
Design warships the way you want them, command fleets, win the naval arms race for your nation!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 0.83/day in the week after.
About
Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. We are absolutely excited with what we are making and we hope everyone who is interested about the dreadnought era and naval warfare, will join our ambitious project and support us.
BUILD THE BATTLESHIPS THE WAY YOU WANT
Become the architect of powerful warships, from small torpedo boats to mighty Battleships! Recreate famous ships such as the HMS Dreadnought and countless speculative designs. Pick turret layout, armor scheme, funnel placement, tower variations making each ship look and feel unique. Their hull characteristics, internal upgrade selection and weight distribution not only modifies their speed and maneuverability but also their weapon effectiveness. Every design detail of your warships has a significant effect on the combat capability of your ships.
STRONG AI
Naval combat becomes immersive and feels even more realistic when your opponent is able to react to your actions with a human-like and unexpected behavior. The AI evaluates the optimal engagement distance, using principles of the “Immunity Zone” and comparing its own firepower versus your ships. The AI uses ammunition wisely, holding fire when necessary or switching shell types according to the armor protection of the target. Unless there is a special mission directive, the AI will not act suicidally and will attempt to withdraw, if its fleet becomes heavily damaged or it is much weaker than yours.
NAVAL ACADEMY & CUSTOM BATTLES
The Custom Battle system allows you to experiment and enjoy naval battles utilizing endless combinations of ship designs in technology eras between the years 1890 and 1950 for ten different nations. Additionally, there is the “Naval Academy” which currently includes 63 battle scenarios, where you will have to design a ship or a squadron to fulfill a certain combat tactical task. These numerous missions will allow you to practice and enjoy the many innovative design and combat aspects of the game.
THE CAMPAIGN
You can fully design your fleet, immerse yourself in epic naval battles and make crucial strategic decisions on the map with a single goal to defeat your opponents by annihilating their fleets and strangling their economy. The map includes necessary historical and strategic aspects that can simulate actual facts of the period 1890-1940.
Current Playable Nations
British Empire
French Empire
German Empire
Italian Empire
Austro-Hungarian Empire
United States
Russian Empire
Empire of Japan
Spanish Empire
Chinese Empire
Current Functionality of Campaign
Full Global Map including important regions and colonies.
Campaigns last from 1890 up to 1940+.
Main technology aspects 100% ready.
Refit of old warships with newer technologies.
Full ship movement between ports and everywhere at Sea with ship Task Forces or submarine groups.
Via the Task Force meetings or via a Mission Generator system, battles are created, which you can play in real-time.
Campaign is won when you fully defeat your opponents by controlling their seas and struggling their economy.
Limited Diplomacy options as your role is to command the navy and influence the government for other strategic actions.
Various political and economic events enrich the gameplay such as the discovery of oil resources.
Land conquering happens via major offensives or other battle scenarios that you can support with your fleet.
Ship Options
- Over 509 Hull Variants that use over 2160 different ship parts and thousands of different weapons in various sizes and tech levels.
- Among the many ship models there are 43 extra detailed, which can faithfully recreate the following historical ships:
USS Monitor
CSS Virginia
HMS Inflexible (1876)
USS Maine (~1890)
Brandenburg-class battleship (1890)
HMS Renown battleship (1893)
Kaiser Friedrich III-class battleship (1895)
Massena-class battleship (1895)
Bouvet-class battleship (1896)
Gazelle-class cruiser (1897)
Cressy-class cruiser (1898)
Formidable-class battleship (1898)
Tsesarevich-class battleship (1899)
Borodino-class battleship (1899)
Warrior-class cruiser (1903)
Lord Nelson-class battleship (1905)
HMS Dreadnought (1905)
Invincible-class battlecruiser (1906)
SMS Von der Tann (1907)
South Carolina-class battleship (1908)
Emden-class cruiser (1908)
French battleship Danton (1909)
USS Texas and New York-class Battleships (1911)
Pennsylvania-class battleship (1916)
Fuso-class battleship (1915-1944)
HMS Hood battlecruiser (1920)
Trento-class cruiser (1925-1929)
USS Texas and New York-class Battleships modernized (1925)
Nelson-class battleship (1927)
Deutschland-class cruiser (1929)
Mogami-class cruiser (1931)
Zara-class cruiser (“Pola” 1932)
Richelieu-class battleship (1935)
De Ruyter cruiser (1935)
Yamato-class battleship (1937)
Brooklyn-class cruiser 1938)
Sovetsky Soyuz-class battleship (1938+ plan)
King George-class battleship (1939)
Akizuki-class destroyer (1940)
Bismarck-class battleship (1940)
Littorio-class battleship (1940)
Iowa-class battleship (1940)
Atlanta-class cruiser (1940)
Dido-class cruiser (1940)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $26.24−25% | 8Kreviews | 61% | — | $9.3M |
| Free | 0ratings | 0% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is very fun to play. The only reason I cannot recommend it is because you must play with the lowest graphics settings on a decent computer because it runs your CPU very hot. I have an Alienware laptop (gaming laptop) and even with the lowest possible graphics settings, undervolting, cooling pad, and max fan speeds it runs my CPU between 75-100 C temps. You will need a desktop with a high performance CPU and great cooling system to play this game without risk of destroying your CPU.
