
Ultimate General: Civil War is a tactical real time strategy war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 8.6Kreviews | 89% | — | $5.4M |
| $29.99 | 228ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic real-time tactical game. Wish UG American Revolution were half as good.
伟大的游戏,好玩的很,个人认为战术层面超越拿战
maybe give the player step by step on how to play the game instead of just dropping you in and saying good luck. also why the time limit on the campaign maybe i want to take my time and keep troops alive instead of rushing and not have them later when you throw an over whelming force at me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean*languages with full audio support
| $29.99 |
| 181ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of the greatest tactical warfare video games ever made. It's a real shame this dev studio fell apart, this engine would have been perfect for a Napoleon game.
I quite like this game. Better than the first one. You can sit down and play a historical battle in 30 mins or so which is nice. The units move more smoothly than in the first game. I really didn't like the speed of the cavalry in UG: Gettysburg but they have ironed out that issue in UG: Civil War. Cavalry tires easily and you have to plan your time to charge with infantry and cavalry. Nothing special but a decent and fun game. 7.8/10.
Итак с чего бы начать... В этой игре хороша задумка, сюжет (ну тут трудно обосраться, пересказывая учебник истории), в целом приятный графен. Все остальное плохо. Геймплей тупо ужасный ибо это литерали симулятор офицера времен гражданки в штатах: Твои солдаты это какие то кривозубые крестьяне которые в гробу видали приказы и логику. (Привет отряд в 1500 человек который не может ♥♥♥♥ отстреляться от 500 при полностью идентичном вооружении и убегает когда те самые 500 конченых янки начинают бежать на оных со штыками). Арта ? Сущая магия. у врага (отряд из 10 пушек) выкашивает тебе по пол отряда. Твои 20 пушек... Видимо чернокожие диверсанты севера воруют снаряды прямо из дула. Касательно баланса: Тот кто его придумывал явно топил за янки. Касательно юнитов: Кавалерия и арта юзлесс (у Южан точно), Пехота тянет всю войну. Скирмишеры (стрелки) странная хрень, не до конца понял весь смысл их существования кроме разведки и флангования (во втором они достаточно плохи ибо малочисленны). Касательно ИИ и механики "флангования": ИИ даже на средней сложности дает люлей если не играть единственно верной стратегией - мясным рашем при поддержке арты. Отряд ИИ обошли с флангов и расстреливают с трех сторон ? Ему пофигу. Твой отряд получил пару попаданий от отряда скирмишеров в котором осталось полтора солдата ? Пфффф он разбегается. Насчет механики морали отдельная песня. Это просто порнуха чистой воды когда ты вроде рассеял вражеские войска, а потом херак и вот они уже долбят тебя в спину хотя казалось бы ты их уже и пехотой с артой разогнал, и кавалерией погонял по карте. Хрен на ны. Точно та же история с моими юнитами, когда я хрен пойми почему обнаруживаю отступивший отряд в тылу у врага. Вердикт: Получилась практически не играбельная срань. Брать только по скидке в минимум 50%.
Ultimate General: Civil War is a deep and immersive real-time tactics game that challenges players to step into the boots of a commanding officer during one of the most pivotal conflicts in American history. Developed by Game-Labs, this title builds on the foundation laid by Ultimate General: Gettysburg, expanding the scope, depth, and ambition to deliver a grand campaign that spans the entire American Civil War. With a focus on historical accuracy, strategic depth, and meaningful choices, Ultimate General: Civil War offers one of the most compelling and demanding Civil War strategy experiences available. At its core, the game tasks players with commanding armies across a series of interconnected battles that evolve based on your performance and decisions. The campaign mode allows you to take control of either Union or Confederate forces, starting as a relatively low-ranking officer and working your way up through key historical battles. As you win—or lose—engagements, you gain resources, reputation, and political influence, which you must spend wisely to train new units, recruit officers, and expand your army. What makes the campaign particularly engaging is its dynamic nature: each battle can affect the next, with casualties and unit experience carrying over. A costly victory might leave your forces too weakened for the next engagement, which adds real weight to every tactical decision. The combat mechanics themselves are a masterclass in battlefield realism. Terrain, morale, fatigue, and line of sight all play crucial roles in determining the outcome of engagements. Units don’t just respond to commands instantly—they move, reposition, and react in realistic ways, which means thoughtful planning and timing are essential. Flanking maneuvers, high-ground advantages, and artillery placement can mean the difference between a decisive rout or a catastrophic collapse. The AI is intelligent and reactive, punishing careless maneuvers and capitalizing on weaknesses, which makes battles tense, strategic, and often brutally unforgiving. Graphically, Ultimate General: Civil War delivers a clean and functional visual style that favors clarity over spectacle. While it doesn’t compete with modern AAA titles in terms of visual fidelity, the minimalist aesthetic works well for the game’s tactical focus. The battlefields are well-rendered and historically themed, and unit movements are animated clearly enough to keep track of large-scale engagements. The sound design enhances immersion, with period-appropriate music, battlefield sound effects, and the echo of musket and cannon fire creating a palpable sense of chaos and urgency. One of the game’s strongest features is its army management system between battles. You can customize your brigades, appoint officers with distinct traits, and decide how to allocate limited resources. Will you recruit more raw troops, or invest in veteran units with expensive gear? These choices have a lasting impact, and the game rarely gives you enough to do everything you want, forcing hard decisions and long-term planning. It’s a layer of strategic depth that sets Ultimate General: Civil War apart from many of its peers. However, the game does come with some limitations. The interface, while functional, can feel clunky at times, particularly when trying to manage large-scale troop deployments under pressure. New players may also feel overwhelmed by the sheer volume of information and the lack of in-depth tutorials. There's a steep learning curve here, especially for those unfamiliar with tactical or historical wargames. Additionally, some of the campaign pacing—especially on the Confederate side—can feel punishing due to resource limitations and increasingly difficult scenarios. In conclusion, Ultimate General: Civil War is a deeply rewarding strategy game that demands attention, planning, and a deep appreciation for historical warfare. It combines real-time tactics with meaningful strategic decisions in a way that very few games in the genre achieve. While it may not be the most beginner-friendly title, those who invest the time will find a rich, intense, and historically grounded experience that offers incredible replayability and satisfaction. For history buffs and tactical enthusiasts alike, this game remains one of the finest representations of the American Civil War in interactive form. Rating: 8/10
Excellent strategy game. Building your army and learning how to fight is an education on how the Civil War battles were fought. Highly recommend!
Scaling is garbage, skillful players who play strategically punished. Near impossible to win or even pull a draw at Antietam on Legendary with out losing 70 percent of your army. Shouldnt have to game the system to win.
Strategy of the game is pretty poor. You conquer a part of the map and secure all corners and out of nowhere their reinforcements come from the area you just secured and flank you. It makes no sense and it has some pretty glaring problems
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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