
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 14 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Two Point Museum Includes:
Design, manage and develop incredible museums
5 unique main museum locations to Two Point County:
- Prehistory - Memento Mile
- Aquarium - Passwater Cove
- Supernatural - Wailon Lodge
- Science - Bungle Wasteland
- Space - Pebberley Heights
3 Pop up museums with set tasks and challenges
Sandbox mode to build your very own MEGA MUSEUMS!
6 main exhibit types and 30+ sub categories of exhibits
You’ll adventure through 5 different expedition maps with 100+ unique points of interest
200+ unique exhibits to uncover and fill your sticker book
350+ decorative items to make your museum uniquely you
18 guest types to meet and cater for …. including those meddling kids
Unlock and manage all the museums in Two Point County!
As fledgling curators, you have the task of designing and refining your very own museums to create the ultimate guest experience. Coordinate Experts on far-flung expeditions to discover new Exhibits, generating Buzz to entice droves of knowledge-hungry guests who will expect top info-tainment if they’re to leave impressed. This is all while you keep your Exhibits safe, rooms clean, staff happy… and children off the dinosaur bones.

As Curator, the design and management of your expanding museum is in your hands! Send your team of partially trained Experts on Expeditions in search of rare and mostly well-preserved artefacts. When (and hopefully not if) your Experts return from their adventure, proudly display their fantastic finds in your museum.
You’ll unlock new locations as you decide where the next adventure takes you.
Your work doesn’t end there; Exhibit maintenance is crucial. While some Experts are gallivanting across Two Point County and beyond, you’re in charge of managing staff back home to ensure Exhibits and the museum stay in tip-top condition. If taking care of the carnivorous Chomper isn’t enough, there are also meddling thieves to watch out for. Thieves, and more frequently, children, are known for touching and grubbing up the displays, so make sure enough security is guarding your prized collection!

Get creative to design your museum layout your way! You have decorative freedom, so design thematic areas to guide your guests’ visit. Splash paint and lay carpet as you lovingly arrange each prehistoric fern, potentially melting iceman, and dinosaur remains wherever you see fit.
Once you’ve created the perfect atmosphere, arrange guided tours with custom routes led by a charismatic Expert. Tours are a fantastic way to enrich your guests' experience. To keep guests enthused, showcase Exhibits with the highest Buzz - those that are top quality, provide ample info and beautiful decorations are likely to attract the most donations!

Guests know best! The different types of guests who will frequent your museum may have different interests, but they do have some things in common… they expect the place to be kept clean, have plenty of refreshments, ample toilets, and a gift shop filled with goodies. And, of course, they need to be dazzled with knowledge of your Exhibits, which are kept well-maintained…
Two Point County will bring a variety of guests to your museum, and they all hope to discover their new favourite Exhibit… From dino fanatics and botany buffs to haunted horror seekers, you’ll need to cater to their personal preferences to meet their needs. By exceeding their expectations, you can keep them engaged, leading to longer visits, increased donations, and glowing reviews!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.4Kreviews | 95% | — | $10.4M |
| $39.99 | 1.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I honestly didn’t expect Two Point Museum to be this enjoyable, especially coming from someone who spends a lot of time with history and archaeology, what I like most is the way the game makes collecting and interpreting the past part of the actual gameplay. You send expeditions into the field, recover fossils, artefacts and specimens, bring them back to the museum and then decide how they should be displayed and explained to visitors, that immediately reminded me of the kind of questions that come up when studying Alaska archaeological record, an artefact is never simply an old object. Its archaeological context, provenance and relationship with the surrounding environment can completely change what it tells us about the people who produced or used it, I also enjoyed the prehistoric and natural history side of the game, Alaska has such an extraordinary record of Pleistocene environments, ancient fauna and human occupation that I naturally found myself making comparisons while playing, discovering prehistoric remains in the game and then building an exhibition around them is probably one of the parts I enjoyed the most, the cultural collections are interesting for the same reason, Alaska history is inseparable from the long presence of Indigenous peoples, their technologies, trade networks and adaptation to very different northern environments, two Point Museum obviously simplifies these subjects considerably, but I appreciated that the game at least encourages the player to think about