
Design warships the way you want them, command fleets, win the naval arms race for your nation!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 0.6/day in the week after.
About
Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. We are absolutely excited with what we are making and we hope everyone who is interested about the dreadnought era and naval warfare, will join our ambitious project and support us.
BUILD THE BATTLESHIPS THE WAY YOU WANT
Become the architect of powerful warships, from small torpedo boats to mighty Battleships! Recreate famous ships such as the HMS Dreadnought and countless speculative designs. Pick turret layout, armor scheme, funnel placement, tower variations making each ship look and feel unique. Their hull characteristics, internal upgrade selection and weight distribution not only modifies their speed and maneuverability but also their weapon effectiveness. Every design detail of your warships has a significant effect on the combat capability of your ships.
STRONG AI
Naval combat becomes immersive and feels even more realistic when your opponent is able to react to your actions with a human-like and unexpected behavior. The AI evaluates the optimal engagement distance, using principles of the “Immunity Zone” and comparing its own firepower versus your ships. The AI uses ammunition wisely, holding fire when necessary or switching shell types according to the armor protection of the target. Unless there is a special mission directive, the AI will not act suicidally and will attempt to withdraw, if its fleet becomes heavily damaged or it is much weaker than yours.
NAVAL ACADEMY & CUSTOM BATTLES
The Custom Battle system allows you to experiment and enjoy naval battles utilizing endless combinations of ship designs in technology eras between the years 1890 and 1950 for ten different nations. Additionally, there is the “Naval Academy” which currently includes 63 battle scenarios, where you will have to design a ship or a squadron to fulfill a certain combat tactical task. These numerous missions will allow you to practice and enjoy the many innovative design and combat aspects of the game.
THE CAMPAIGN
You can fully design your fleet, immerse yourself in epic naval battles and make crucial strategic decisions on the map with a single goal to defeat your opponents by annihilating their fleets and strangling their economy. The map includes necessary historical and strategic aspects that can simulate actual facts of the period 1890-1940.
Current Playable Nations
British Empire
French Empire
German Empire
Italian Empire
Austro-Hungarian Empire
United States
Russian Empire
Empire of Japan
Spanish Empire
Chinese Empire
Current Functionality of Campaign
Full Global Map including important regions and colonies.
Campaigns last from 1890 up to 1940+.
Main technology aspects 100% ready.
Refit of old warships with newer technologies.
Full ship movement between ports and everywhere at Sea with ship Task Forces or submarine groups.
Via the Task Force meetings or via a Mission Generator system, battles are created, which you can play in real-time.
Campaign is won when you fully defeat your opponents by controlling their seas and struggling their economy.
Limited Diplomacy options as your role is to command the navy and influence the government for other strategic actions.
Various political and economic events enrich the gameplay such as the discovery of oil resources.
Land conquering happens via major offensives or other battle scenarios that you can support with your fleet.
Ship Options
- Over 509 Hull Variants that use over 2160 different ship parts and thousands of different weapons in various sizes and tech levels.
