
Dive into the exhilarating role of a headmaster entrusted to revive your alma mater! Beyond just bricks and mortar, train teachers, recruit students. Sculpt your school into a unique educational haven! Let's School!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Japanese, Traditional Chinese, Korean, French, Russian, Thai
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not worth the full price, it's unfinished and the devs pretty much confirmed they're not going to update it anymore. It's playable but gets repetitive soon. Buy it when it's discounted and you'll have fun. I'd say it's a hesitant yes and if there was a neutral option, I'd choose that
DEAD GAME! 一个很有潜力的游戏,然而这游戏已经两年没更新了
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
An addicting simulator game. It can take some time to learn the right way to do things, but once you get rolling in it it's very satisfying to see your school grow. My advice: let your first attempt or two of it be test runs, be okay with possibly failing, and learn lessons from the experience. I'm currently running a huge school with three campuses, like 12 courses, nearly 500 students. I've run all but one other school in the region out of business by being too good at running a school, and that school shall soon fall as well.
期末周别打开
Let's School has you in the role of a former student turned Headmaster, building and maintaining a school inheritated from your old Headmaster. The typical gameplay loop is to manage your students and faculty to satisfy their needs, and get the kids to a knowledge level where they can pursue higher learning. The game borrows a lot of cues from the Civilization games in a fascinating way: the other schools you interact with behave like competing civs, and the student body is collected from a series of communities that behave similar to city-states; you curry favor with these communities to raise their approval of your school, which in turn gets you more control over your competing schools' applicants. There are also four victory conditions that are similar to Civ's win conditions, that depend on how your playstyle leans. Recruit a lot of student, build a big school, have the state's best clubs, or just get your students into the highest ranked schools, it all depends on you. That said, the game is primarily a management sim and so reaching these conditions is pretty straightforward if you work hard. I had a really good time with this one!
不错的模拟经营游戏,管理制度是一大亮点,虽然后期会比较乏味(通病),但结合key的价格来看,性价比极高。
上瘾,电子毒pin👍
As an Afficionado for this kind of game, i can say Let's School is worthy of buying, BUT only in special offers, since the devs are not working on it anymore. I had loads of fun in my first playthrough and the following ones, but with almost 100 hours on it, i can pin point now what is really annoying. First, you can`t lock a classroom for a specific grade. I personally like to make a 3 floors building with each floor for their respective grade, but here is automatically impossible, since every class graduates the room graduates with them. It was asked in forums to change how this works but it wasn`t applied since devs abandoned the game. The education path is not really well thought, since high profiency teachers can easily make the requirement for specific rooms useless. You need to build an arts room so your students can learn more? Not really, since late game you hire the highest teaching proficiency teacher and that's it. Also, management buffs adds really well in making your teachers more efficient, so what's the point? Buildings makes no sense as well. Why would you pay to unlock certain buildings if endgame ones are earthquake resistant and fire-proof? Really a shame, since there are cool buildings that i'd like to use, but why would i if an earthquake damage in late game makes repair expensive? It's really annoying how time control works in this game. You can fast foward and slow time to your according, but each time the day ends or an earthquake, fire or whatever happens, times go normal again. It might not sound like a problem really, but when your school is in perfect state and you just want to advance time for money/club strenght while you do something else in your PC. Dispatch system it's cool, but bare-bones. School diplomacy is cool too, but bare-bones as well. Lots of cool stuff that could've been expanded for sure. Much of the things wrote here are critics that i'd like to knew before dumping almost 100 hours here. Do buy it, but with a HUGE discount
好玩,喜欢装修
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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