
uFactory is the ultimate in finely-tuned and customizable logistics challenges. Navigate the complexities of manufacturing processes inspired by real industrial methods, but do it your way.
Modeled estimate, not a reported figure. How we estimate →
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uFactory is the ultimate in finely-tuned logistics challenges. Navigate the complexities of manufacturing processes inspired by real industrial methods, while utilizing highly-configurable logistics tools to make the most of your limited space and resources.
Each tool in your arsenal is highly configurable, giving you unprecedented levels of control
An interactive highly-interlinked tablet manual guides you through the materials and processes you need to succeed
Each standalone scenario provides a unique challenge, with optional objectives to turn up the difficulty on additional playthroughs
Ubiquitous status panels and detailed usage graphs allow you to make informed decisions about expanding production
Integrated tutorial levels help you get up to speed before introducing complexity.
Player-customized branding allows you to add your own splash of color to your factories
Comprehensive modding tools allow you to create your own commodities, machines, and levels!
11 Factory Scenarios + a Sandbox
79 Unique Machines to build and customize
12 Different Conveyor Belt types to get things where they need to go
212 Conveyable material, liquid, and gas types to build and with which to build
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
eh its alright haven't played much of it but still ok game
fun logistics game
Interesting game with clean graphics and cool chill music (sometimes a bit repetitive, but totally optional). Processes try to emulate as much as possible real life ones, and that’s a plus (and can get things a lot complex). QoL and new systems being developed in a good pace for a small indie team. If you like construction/assembly line simulations maybe should give it a go. 🍻
Very good. Not your usual game in the sense there is not much of story line. Just a solid production line puzzle game that keeps interest up with increasing complexity as the levels progress. I find myself spending an hour or two expanding or refining a line that is already complete to see how efficient I can make it. You get out of this as much as you put in so to speak. Well worth price to me and my type. I was a production engineer in a past life so maybe thats the draw.
i like the game but the control and UI is awful..... if you place some belt and you found something wrong, just dont try to correct it, it will get worst due to the control... devs, please.......
game is fun, not so easy. Some bugs with needed ingredients in the back to schoool one. do not pay more than 10 for this. a new kind of game is in developpement but i cant understand what they want us to do...
I tried giving this game a chance, but so many things just don't work well. Like others have mentioned, arms are buggy but they are very important, so it just causes unnecessary frustrations.
[h1] マイナスからのスタート(-1.0)・・・ [/h1] Godotエンジンで書き直しているそうです。ベータ版で動作確認できます。Godotでここまで出来るんだ・・・と感動。 他の皆様も言われている通り、ミニマリストコンベアスキー向けゲームですので万人にお勧めできるかと言うと微妙なところですが、個人的には楽しんでます。 そんなわけで応援の意味も含めてお勧めにしておきます。
I liked the start - however it feels like the Devs are idle for over 2 years and the game is like a nice unfinished Demo for $24.99.
Meh. Does not seem to provide anything new, but it does it in a very annoying way. The factory noise is over-powering, no way to disable it. The controls are wonky, no way to change them. No thanks.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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