
uFactory is the ultimate in finely-tuned and customizable logistics challenges. Navigate the complexities of manufacturing processes inspired by real industrial methods, but do it your way.
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uFactory is the ultimate in finely-tuned logistics challenges. Navigate the complexities of manufacturing processes inspired by real industrial methods, while utilizing highly-configurable logistics tools to make the most of your limited space and resources.
Each tool in your arsenal is highly configurable, giving you unprecedented levels of control
An interactive highly-interlinked tablet manual guides you through the materials and processes you need to succeed
Each standalone scenario provides a unique challenge, with optional objectives to turn up the difficulty on additional playthroughs
Ubiquitous status panels and detailed usage graphs allow you to make informed decisions about expanding production
Integrated tutorial levels help you get up to speed before introducing complexity.
Player-customized branding allows you to add your own splash of color to your factories
Comprehensive modding tools allow you to create your own commodities, machines, and levels!
11 Factory Scenarios + a Sandbox
79 Unique Machines to build and customize
12 Different Conveyor Belt types to get things where they need to go
212 Conveyable material, liquid, and gas types to build and with which to build
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ich finde dieses Spiel - oder besser: diese Simulation - klasse! Inspiriert von realen Be- und Verarbeitungsprozessen müssen verschiedene Tools und Greifer und Förderbänder miteinander verbunden und "programmiert" werden, dass am Ausgangspunkt das gewünschte Produkt raus geht. Das fängt einfach an, die Lernkurve steigt danach jedoch steil an. Es gibt eine Art Handbuch, wo abgebildet ist, welche Schritte bis zum Endprodukt zu durchlaufen sind, aber aufgrund der oftmals kleinen Fabrikhalle muss man sich schon sehr stark überlegen, wie man was anordnet. Und am Ende soll es auch noch effizient sein... Kreative Freiheit und kluges Kombinieren sowie logisches Denken sind hier gefragt. Klare Kaufempfehlung für alle Supply-Chain-Liebhaber und Prozessmanager! ;-)
I want to like this game, I really do because it's right up my alley. I play games like Prison Architect, Factorio, Opus Magnum, Factory Town, Little Big Workshop, Production Line and many many other. My frustration stems from the initial layout to obtain the objectives. Its hard to judge output of a machine so I lack the proper information to correctly plan the layout. I also got completely stumped on the pencil factory because its unclear what machinery I need to perform the necessary actions. Maybe if there were a strip down the side indicating the production order and when i satisfied that it would be more helpful than trying to refer to the hand written manual that only generally indicates the step. I know this is early access and I will give this another try after the next update. Update: Gave it another shot. Tried to make the N95 masks. Tried to use the hand drawn manual. Totally stumped how to make nose pads. You show nose pads and I see the rolls of nose clips. Looked at all the machinery attempting to determine how to turn nose clips on a roll to nose pads. Gave up and played something else. This game has potential, but you need to work on a better way to indicate what I need to do in the production process. Figuring things out is fun, but this is frustration. Maybe I'm just an idiot...
uFactory is a very nice factory game where you have to create production processes on a given area size. To complete a level you have to get a certain number of products per hour out of the factory. You have a lot of machines and conveyors, still "early access" but already many available to help you reach your goal. If machines are slow, you need more of them and have to create parallel production lines. But since the factory size is given, you have to plan in a space-saving way. At the beginning there are different tutorials which introduce you to the game. If you like to tinker, have nice 3D-graphics and enjoy production processes, the game is the right choice for you. Furthermore the game is constantly developed and you can meet the developers in the discord to ask questions or make suggestions for improvement. In terms of price/performance the game is absolutely great. There could be things tob e improved but this is early access with a lof of content to explore und to make suggestions for making the game even better. I am waiting what else is coming into the game in the future ....
This is a nice break from factorio (factorio could actually learn a thing or to from the variation of splitters/conveyors) It's visually still in EA, but the game is pretty well laid out. I'm looking forward to playing more
Was a promising little project a few years ago, but slipped into Dev hell. It's finally out, and a stripped back, less performant, clunkier version than the original Unity prototype. I understand that these things happen (FOSS zealotry aside), but I can't really recommend it to anyone, it's really not very good at all.
Good game, more coming.. buy it while its cheap?
Controls are really awkward and the music gets repetitive quickly. The game doesn't give enough predictive feedback / throughput maximums, so it's hard to guess whether a design might meet to quotas established. Too many things are buried in menus / windows and the menus are not obvious to navigate. I was expecting more at this price point. I might try again, but I've tried getting through the first scenario 3 times, and I get bored and frustrated before completing it each time.
Ich finde dieses Spiel verdient den Namen Factory nicht wirklich. Denn man selbst produziert nix. Das einzige was man aus den schwer verständlichen Tutorials ziehen kann, ist man puzzelt welchen Weg die Ware nehmen könnte... Spassfaktor = 0/10 Grafik = 3/10 Sound = 2/10 Hab mich Anfangs gefragt warum es soviel günstiger ist als andere Early Access Spiele, aber man bekommt auch nicht viel geboten, wer es dennoch probieren will kann das tun. Empfehlen würde ich das Spiel in diesem Zustand Keinem.
I liked the start - however it feels like the Devs are idle for over 2 years and the game is like a nice unfinished Demo for $24.99.
it keeps crashing
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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