
Design warships the way you want them, command fleets, win the naval arms race for your nation!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 0.86/day in the week after.
About
Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. We are absolutely excited with what we are making and we hope everyone who is interested about the dreadnought era and naval warfare, will join our ambitious project and support us.
BUILD THE BATTLESHIPS THE WAY YOU WANT
Become the architect of powerful warships, from small torpedo boats to mighty Battleships! Recreate famous ships such as the HMS Dreadnought and countless speculative designs. Pick turret layout, armor scheme, funnel placement, tower variations making each ship look and feel unique. Their hull characteristics, internal upgrade selection and weight distribution not only modifies their speed and maneuverability but also their weapon effectiveness. Every design detail of your warships has a significant effect on the combat capability of your ships.
STRONG AI
Naval combat becomes immersive and feels even more realistic when your opponent is able to react to your actions with a human-like and unexpected behavior. The AI evaluates the optimal engagement distance, using principles of the “Immunity Zone” and comparing its own firepower versus your ships. The AI uses ammunition wisely, holding fire when necessary or switching shell types according to the armor protection of the target. Unless there is a special mission directive, the AI will not act suicidally and will attempt to withdraw, if its fleet becomes heavily damaged or it is much weaker than yours.
NAVAL ACADEMY & CUSTOM BATTLES
The Custom Battle system allows you to experiment and enjoy naval battles utilizing endless combinations of ship designs in technology eras between the years 1890 and 1950 for ten different nations. Additionally, there is the “Naval Academy” which currently includes 63 battle scenarios, where you will have to design a ship or a squadron to fulfill a certain combat tactical task. These numerous missions will allow you to practice and enjoy the many innovative design and combat aspects of the game.
THE CAMPAIGN
You can fully design your fleet, immerse yourself in epic naval battles and make crucial strategic decisions on the map with a single goal to defeat your opponents by annihilating their fleets and strangling their economy. The map includes necessary historical and strategic aspects that can simulate actual facts of the period 1890-1940.
Current Playable Nations
British Empire
French Empire
German Empire
Italian Empire
Austro-Hungarian Empire
United States
Russian Empire
Empire of Japan
Spanish Empire
Chinese Empire
Current Functionality of Campaign
Full Global Map including important regions and colonies.
Campaigns last from 1890 up to 1940+.
Main technology aspects 100% ready.
Refit of old warships with newer technologies.
Full ship movement between ports and everywhere at Sea with ship Task Forces or submarine groups.
Via the Task Force meetings or via a Mission Generator system, battles are created, which you can play in real-time.
Campaign is won when you fully defeat your opponents by controlling their seas and struggling their economy.
Limited Diplomacy options as your role is to command the navy and influence the government for other strategic actions.
Various political and economic events enrich the gameplay such as the discovery of oil resources.
Land conquering happens via major offensives or other battle scenarios that you can support with your fleet.
Ship Options
- Over 509 Hull Variants that use over 2160 different ship parts and thousands of different weapons in various sizes and tech levels.
- Among the many ship models there are 43 extra detailed, which can faithfully recreate the following historical ships:
USS Monitor
CSS Virginia
HMS Inflexible (1876)
USS Maine (~1890)
Brandenburg-class battleship (1890)
HMS Renown battleship (1893)
Kaiser Friedrich III-class battleship (1895)
Massena-class battleship (1895)
Bouvet-class battleship (1896)
Gazelle-class cruiser (1897)
Cressy-class cruiser (1898)
Formidable-class battleship (1898)
Tsesarevich-class battleship (1899)
Borodino-class battleship (1899)
Warrior-class cruiser (1903)
Lord Nelson-class battleship (1905)
HMS Dreadnought (1905)
Invincible-class battlecruiser (1906)
SMS Von der Tann (1907)
South Carolina-class battleship (1908)
Emden-class cruiser (1908)
French battleship Danton (1909)
USS Texas and New York-class Battleships (1911)
Pennsylvania-class battleship (1916)
Fuso-class battleship (1915-1944)
HMS Hood battlecruiser (1920)
Trento-class cruiser (1925-1929)
USS Texas and New York-class Battleships modernized (1925)
Nelson-class battleship (1927)
Deutschland-class cruiser (1929)
Mogami-class cruiser (1931)
Zara-class cruiser (“Pola” 1932)
Richelieu-class battleship (1935)
De Ruyter cruiser (1935)
Yamato-class battleship (1937)
Brooklyn-class cruiser 1938)
Sovetsky Soyuz-class battleship (1938+ plan)
King George-class battleship (1939)
Akizuki-class destroyer (1940)
Bismarck-class battleship (1940)
Littorio-class battleship (1940)
Iowa-class battleship (1940)
Atlanta-class cruiser (1940)
Dido-class cruiser (1940)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 6.7Kreviews | 63% | — | $9.3M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have fun, but it's pretty bad. Unfortunately, there's not really much like it, so it's probably worth it if you really want to play it.
