
Feel the power of flying the AV8B Harrier II. A middle ground flight and naval combat simulator with mission planner & fully dynamic open ended campaign. Showstopping VR.
Modeled estimate, not a reported figure. How we estimate →
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Feel the power of flying the AV8B Harrier II. A flight and naval combat simulator with mission planner and fully dynamic open ended campaign. CAP2 is a middle ground simulator, you won't need to read a 300 page manual to get off the ground, nor will you be carrying dozens of missiles when you fire it up.
Key Features - All of the features listed here are currently available unless otherwise stated. They are perhaps not 100% polished (after all its EA!) but enough to give players an idea of where the game is heading.
AV-8B HARRIER II
3D Cockpit: AA and AG radar modes, MFD and HUD displays. Current selectable controls include: water injection, canopy latch, MFD buttons, gear, flap settings and more. Night illumination is also enabled, with separate adjustable lighting for self illuminated instruments and the cockpit floodlights. Current animated controls include: flightstick, throttle and nozzle angle. We plan to make every part of the cockpit selectable during EA.
Fuel tanks including associated fuel flow logic and displays, you’ll be able to mod them soon.
Weapons: Litening pod, AIM-9 Sidewinder, AIM-120 AMRAAM, AGM-65 Maverick, AGM-84 Harpoon, AGM-88 Harm, MK82 Bomb, MK83 Bomb, MK84 Bomb, LAU76.
Air to air refueling: KC767 tanker, realistic hose physics, 3 difficulty levels or toggle to off.
Radio comms: Radio exchanges, background chatter and formation control commands.
Moddability: Harrier fuselage and cockpit photo is available now. Helmet art and fuel tanks to be added soon.
Sound: 3D environmental audio
A BEAUTIFUL WORLD 100% BASED ON REALITY
Protect the straits of Hormuz and train in some of the most iconic sites across the globe including: Yuma (Arizona), Kaneohe Bay (Hawaii) and The Mach Loop (Wales)
Geographically accurate environmental lighting, based on longitude, latitude, date and time.
OpenStreetMap data accurately places buildings, vegetation, rail and roads. There are already thousands of objects in game and we are continuously adding more which drop with each new patch. Of course, a host of custom objects are also included, such as: power lines, lighthouses, water tanks, ATC towers, rigs etc. We've recently added lighting to roads, runways, taxiways and buildings, illuminating villages and cities which really adds to immersion.
TOD/lighting controls. Once the updated day/night sky shader is complete you'll be able to adjust the full 24hr cycle, plus advancing mission time will be added.
Accurate star map & realistic weather effects
FULLY DYNAMIC, OPEN ENDED CAMPAIGN
Mission Genres: Air to air, air to land, maritime, training
Mission planner: Control your fleet and air assets, plan your mission waypoints and target ingress/egress together with your fleet formation, route and speed
Civilian traffic transit shipping lanes, enter & leave ports
Please note: mission cycles and planner are currently under priority development and will be finalised soon.
VR
Oculus Rift, HTC Vive an Open VR compatible headsets
MULTI PLAYER
CAP2 is currently a single player game, but here's what will be available when we enable MP:
Campaign co-op mode: take part in other players campaign missions or ask for help.
Fleet vs Fleet: play co-op against an AI fleet or against other players.
Send requests or opt for open invitation.
ASSETS
The following assets are in game now, we plan to add more assets during EA.
USS Nassau (LHA-4) with animated elevators, deck crane and deck tugs. Deck crew will be added soon.
MiG-21 (Recently improved)
F4 Phantoms
Fast attack boats
Ships & Submarines
KC767 tanker
CONTROLLERS / HARDWARE
Flightstick
HOTAS
Rudder and MFD panel support
Gamepad mode
Track IR support
Supports very wide screen aspect ratios
EA player requests - currently under consideration for development AFTER the key features above
Falklands campaign, dynamic weather system, additional aircraft
Should you buy CAP2 now?
If you don’t yet own CAP2 obviously we’d love for you to join the crew. We encourage you to read the above features list carefully, particularly with reference to what's currently enabled so that you have the correct expectation. It's worth remembering that as we add new features and content to CAP2 throughout EA, the price will increase.
