
Empire of Sin is a new strategy game brought to you by Romero Games and Paradox Interactive that puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago.
Modeled estimate, not a reported figure. How we estimate →
About
Roleplay: Choose one of fourteen unique bosses based on fictional and real-world gangsters, then set out to build and manage your criminal empire in Chicago’s infamous Prohibition era.
Empire Management: Build your Empire of Sin and run Chicago’s underworld economy with business savvy, brutality or city-wide notoriety. Strategically manage your establishments such as speakeasies, supply chains, casinos and more.
Turn-Based Combat: Assemble your gang and slug it out in turn-based combat to defend and expand your territory – or send a message to opposing gangs.Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
too buggy. game breaking bugs that were obvious and never fixed. save your money. they're done with updating the game and there are still several bugs that were never fixed.
I love how its a strategy Action PACKED , Fun, LOVE , STORYLINE , MISSIONS ,Can OWN YOUR OWN BUSISSNIES On top of ALL THAT AN MORE . im a 29 year old woman been playing this isnce i was 23 . its because each chacter come with diffrient weapons diffrient Gifts .. i love this game !
This is a very underated game. Don't let the negitive rating fool you. While the development is finished, most of the issues have been fixed. If not, there is usualy a workshop item that helps fix it. Like skyrim, the players make it better. Sure there are some issues, but if you like xcom, or games with a 1920's feel like mafia or godfather then this is the game for you. It is important to note that every decision affects the world, and not always in a good way for you.
As a fan of gangster strategy games, I went into Empire of Sin hoping for a modern successor to the classic crime empire experience. After spending time with it, I'd say it's an enjoyable game that gets a lot right, even if it doesn't reach the depth of some older titles. The atmosphere is excellent. The 1920s Chicago setting is full of character, the bosses are memorable, and building a criminal empire through speakeasies, breweries, and rackets is genuinely satisfying. The presentation, music, and overall style give the game a strong identity that helps it stand out from other strategy titles. That said, I couldn't help comparing it to Gangsters: Organized Crime, a game that is over two decades old but still did some things that Empire of Sin doesn't fully capture. In Gangsters, there was a stronger sense of running a living criminal organization. Assigning crews to protection rackets, managing territory at a more granular level, dealing with information networks, and watching rival gangs operate independently made the city feel more dynamic and unpredictable. Empire of Sin focuses more on turn-based combat and character-driven progression. While that's fun in its own way, I would have loved to see deeper organizational management, more meaningful police interactions, more complex criminal operations, and rival gangs behaving with greater strategic sophistication. Sometimes the city feels more like a collection of businesses to capture than a truly living underworld. Still, despite those criticisms, I genuinely enjoyed my time with the game. The core loop of expanding your empire, negotiating with rivals, and developing your crew is entertaining. It also provides a solid foundation that could be expanded further through updates or future entries in the series. If you're looking for a gangster strategy game with great style, enjoyable empire-building, and tactical combat, Empire of Sin is worth playing. It may not have all the depth and systems that Gangsters: Organized Crime offered years ago, but it's a strong modern take on the genre and a good starting point for something even greater in the future. 7.5/10 - Fun, stylish, and worth your time, with plenty of room to grow into the definitive crime empire simulator.
If you can get it on an EXCEPTIONALLY deep discount, sure, the game is fun for what it is. But there is absolutely no way in hell the game is worth its full price, especially considering the devs abandoned the game in late April and still left many gamebreaking bugs unresolved.
buggy as hell, cant progress because when i take over a bosses safehouse the game locks up
Their last patch killed this game. Don't waste your money.
I've had an opportunity to try this game by the very end of developers' support. What can I say about this game? Extremely interesting setting and separate gameplay solutons. Its feels cool to lead your clan and fight for dominance in the gangster world of Chicago. But the game has several minuses as non-clear goals and missions, huge repetitiveness of missons, several bugs in infographics or animation, low variety of actions, like only fights and upgrading of economical buildings. The animation, chacters, atmosphere are cool, its interesting to inspect the city with your gang, but there is not so much to there, unfortunatelly. Still had some amusement after bunch of hours and hope, thart there will be more different games in this mafia setting.
Over all I would give this game a 6 out of 10, but this game was 14.99 on sale anything higher and the score would have dropped. It was worth the 15 bucks but its buggy, has little development to any story or character and felt slow in a way like I was always waiting for something that never materialized for the game itself. Reasoning below: This game is a game for those who love to click on things. setting up your empire is just clicking through menus and adjusting for time based cooldowns on said menus. The battles are fine but repetitive and having someone die has no real effect long term, as they will miraculously come back available to hire again later on once enough time has passed. Once you have setup a single territory with enough rackets, you never run out of booze or money. The characters you get to hire and the boss you get to play have little choices for upgrades to level up and again, its all time based just like the rackets. Simplicity over runs the in depth controls you have of what to do with each racket and how it is setup. The simplicity of the game also means you don't need the diplomacy menu for anything other than a quest now and again since you can run roughshod over all things as long as you are patient. I was able to complete a single play through, though I utilized some save scum because I wanted to hurry it up for conflicts since you get a choice to fight or resolve it for you. This turned out to be a blessing and a curse as it saves tons of repetition but also comes with the high percentage of failure even at 75% or higher results for a win resolution. This worked both ways though for when someone was attacking my territories too, I would just auto resolve and live with those consequences since It didn't really matter if my racket was destroyed for a month. If you like turn based combat and simple mechanics for said combat this game will give you entertainment for some time before its overwhelming the same thing over and over again. With that though, the combat in this did a good job of using melee skills and ranged skills, which is a hard balance sometimes, but they did it great here. If you like mobsters of the 1920s, you don't really get the feeling for actually being one, but you get the vibes and the feeling of the era.
empire of bug
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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