objects as part of a larger historical context rather than as simple decorations, the expedition mechanics are particularly satisfying, there is something genuinely fun about sending a team into an unknown location, waiting for the discoveries to come back and then figuring out where they belong in the museum. It captures, in a simplified and much more comedic way, some of the excitement associated with fieldwork and discovery, the rest of the gameplay is just as enjoyable, hiring and managing staff, researching new technologies, improving exhibitions, keeping visitors happy, expanding the museum and dealing with the increasingly ridiculous problems that come with running it, and then there is the Two Point humour, which keeps everything from becoming too serious, one minute you’re carefully arranging a historical exhibition and the next you’re dealing with some completely absurd museum disaster, obviously, this isn’t an archaeological simulation, and anyone expecting professional standards of excavation, conservation or interpretation will find plenty of simplifications, but I don’t think that’s what the game is trying to be, for me, the appeal is that it makes museums feel active, you explore, collect, research, interpret and then decide how the material remains of the past are presented to the public, as someone particularly interested in Alaska history, from its deep prehistoric record to the archaeology of its northern and coastal communities, I found a lot to appreciate here, a very fun management game, and probably one of the best choices if you like museums, history, archaeology, fossils and collecting ^^
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.4M | 35.2K | 97% | $19.99 | |
| $10.4M | 14.6K | 92% | $19.99 | |
| $10.4M | 33.4K | 77% | $9.99 | |
| $10.4M | 18.4K | 81% | $24.99 | |
| $10.5M | 13.8K | 77% | $29.99 | |
| $10.4M | 16.2K | 90% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.5M | 8.2K | 88% | $29.99 | |
| $3.8M | 7.5K | 93% | $19.99 | |
| $541.5K | 933 | 79% | $19.99 | |
| $0 | 0 | — | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #56, worst CA #98 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese, Turkish, Polish +3 more
| $29.99 |
| 319ratings |
| 88% |
| — |
| not modelled |
| $20.09−33% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ah yes, Night at the Museum Tycoon: the game. Whoo another Two Point "dontcarewhatitiswilljustbuyit "! =) My wife’s boyfriend says the devs missed an opportunity for not including a Robin Williams Easter egg in which the Theodore Roosevelt Statue shows up for some fun shenanigans. Only a matter of time before we get Two Point Zoo! Although I guess a museum is already like a zoo just for dead things… Imma be honest, l've run a hospital for years and I think I do okay. People die from time to time, I have had a bad review or 9, my Doctors are overworked and underpaid, my hospital is clean but not next to godliness Ivl cleanliness, sometimes we have ghost or mice, and frankly our research department is one guy and a giant machine, yeah he literally just graduated two doors down from “in 14 hours on how to run it” but still. So with those facts, I was fully ready for going to work at a Museum because the animals are dead, the cavemen thought they were dead, and the paintings don't have a heartbeat so really I'm already way better at this job then the hospital! This will either be a well-maintained Museum or a nightmare for the people of Two Point Country. Strap on fellows, it's going to be quite the journey!! Still, Jasmin Odyssey better visit my museum and tell me my exhibits smell nice! All my life I wanted to be an archaeologist or work at a museum so when I saw they were making this I was delighted! After the massive disappointment that was Civ VII I had to shell out just to cleanse my heart, and Two Point Studios did not let me down. Really can't believe the price on this game for the amount of content and charm the game contains. It's very obvious how much work the team put into developing the game and it's instantly one of my favorites Sim games and definitely their best game so far. It's such a relief to finally get a game that delivers! I was starting to lose hope after a string of lackluster releases, but this one is truly exceptional. This is a testament to what's possible when developers take their time. It's a fantastic experience, and I was thrilled to have something so substantial to enjoy. Sometimes simple games like these are exactly what this gaming generation needs. Reminds me back when EA used to make great sim and management games... how the times have changed. I love that it's not too serious. Like all aspects of the game. Games like Planet Zoo or InZoi are so intense with the detailed graphics that it takes me out of the gameplay. The cartoon graphics in Two Point are perfect because it's pleasing to the eye and not super complicated. The game doesn't hesitate to make fun of itself and humor with the types of exhibits. I've played thousands of hours of the Two Point series mostly because it has a sense of humor. Every name, each little animation, the voiced commentary, all have a kind of tongue-in-cheek humor, lots of puns, some dry wit and sarcasm. The series