worked right from the beginning in Ultrawings 1. How hard is it to setup a page to map controllers? I don't have hours to waste on this.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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