
Design warships the way you want them, command fleets, win the naval arms race for your nation!
Modeled estimate, not a reported figure. How we estimate →
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About
Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. We are absolutely excited with what we are making and we hope everyone who is interested about the dreadnought era and naval warfare, will join our ambitious project and support us.
BUILD THE BATTLESHIPS THE WAY YOU WANT
Become the architect of powerful warships, from small torpedo boats to mighty Battleships! Recreate famous ships such as the HMS Dreadnought and countless speculative designs. Pick turret layout, armor scheme, funnel placement, tower variations making each ship look and feel unique. Their hull characteristics, internal upgrade selection and weight distribution not only modifies their speed and maneuverability but also their weapon effectiveness. Every design detail of your warships has a significant effect on the combat capability of your ships.
STRONG AI
Naval combat becomes immersive and feels even more realistic when your opponent is able to react to your actions with a human-like and unexpected behavior. The AI evaluates the optimal engagement distance, using principles of the “Immunity Zone” and comparing its own firepower versus your ships. The AI uses ammunition wisely, holding fire when necessary or switching shell types according to the armor protection of the target. Unless there is a special mission directive, the AI will not act suicidally and will attempt to withdraw, if its fleet becomes heavily damaged or it is much weaker than yours.
NAVAL ACADEMY & CUSTOM BATTLES
The Custom Battle system allows you to experiment and enjoy naval battles utilizing endless combinations of ship designs in technology eras between the years 1890 and 1950 for ten different nations. Additionally, there is the “Naval Academy” which currently includes 63 battle scenarios, where you will have to design a ship or a squadron to fulfill a certain combat tactical task. These numerous missions will allow you to practice and enjoy the many innovative design and combat aspects of the game.
THE CAMPAIGN
You can fully design your fleet, immerse yourself in epic naval battles and make crucial strategic decisions on the map with a single goal to defeat your opponents by annihilating their fleets and strangling their economy. The map includes necessary historical and strategic aspects that can simulate actual facts of the period 1890-1940.
Current Playable Nations
British Empire
French Empire
German Empire
Italian Empire
Austro-Hungarian Empire
United States
Russian Empire
Empire of Japan
Spanish Empire
Chinese Empire
Current Functionality of Campaign
Full Global Map including important regions and colonies.
Campaigns last from 1890 up to 1940+.
Main technology aspects 100% ready.
Refit of old warships with newer technologies.
Full ship movement between ports and everywhere at Sea with ship Task Forces or submarine groups.
Via the Task Force meetings or via a Mission Generator system, battles are created, which you can play in real-time.
Campaign is won when you fully defeat your opponents by controlling their seas and struggling their economy.
Limited Diplomacy options as your role is to command the navy and influence the government for other strategic actions.
Various political and economic events enrich the gameplay such as the discovery of oil resources.
Land conquering happens via major offensives or other battle scenarios that you can support with your fleet.
Ship Options
- Over 509 Hull Variants that use over 2160 different ship parts and thousands of different weapons in various sizes and tech levels.
- Among the many ship models there are 43 extra detailed, which can faithfully recreate the following historical ships:
USS Monitor
CSS Virginia
HMS Inflexible (1876)
USS Maine (~1890)
Brandenburg-class battleship (1890)
HMS Renown battleship (1893)
Kaiser Friedrich III-class battleship (1895)
Massena-class battleship (1895)
Bouvet-class battleship (1896)
Gazelle-class cruiser (1897)
Cressy-class cruiser (1898)
Formidable-class battleship (1898)
Tsesarevich-class battleship (1899)
Borodino-class battleship (1899)
Warrior-class cruiser (1903)
Lord Nelson-class battleship (1905)
HMS Dreadnought (1905)
Invincible-class battlecruiser (1906)
SMS Von der Tann (1907)
South Carolina-class battleship (1908)
Emden-class cruiser (1908)
French battleship Danton (1909)
USS Texas and New York-class Battleships (1911)
Pennsylvania-class battleship (1916)
Fuso-class battleship (1915-1944)
HMS Hood battlecruiser (1920)
Trento-class cruiser (1925-1929)
USS Texas and New York-class Battleships modernized (1925)
Nelson-class battleship (1927)
Deutschland-class cruiser (1929)
Mogami-class cruiser (1931)
Zara-class cruiser (“Pola” 1932)
Richelieu-class battleship (1935)
De Ruyter cruiser (1935)
Yamato-class battleship (1937)
Brooklyn-class cruiser 1938)
Sovetsky Soyuz-class battleship (1938+ plan)
King George-class battleship (1939)
Akizuki-class destroyer (1940)
Bismarck-class battleship (1940)
Littorio-class battleship (1940)
Iowa-class battleship (1940)
Atlanta-class cruiser (1940)
Dido-class cruiser (1940)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Ukrainian, Russian, Simplified Chinese, Greek, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love this game you can be so creative its almost endless fun w
這遊戲給不給推薦我還是猶豫的, 先說一句,更新就停在了2024/12/28宣布為最後的更新。 照理說,開發人員放棄了這款遊戲,轉而開發其他遊戲去了,那還有甚麼懸念? 開發人員的放棄,那就是模組的開始,網路有名的DIP也是我在玩了2個小時之後找到的,沒錯兩個小時, 所以你會知道這遊戲到底多困難跟...難以言喻。 诶,你說我玩個遊戲還要下載東模組下載西掛建,才可以得到體驗嗎? 沒錯,因為開發人員放棄了;愛他人的依然在付出。 看介紹影片想說多好玩,戰役就多簡陋。 說到最後,我還是會給不推薦的。但因為開發人員給我的大砲夢,跟沒有航空母艦的世界,我就愛傳說的460mm。 小小說遊戲,就是一款大砲、魚雷、魚雷、大砲。
so fun and addicting
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it has some performance issues but the game is super fun
Enemy AI difficulty is entirely non-existent. there is no sense of balance or a 'fair fight'. if you have what you might assume is a 'decent' task force, the enemy has an extra dozen or so ships hiding around somewhere. your technologically superior ships mean nothing if the enemy just charges you with 20 obselete hulls and rushes torpedoes at your capital ships. any other class of ship is practically pointless because they get struck to the face with an aluminum baseball bat and are pretty much completely useless. the ONLY function for more lightly armed vessels is to make first contact, and then sink if they don't get retreated. and then you're left out of a screen which make your capital ships vulnerable to ENEMY CL's or DD's or a combination of the two which will guaranteed always manage to get in range. every turn on the campaign map the enemy will simply just build new ships. The AI doesn't have a cooldown on new ship builds or refits either which leaves you in a pretty bad situation since YOU the PLAYER can only build so many, and control so many while the AI has no problem controlling +10 task forces across the entire map. IN SHORT. I wouldn't recommend anyone getting the game. Because the dev has never heard of the term 'balance'.
Shame the game is abandoned but it's still fun so get it when it is on a deep sale
いろいろな船を造れて楽しい
Not a horrible experience, but its ultimately a game that was abandoned long before it was finished and it shows.
its fun boat game. lags anything that isnt qantum, 9.5/10
Gra warta zakupu maksymalnie na promocji za 50%. Optymalizacja to smutny żart, AI nie istnieje, okręty zamiast płynąć w linii kręcą się radośnie w kółeczku. O ile na początku rozgrywki jest jeszcze grywalnie, to im dalej w las tym gorzej.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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