CAP2 uses a custom built engine that delivers a totally unique, immersive and realistic experience. After initial flight and tactical training you will be pitched into an immersive scenario against aggressive ground, sea and air based enemies. Use the fully articulated cockpit, your skills as a pilot and your tactical awareness to engage in dogfights, carry out ground attacks and command your fleet to ultimately ensure the safety of your comrades and the final capitulation of the enemy.
Strategic decisions such as commanding your fleet on the tactical map and your performance in the air will affect the final outcome: Go 'gung ho' with a full out assault and the outcome will be in the balance or plan ahead and the end result will be your ultimate victory!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Upon completing the tutorials in Combat Air Patrol 2, I have formed the opinion that the game is not yet suitable for Early Access. The game is currently plagued by a multitude of issues, including flawed tutorials, incomplete features, and a lack of clear instructions on gameplay. When the gameplay is finally comprehended, it is often imperfect. Furthermore, the VR experience is compromised by issues such as unresponsive arms and difficulties in grasping the Hotas. In light of the game's extended development period since 2016, I am becoming increasingly skeptical about its prospects for completion. As it currently stands, I would strongly advise against purchasing the game due to its numerous issues. Although the developer's ambitions for the game are evident, the slow progress raises concerns about its eventual completion. In its current state, the game does not warrant Early Access, and I would recommend waiting until the developer demonstrates significant improvements. As much as I hope the game will eventually be completed, my confidence in its completion is waning, and I fear it may remain an incomplete project. Hopefully, I am mistaken, and I will provide updates on any future developments. 3/10 It's ambitious, and I am hopeful for this game and I support the Devs, but as of now I can't recommend a purchase. UPDATE!!! I initially didn't recommend this one but a new update released to where the Devs are working on the game. With that said I will raise my score to 6.5 It does have a ways to go still. But they are updating it still. 6.5/10
Not really any work being done. It's December 2024, 8 years into it. I would have expected more by now. At least some fixes since last update??
The good: straight out of the box, jump into action with an Xbox controller to complete the Mach loop. That’s thanks to recent updates. The bad: everything else. You have to approach it as a beta version of a sim made in 2005. Large amount of bugs, bad graphics, bad audio, horrible scenery. The fidelity is on MS Flight Sim 2004 level. And yet I recommend it! It’s a nice change from DCS or Falcon or P3D if you can afford it, everything is simplified, it’s ready to go. Get it on discount.
Do not buy! Latest update is BS! Full of bugs and VR is not native.
This game is not intended for mouse and keyboard and is a mission to figure out how to play I honestly thought i'd be able to figure it out but it clearly showed me I was wrong.
My advice is not to even think about buying this game now; you should wait. It's been in early access for over nine years.
dont buy you only get 1 jet which isnt worth £22
I have been engaged in sims, particularly combat sims, since the mid-nineties...USNF Gold stole my heart as a kid. My point; I have ran the spectrum of sims for almost 30 years now. To the point about this sim; this early access captured something for me. This comes from a small developer, who has worked on it for years. The updates have been sporadic at best, but coming from a small developer, I am in awe. Is the sim perfect? No, but it really has some fantastic elements to it, clickable cockpits, a respectable flight model (not perfect, but lets not be pedantic) decent audio and I love the style of graphics and perspective within the sim. Is it as technical as DCS? No way, but to be frank, I spend 10 minutes just getting a bird off the ground in DCS, which is just too much sometimes. A sim doesn't need to be meticulous in every element to be enjoyable. To me, this sim is on its way to being something really cool and I don't mind the wait when supporting a small developer. One complaint I do have, is that at one point, I had access to flying the Osprey and the UH-60. With the last update, I don't seem to be able to access those anymore. I believe these will return, but I have no insight on that. There seems to be great potential with Micropose taking the reigns. Hats off to the developer and thank you for your efforts with this sim. On that note, if the developer is reads this, support for motion platforms would be awesome.
Could not figure out the game play.
the best bad game on steam
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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