
Game Club "Waka Waka" [/] - computer club simulator!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Traditional Chinese, Simplified Chinese
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An interesting game that allows you to kill time with passion. The 8-bit atmosphere takes the player into adolescence, when he wanted to spend all his free time in a computer club with friends, to make this club cool in his own way. The economic component makes the game not mindless, it makes you think over a plan. Music maintains the whole atmosphere and adds nostalgic notes.
At first I thought that it was a cute game where you run your own shop where people play games. Although fun at first, I could not ignore the flaws. The worst one is that there is no save feature. There are also bad game breaking features that make some of the buttons (that, you know, the repairs and some of the options for stuff) stop working. It is really a shame that this game had to be this way. Unfortunately the flaws out-way the pros. 3/10
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After seeing the score and the $0.99 price tag I thought it was worth a shot. However, if it can't pass the "many games that are free are better than this" test, I can't give it a positive review. First off, the game has no save feature It is full of graphical bugs It is unclear if any of the items you can purchase actually do anything The game is stuck on the Christmas theme, despite it currently being August The game has very little depth Now if all of that doesn't bother you feel free to check it out. You can get all of the in-game achievements in 90 minutes exactly, as the last one you'll need is the one to play 90 minutes. Have at.
Was a bit of fun for a short while, but seeing how there's no real depth or meaning to anything you're doing, you quickly get the feeling that you could be doing something better with your time. Could have been a great game and I will still recommend it if you're looking for something to fill a boring afternoon, but don't expect the game to entertain you any longer than that one afternoon. It's empty and you're forced to play it all in one sitting, seeing how you can't even save your progress. Nice way to waste an hour or two. But that's about it.
[h1] Разобрался в компьютере и хочешь открыть свое дело и получать от этого не только удовольствие но и прибыль? [/h1] [i]Тогда данная игра для тебя.[/i] [list] [*]Здесь ты сможешь принести людям бурю эмоций, не только положительные, но и отрицательные. [*]Научишься управлять бизнесом [*]Ну и самое [b]главное[/b] - поймёшь, что управление это не твое! (Шутка) ;) [/list] Инди игра, хоть и простенькая, но на пару вечеров уделить можно
A simple simulation game where you run your own gaming lounge. It's very basic, where the goal is basically to just keep upgrading your facility with better consoles and furniture. Occasionally, a system will break, and you fix it by using the wrench icon. That's basically all that's in the game, and it's ok. The simplicity wasn't a bad thing at all.I ran into a few issues with the game. First of all, it literally doesn't work unless it's in fullscreen, otherwise it cuts the buttons off. Secondly, the controls weren't the best. This is not a good thing for a mouse-based game. It felt like you had to have pixel-perfect accuracy on the problems to fix them.I recommend this game because it's a decent sim game for a low price, but I hope that further development and bug fixing will happen to make this game even better.
Game club "Waka-Waka" is a Russian 2D retro pixel idler/incrementer game. Like all of these games (and there's at least a hundred on Steam), there's little in the way of meaningful gameplay as you don't make meaningful decisions. It's a pre-programmed progression grind where you earn currency to spend currency to make the rate at which you earn currency increase... of course the things you buy are also exponentially more expensive. This works out to be as exciting as watching paint dry, there's no real gameplay. You might as well write a program that does i=i+1; print i; and watch the numbers go up all day long. Would that be fun? Nope. Neither is this. On the upside this has a somewhat nostalgic gamer/internet cafe theme, but overall it's not all that exciting swapping out different computers just so you can buy more expensive ones. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic low quality art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the mediocre 2D visuals. These technical defects push this game below acceptable standards for any modern PC game. While the technical defects are a problem, "Game club "Waka-Waka"" has a laughable, eye watering price of $10 USD, making this a definite cash grab. With $10 you could easily get any number of older AAA games, let alone the sheer number of free games available on Steam. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer (Russian, what a surprise) breaches Valve guidelines to admit this is one of a slew of valueless trash games. Yes, there's a lot of games that follow the same crap gameplay pattern that has no real value for gamers, incrementers like this one, endless runners, match-3 games and so on. Why the Russian developer chose to breach Vavle guidelines to point out this obvious fact is unknown, but it does tell us the developer is aware of their harmful actions by dumping this garbage on Steam, yet they chose to do it anyway. Why is this good for gamers??? The developer admits their games are sub-par... another reason not to pay money for their crapware, but I already pointed that out. The developer then arrogantly and insultingly [b]tries to use their breach of Valve guidelines to advertise more asset flip tier Russian crapware!!![/b]. You can't make this stuff up. Nothing from the Russian "developers" pointless breach of Valve's rules for developers changes the objective facts of my review. I cannot recommend this "game" to gamers.
Очередная неплохая игра от разработчика, сама графика мне почему то зашла, есть свой изыск)
I played this game with the song Toca Toca and got double the pleasure.
Игра превзошла мои ожидания , но не обошлось и без неприятных минусов, которые я надеюсь со временем пофиксят. Итак плюсы 22 различных игровых устройства .Музыкально сопровождение включает в себя 28 различных 8-битных мелодий. Поломки техники Ачивки и достижения. Теперь из минусов нет сохранений .Опять-же надеюсь все это со временем пофиксят, и разработчик не забьёт на игру , и она будет развиваться.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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