
Design stunning hospitals, cure peculiar illnesses and manage troublesome staff as you spread your budding healthcare organisation across Two Point County.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 35Kreviews | 92% | — | $29M |
| $29.99 | 3.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Faithful to the ol' Theme Hospital, which I can still hear now if I close my eyes and remember simpler times. Two Point Hospital manages to retain that vibe, through its art style and progression, whilst also somehow making it feel quite fresh and modern. Hours lost to this, with plenty more to go!
I tire of DLC heavy games. These guys have a habit of releasing a skeleton of a good game, then spending the next several years spamming out DLC to the extent I'll not reinstall the base game because I'm apparently missing *checks the dlc list* 11 items so therefore I can't enjoy the full game without forking out another 20+ quid. These are average games at best, aped off rollercoaster tycoon, theme hospital and the likes. They draw you in with nostalgia, and a low entry price for the base game, then whack 10+ dlcs out that honestly should just have been free updates to keep the community engaged. In summary, decent game, but you'll be FOMO'd at all points, as is the case for all of the games from this dev. They will never release a game and announce "this is my vision, I cannot build upon perfection!" but instead will hit nostalgia points, get you in on the base game, then hit you with 10 dlcs. Maybe mobile games are more their speed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish, Russian, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean*languages with full audio support
| $29.99 |
| 162ratings |
| 86% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 939 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Who the HELL puts ADs in the game?! It would be a cool game if it wasn't bombarded with ADs especially when I paid for it!!!
You may need to stick with this one; it could grow on you. At first, it seemed repetitive. Build a reception desk, build a GP Office, build a General Diagnosis, build a Pharmacy, etc. etc., over and over again. But here are a few tips to deal with that: 1) Use room templates; 2) Copy rooms when multiples are needed in the current hospital; 3) Treat all hospitals as ongoing projects; it is necessary only to finish the first level of each to advance to the next so further advances may be attained to unlock items that will enhance gameplay; and 4) Don't look to complete the campaign in one sitting; play a few hospitals, then put the game aside for a while and come back to it later. And a final tip: Do not delete any career saves! One ultimate goal is to have the entire map open to you so that you can come back and work on or even restart certain hospitals without having to do them all again. I was looking to put this game aside at first but somewhere along the line, I began to like it. Yes, some aspects are repetitious, but you really are not building the same hospital each time. Every one has unique challenges and ways to deal with them. Plus, all the hospitals together are a career project and each hospital is a building block in that career. Now, Two Point Hospital is a favorite of mine. I hope you enjoy it as much as I do.
Brings back the nostalgia from theme hospital, a game i adored back when i was younger. I love the sillyness in it even at 36 years old. Definately give it a go if you enjoyed theme hospital back in the day.
This game is a fun hospital tycoon and business management sim. It's cute, cozy, funny, and kind of addicting once you start playing it and get the gist of it. I would recommend playing it on a lazy day when you want something cozy, but also something with a little humor because patients die for no apparent reason at all. It's not worth full price in my opinion, but it's worth it if you catch it on sale.
Fun game, like Theme Hospital when I was a kid, back in the 90s/00's
Game Review: Two Point Hospital ⭐ 7/10 Okay… respect where respect is due — Two Point Hospital is a very well-made game. Smart, funny, polished, and ridiculously clever. But wow. By the time you get close to the end? It stops feeling like hospital management and starts feeling like you’re personally responsible for the entire healthcare system. I genuinely enjoy playing it. The humor lands, the mechanics are solid, and there’s something super satisfying about building your hospital from the ground up. Watching things finally run smoothly after absolute disaster is peak dopamine. But as the game goes on, the difficulty curve ramps up hard. We’re talking constant emergencies, impossible objectives, and locations that demand perfection with zero room to breathe. We’re only four hospitals away from the end, and honestly? I had to admit defeat. Not because the game is bad — far from it — but because it becomes exhausting. The kind of exhausting where your brain is fully cooked, your hands are tired, and you’re staring at the screen like, “I am doing my best and it is still not enough.” That said, it’s exhausting in a good way. You can tell the game is carefully designed to challenge you, and for players who love pushing systems to their limit, this is probably heaven. For me? It reached the point where fun started fighting stress… and stress was winning. Still, Two Point Hospital absolutely deserves its praise. I’m already excited to try Two Point Campus and Two Point Museum — just… maybe after my brain recovers. Overall: 7/10 — incredibly well made, genuinely fun, but brutally demanding toward the end. Now if you’ll excuse me, I need to lie down. Preferably not in one of my own hospitals😵💫
Maybe I'm just spoiled because I played TPM before this, but god this game is soooo repetitive, which really is a shame! Even with moving to new locations to mix things up, I find myself just leaving the game running while I do something else because it takes so long with no input to get a 3 star hospital. Everything else has held up pretty good considering this game is getting up there in age. Love the dry humor too, but I just can't get past how bored I am playing this game. Get Two Point Museum instead, it's miles better! <3
还可以,玩过其他的医院经营,比较类似,久了容易疲惫,还要求强制五星,基本一个关卡只能开一个新科室,并且装饰品什么的都很少,前期基本都需要解锁,解锁之后也没多少,总之有点累人,也属于关上不想打开,打开不想关上的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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