This game is a really fun game I recommend playing the game, because you can build your own ships and battle them, I haven't encountered any bugs with the game. The sad thing is the game has not been updated in 2 years and I think the Devs could have added more to the game instead of abandoning the game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Ukrainian, Russian, Simplified Chinese, Greek, Korean
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
in spite of the game being abandoned and no new updates , the game just randomly deleted my ship plans WTF
Just wow. I never experienced a game that has clear percentage mechanics that so obviously dont exist. Running one on one as a test. 30% chance to hit a stationary target. I setup staionary directly broadsides. Empty 4 straight salvos from a pair of twin cannons (4 shots per salvo) and no hits.....Shouldnt at least one out of every salvo hit? 0 for 16....I stopped counting because I was laughing so hard. It mightve been 6 total salvos before I finally hit the target. So 0 for 24 = 30% Ran another training against a target thatll fight back. Ive got 12.9"s and 6.9"s with maxed belts, maxed tpwer and a 28% chance to hit. NPC has 10.1"s and 5.2"s and 4.3"s with only 12" main and mid level everywhere else and a 14% chance to hit. Lets just say the 5.9" guns did more damage per hit than my 12.9"s did to him......And he had more like 30% accuracy compared to my 10%........another seemingly endless string of missed salvos for ALL of my guns.....but when I did finally hit those 12.9s did a whopping 355 damage, while his 5.2"s did that damage consistently. And my maxed out tower? 100% health to red in one shot from the 10.1".... The laws of percentages say that itll eventually swing the opposite direction but after several hours the percentages are either broken or nonexistent. It looks like RNG under the curtain of wasting money and tonnage in the shipyard. And whats with targets being in range, weapons loaded and pointing right at the enemy and your ship sits there not firing for an eternity.... And dont get me started on the campaign. The politics mechanic is one of the worst things Ive come across in any game. Overall concept 10/10 Execution and development of that concept 30%
I loved the game during development and followed it up till the time I wrote this. It's an amazing sandbox that if you want to design your own ships and have them fight it out, maybe play a campaign that helps pit you against foes and strategically fight with your fleets, and have a childish wonder at little boats duking it out it's perfect.... but.... The Dev's were sacked cause of greed and development ceased and the game was called "Done/Complete" when there is obviously so much still unfinished and buggy. Unfinished Abandonware that never should've left Early Access status.
top
Love this game, happy combination of: relaxing (when your enemies are stricken and you send out a pair of light cruisers to raid their ports); involving (making a 1000 little adjustments and compromises to design the best ship for its role); challenging (playing as a weaker country and... trying to survive your first 10 years or so...!) and; great fun (using your little creations to blast huge chunks out of the enemy battleships, dodging torpedoes, launching your monstrous new dreadnought on an unsuspecting foe...!). 10/10; I usually play with DIP mods.
笑了,这鬼玩意的战役模式居然可以扮演清国...
Absolutely loved it. ability to make real life ships and your own custom designs.
這遊戲給不給推薦我還是猶豫的, 先說一句,更新就停在了2024/12/28宣布為最後的更新。 照理說,開發人員放棄了這款遊戲,轉而開發其他遊戲去了,那還有甚麼懸念? 開發人員的放棄,那就是模組的開始,網路有名的DIP也是我在玩了2個小時之後找到的,沒錯兩個小時, 所以你會知道這遊戲到底多困難跟...難以言喻。 诶,你說我玩個遊戲還要下載東模組下載西掛建,才可以得到體驗嗎? 沒錯,因為開發人員放棄了;愛他人的依然在付出。 看介紹影片想說多好玩,戰役就多簡陋。 說到最後,我還是會給不推薦的。但因為開發人員給我的大砲夢,跟沒有航空母艦的世界,我就愛傳說的460mm。 小小說遊戲,就是一款大砲、魚雷、魚雷、大砲。
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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