I find the campagin to be in a completely unplayable state. 95% of the gameplay is just clicking 20 on ok buttons popping up every month for information I realy do not care about. The interface is totaly unpolished. It is not even clear how to intercept an enemy fleet (not shure if there even is a good way to do that). Campagin loocks more like a verry early access version not like what should be expected of a finished game where devellopment has stoped.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Ukrainian, Russian, Simplified Chinese, Greek, Korean
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich weiss 80 Stunden hab ich bei diesem Spiel auf der Uhr ABER 75 davon war Early Access, da erwartet man noch etwas, doch... Nichts ist Optimiert, Bugs noch und nöcher. Diese Scammer sind der reinste SCUM!
Sadly this absolutely great concept was implemented by devs that suffered under a horrible combination of lack of foresight, time stress and sometimes surprisingly low coding skills. This makes the game barely enjoyable when heavily modded and largely unplayable without. Especially as the final version includes a save game breaking bug which is only fixable by downloading a mod. The problem with modding is that some things are unchangeable and fundamentally broken, e.g. the Penetration Calculation.....
Bad game, broken control. Simulator part might come from some other previous classicals. Most importantly, this game is dead, and probably nobody would care about your suffering from the d**n st***d counter-intuitive control. Also, the game maker knows nothing about control theory, or how actual fleet keeps their formation, hence your ships at high speed would shake like f**king wh***.
Not worth buying. Tried doing the tutorial and when I sent my ships out to fight they missed their shots 99% of the time and I only saw them hit maybe a dozen times while the enemy completely lasered my ship down even though we both had 30% accuracy.
Даже не пытайтесь играть в NAR за Грецию.
Abandonware, had much potential too.
キャンペーン感想 いろいろとマズイ部分があるようなのでDIPクラシックというMODを入れてプレイ。 ロードが長いこと以外は問題なく楽しめています。艦船の設計で時間が溶ける~♪ (ロードが長いのは敵さんも艦の設計をしているから。キャンペーン開始時に、時代に沿った艦が出てくるように変更できるので、初プレイではそちらを選ぶのもお勧め。) ・内政は、造船所サイズ>輸送能力>技術予算>乗組員。 造船所サイズ:建造中の総トン数が最大造船所サイズを超えると建造費が爆増する。同盟国からの依頼を受ければ予算も稼げるので最優先。デフォルトの15か月が高効率。 輸送能力:GDP成長率に影響。戦争中に輸送艦が落とされたり海上封鎖されたりでGDP成長率が減る。 技術予算:研究速度に影響。GDPが増えれば海軍予算も技術予算も増えるので、しばらくはデフォルトで我慢。 乗組員:デフォルトで十分。余裕があればあげてもいい。 ・外交での関係改善は情勢不安を下げるのに有効。 超大国:同盟して敵艦を引き付けてもらうのもありだが、突然同盟を切られるのであまりあてには出来ない。 中小国:同盟できればラッキー。建造依頼で稼げるし港も借りれる。こちらからアプローチできないので運。 GDPや海軍予算が増減するランダムイベントが発生する。 