- Among the many ship models there are 43 extra detailed, which can faithfully recreate the following historical ships:
USS Monitor
CSS Virginia
HMS Inflexible (1876)
USS Maine (~1890)
Brandenburg-class battleship (1890)
HMS Renown battleship (1893)
Kaiser Friedrich III-class battleship (1895)
Massena-class battleship (1895)
Bouvet-class battleship (1896)
Gazelle-class cruiser (1897)
Cressy-class cruiser (1898)
Formidable-class battleship (1898)
Tsesarevich-class battleship (1899)
Borodino-class battleship (1899)
Warrior-class cruiser (1903)
Lord Nelson-class battleship (1905)
HMS Dreadnought (1905)
Invincible-class battlecruiser (1906)
SMS Von der Tann (1907)
South Carolina-class battleship (1908)
Emden-class cruiser (1908)
French battleship Danton (1909)
USS Texas and New York-class Battleships (1911)
Pennsylvania-class battleship (1916)
Fuso-class battleship (1915-1944)
HMS Hood battlecruiser (1920)
Trento-class cruiser (1925-1929)
USS Texas and New York-class Battleships modernized (1925)
Nelson-class battleship (1927)
Deutschland-class cruiser (1929)
Mogami-class cruiser (1931)
Zara-class cruiser (“Pola” 1932)
Richelieu-class battleship (1935)
De Ruyter cruiser (1935)
Yamato-class battleship (1937)
Brooklyn-class cruiser 1938)
Sovetsky Soyuz-class battleship (1938+ plan)
King George-class battleship (1939)
Akizuki-class destroyer (1940)
Bismarck-class battleship (1940)
Littorio-class battleship (1940)
Iowa-class battleship (1940)
Atlanta-class cruiser (1940)
Dido-class cruiser (1940)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $26.24−25% | 8Kreviews | 61% | — | $9.3M |
| Free | 0ratings | 0% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Left in an unfinished state. The idea is good but is executed poorly, with bugs and an entirely awful campaign. If you want to build warships, play Naval Art, but beware it is very difficult to get into and do well. Alternatively, you could download an overhaul mod off of Nexus (I forgot it's name) which improves the game but doesn't perfect it by any means.
什么时候你们那边的工作室漏不掉中文,什么时候再说吧。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Ukrainian, Russian, Simplified Chinese, Greek, Korean
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
制作组跑路了,千万别买
[h1] BEFORE YOU BUY [/h1] --Good-- - Naval effects and Visuals Plenty of cool visuals, from the water to the explosions. - Creative freedom Ability to modify and adjust ship designs off of chasis (you don't build it section by section, you adjust the size of the chasis you want to build off of and add guns towers etc, like a putting a computer together almost, with different components etc. at the end of the day its still gonna look like a PC) - Campaign A little clanky but really cool if you want to command fleets of your own personal ships etc. Complex to learn though. - Plenty of Event missions Event missions being, you are given a bunch of limitations to build a ship or fleet to fight against a foe, as small single missions. - Time periods of Naval Combat you can practically play in any time period between 1890-1940 --BAD-- - Abandoned by Devs at what feels like the Halfway point - PAY for multiplayer - Clunky AI that sometimes makes the the most silly mistakes - Not as much free to place space as you'd think for ships - All around a really cool idea that was only carried through halfway and that's what it feels like - Poorly Optimized where I lag from time to time when I really shouldn't be - No Steam Workshop - DIFFICULTY SCALING during missions. When you try to design a ship under the missions, it feels like the AI is deliberately set to Difficulty Anal Rape. and its not even fun to have to change your designs because guess what.... The AI changes its design to counter yours each time.. but when you win it is rewarding. -Personal Thoughts- I waited for a 50% sale for this one. and that's all I personally would pay for this game. I can see where this game could have gone, how it could have shaped itself. and I know I only have 2 hours, but trust me... for 50% id say its worth it. HOWEVER Does not change the fact it could have been so much better. It fell short Just about as hard as an incomplete pass or a complete overshoot of the goal. Idea is fantastic, and you can tell the mechanics for what they were trying to do would have worked REALLY well... But now you have the community sad and left alone with a game from a dev group who just said, yeah this is good enough. NOT to mention asking money for MULTIPLAYER is absolutely terrible. # Final thoughts If you really gotta scratch your boat itch, sure get it (ONLY IF ITS ON SALE). But you'll feel much more empty and sad then before you bought it.
Juego abandonado. Son unos impresentables, dos juegos he comprado de este estudio/desarrollador y son dos que han terminado en desastre. No compres nada de este estudio, es un consejo.