GDPを増やして海軍予算を減らしたい内政屋もいると思うが、序盤にそんな余裕はない。海軍予算を増やして近隣を殴らねば覇権国家が誕生する。大体はイギリスである。 ・リサーチの優先は0~1がベター 優先技術を増やすと優先してない技術が遅れる。最大でもコンセプト枠1、ロマン枠1に抑えたい。 軽量化につながる技術がバランスの良い艦設計につながる。シンプルにエンジン・ボイラー・船体構造・鎧鍛造等を優先して船体の空き容量を増やすか、コントロールステーション・距離計の優先で命中率を上げ砲を減らすのがお勧め。 研究を進めすぎても開発した物を載せれる船体がなかったりするのでタワーや砲の優先はほどほどに。 ・コスト低めでバランスのいい艦を作る。 引き撃ち出来る速度>装甲>火力 序盤は造船技術の影響で重量増のデバフが出やすい為、重量95%ぐらいに抑えておく。 BB 18nt エンジン30% 10インチ2*2門 副砲無し ベルト15/6/8 デッキ1 CA 18nt エンジン30% 8インチ2*1門 副砲無し ベルト8/3/4 デッキ1 TB 20nt エンジン110% 4インチ1門 副砲無し 魚雷1*2基 装甲MAX 90年の初期設計でこんな艦が作れる。4~5年ごとにアップデート。 こちらが寡兵の時は引き撃ちして、TBは小型艦が寄ってきたときの盾として運用。 BB・CAはこのまま速力+2、エンジン100%以上、主砲+2インチ2*2門、副砲2門、装甲は損害箇所を見て上げていく。 TBは速力+4以上、エンジン200%以上、魚雷マシマシで主力艦のピンチに敵との間に割り込んで魚雷を流す。そのまま離脱出来た艦は幸運。 ・設計のコツ 最新の船体設計も必要だがコストが高い。古い船体は設計リストから消えていくが、船体の設計図が残っていればコピーして、前時代の船体に最新技術を盛り込んだ高コスパ艦を作成できる。ドレッドノート級等、優秀な船体の設計図は消さずに残しておくと良い。 エンジン効率を上げて燃料を減らすと軽量化できる(最大200%)。 その際、大型ファンネル一基ではなく小~中型ファンネルを複数設置するとリスクを分散できる。 自分の砲の適正距離で抜かれないのがメインベルト、アフトベルト、メインデッキ装甲の目安。他は泣く泣く削る羽目になる。艦橋、構造物は装甲MAXにしたい。 パーツの配置時はCtrlを押す。重心の中心に合わせてくれるし微調整もできるようになる。 ・戦闘関連の注意点 占領したい地域に艦隊を派遣すると外交画面で占領を指示できるようになる。占領するためには港湾のサイズに合わせた規模の艦隊が必要。なお、指定範囲内に敵艦隊がいる場合、その艦隊の総トン数分が占領に必要な艦隊規模に上乗せされるため、必要に応じて排除しなければならない。 港に艦隊がいる場合、近隣の敵艦隊に攻撃を加える場合がある。海域に「◇バトル」の文字か見えたらそれだ。クリックして有利だと思えば開戦、不利だと思えば放置できる。自動的に始まった場合は敵の艦隊に発見され仕掛けられている。 敵艦隊が港付近にいると海上封鎖されたものとみなされる。その海域では輸送船が狩られ、GDP成長率が下がりだす。もちろんこちらも仕掛けることができる。得られるVPはわずかだがTB数隻でも行えるため、状況次第では効果的な作戦となりうる。 ・序盤を終えたら 一次大戦あたりまでは上記のような形で乗り切れるが、時代が進めば敵艦の足も速くなる。こちらも艦速をあげるなら何かを削る必要があるし、装甲&火力で殴り合うのもアリだ。 大量のLA、DDに雷撃されるならこちらも護衛艦が必要だし、主力艦に副砲マシマシで撃退するのもアリだ。 国家繁栄のために高コスパ艦で経済成長を支える事も必要だし、やりすぎて殲滅されるのも一興だ。 刺さる人には刺さるがわかりにくい部分も多いと感じたので、これから始める人の導入の助けになれば幸いだ。
I really, really, really wanna love this game. I've put quite a few hours on it the past 3 years or so. But this will be the last time I boot it up. The AI straight up cheats. I've watched and followed so many guides, but every single time I play every shot lands on my ship, while none of mine will. I've done every build imaginable, and it's just not fun. The time limits on some of these missions are also absolute ♥♥♥♥♥♥♥♥. You can almost kill an enemy after 10 tries and it times out right before you kill him because the AI runs away all the time, and you can't catch up to a ♥♥♥♥♥♥♥ CL in a BB unless you actually LAND SHOTS to slow it down. I love anything navy related, when it comes to the graphics and viewing the combat this game is beautiful. But the gameplay is just so aggravating that I just cant bring myself to play the game anymore.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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