왜 이 게임이 유기 되었나 찾아보니 우크라이나 회사의 게임입니다. 전쟁 때문에 게임관련 작업이 진행이 안된답니다. 결론적으로는 러시아의 문제입니다. 그들이 우크라이나를 침공하지 않았으면 이게임은 지속적으로 업데이트 되었을 것으로 보입니다 슬프지만 이게 현실이네요 ㅠㅠ
I wish voting was on a scale rather than the y/n that Steam provides, because then I would give it a 3/5. I bought this game for the ship builder which I found to be lacking and restrictive, but kept playing it for the campaign. [b] TLDR: If you want a shipbuilder, [u]skip this one[/u], but if you want a cool campaign then it's fine (though you should probably use a modded version of the game to fix the AI's poor balancing) [/b] It's worth mentioning that I have also only played the game with the "Dreadnoughts Improvement Project" mod as I was told to steer away from Vanilla due to it's ineffective AI, so all of my opinions are with that in mind. Let's start with the pros: - I've found the campaigns pretty fun, it feels like a naval version of Empire at War. It's worth mentioning that it's only worth playing at the hardest difficulty or else the AI will struggle to replace losses in battle. But the actual battles are really fun and so is managing all your fleets and ships on the map mode. I have heard that the AI is even worse in Vanilla but I haven't played with Vanilla - Battles on the Tactical level level are really fun, I like seeing my ships shoot things and when you actually concentrate a ton of battleships into a line formation against the enemy it is super satisfying - The game can be played over a 60 year span (1890-1950) and actually features playable nations like the Qing Dynasty (which is always ignored in most games like this) And now for the cons: - When it comes to the ship builder, I was disappointed. It's very restrictive and forces you to a few different hulls with specific snap points and doesn't like to let you go unconventional. The trailer is misleading. You can't really freely choose the exact shape of the hull and max displacement is tied with length when it should be a combination of length/width/beam. Nevertheless, there are a surprisingly large amount of different hulls with more than a few uniquely designed for specific nations and their building styles of the time. - The ship designer feels really clunky, sort of like some of the early Sprocket versions except Sprocket actually got way better and became what all of these in depth sandboxes should strive to be. If this game could follow a similar path it could become much better, but that seems unlikely due to drama with the production team. Currently, the designer almost feels like a chore to work with, I don't really have fun due to how it restricts my creativity and it still takes me an exhaustively long time to design vessels - There really needs to be a way to export my designs from the campaign to the shared designs, I want to be able to see my ships in use by AI nations during other campaigns but don't want to spend hours essentially reconstructing all of my ships a second time in the designer - This is a minor gripe but the map view cuts at the center of the Pacific. While this isn't game-breaking, ships can still teleport across the gap from the left side of the map to the right, but it's definitely very irritating and distracting. An infinitely scrollable map like in HOI4 would've been much better - A multiplayer mode is sold seperately as a DLC. I wasn't planning on playing with multiplayer but that alone feels scummy and held me off from purchasing the game for a long while because I didn't like where the morals of the studio were at. - The game has good bones and a lot of the major work has already been put in place. It has potential to be really good, but I doubt that the production team will put more effort into it, especially with them announcing a 'last update' already. We will likely have to rely on modders to make the game better.
abandoned
你们知道这游戏有多傻逼吗? 我,玩亚洲国家,和奥斯曼帝国处于交战状态,对面跑过来一艘驱逐舰,打了我一艘运输船,这游戏宣布我在战争中失败了,又割地又赔款,然后还要赔偿战舰。 我是碧蓝航线玩家,这和把自己老婆送给别人玩弄有什么区别? 我太难过了,对这个游戏彻底失望了,卸载了,再也不会玩了。 Do you know how idiotic this game is? I'm playing as an Asian nation, at war with the Ottoman Empire. A destroyer comes over and hits one of my transport ships. The game declares me defeated, forcing me to cede territory and pay indemnity, and then even pay for the warships. I'm an Azur Lane player. What's the difference between this and giving your wife away to someone else? I'm so upset and completely disappointed with this game. I've uninstalled it and will never play it again.
I have to agree with other recent reviews. 175 hours and I'm finally just through being more frustrated than anything. This game had a lot of potential but was abandoned by its devs. AI is terrible, political actions are a joke, etc. Its too bad because this game could have been great.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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