has a wonderful tradition of doing the silliest takes on everyday things. Like a clown fish that has a clown nose, but is otherwise a normal clown fish. Or a security guard who subdues thieves with his trusty pepper grinder. The little details and surprises are endless and hilarious and by far my favorite thing about them. I love watching guests climb onto the fossils and give the exhibits a lick. Sure, the aesthetic is a joy, the variety of tasks is endlessly engaging, and the level of challenge is pitched just right, the customization of various elements is delightful, but it is the cheesy humor that makes it the best of its kind. Two Point Museum feels most like Roller Coaster Tycoon 2 or Theme Park World (Sim Theme Park) to me. You're building a themed tourist destination, there's tons of unique decorations for different themes available, and the business side of the game is much tighter this time around. While there's little risk of going bankrupt, staff will put a strain on your resources, and getting additional workplaces is always a trade off, because staff rooms are now very expensive. One major improvement over Hospital and Campus is the decreased reliance on large rooms, and the fact that temperature comfort no longer has to be managed for guests, only attractions. My favorite improved feature is that the cafeteria is now a proper room available from release, instead of a janky afterthought which feels punishing to use. The gameplay loop for museum is exactly what the series needed and I now can’t imagine going back to the older titles in the series. It feels a little like Animal Crossing and Two Point had a baby, because I felt like tearing down and rebuilding my island every time I would come in and expand/gut my museums. I like the way the game forces you into the mentality of “do the first star objective then go somewhere else” really helps. I no longer feel like I’m just ticking off objectives to pass the star grade, I’m actively returning to old museums and improving layouts/exhibits and rooms with new items, all with the combined goal to improve the museum. Of course the game is telling me to complete and objective but I’m just living my best life adding new exhibits and displaying them in a creative way which has been an extremely fun gameplay loop. I loved the creativity of museum. I bulldoze and redecorate the whole thing every few stars, everytime getting more elaborate and decoration dense. My first museums compared to my most recent ones are crazy. It's not high stakes difficult (unlike hospital!). I've never gone bankrupt, never really struggled to achieve an objective, and I actually love that. It's just fun. Most of the fun comes from just decorating in this game though. Like I got the idea to have a shark tank behind my receptionists for my aquarium. And a cafeteria surrounding an aquarium so you could eat while sea turtles swam around you. And you could like.. I dunno, melt a cave man and have him rampage. Or let one of your poltergeists get angry and run around scaring people. After passing the first level and then going back I spent about 2hrs with the game on pause just rearranging everything and it feels extremely satisfying seeing the flow of it all. The expeditions are also very charming, I like that you can get different levels of exhibits, I also like that some improvements and unlocks are locked behind what feels like natural progression as a museum curator. There is pretty much ultimate creative freedom in Museum. You can rebuild all of the buildings, decorate everything how you'd like, put your employees in different outfits, and rearrange to your heart's content. They have an integrated mod management through Steam workshop too, so downloading is a literal click of a button away. For me personally this feels like the absolute evolution of the Two Point formula and I can’t wait to see what more DLC’s will add. In conclusion, the models are beautiful, the animations are incredible, and the humor is hilarious. The game strikes a perfect balance between cozy and challenging, but the most engaging part is the gameplay loop. The blend of decoration, investigation, and expeditions just clicks for you. It is also worth mentioning the various museum themes, each with its own game mechanics, and the quality of the DLCs. There is a lot of content. Furthermore, the developers truly care for the community, providing consistent updates and actively listening to our suggestions. While there are still some minor UI and gameplay issues to iron out, the company’s commitment is reassuring. If you like being creative then Museum is the TwoPoint game for you. Personally, this is what I needed to keep my sanity in the current crazy world out there, and I'm thankful Two Point does what they do with their series. 9/10
The spirit of Bullfrog lives in Two Point County. It's probably haunting Wailon Lodge by now, but it's out there. Gags aside, Two Point Museum is a refinement of the management sim genre that goes very wide and respectably deep. The sheer number of options you have for exhibits and decorations is astounding, and the art style and humor is spot on. Each group of exhibits (Prehistory, Space, Aquarium, Science, etc) all have their own feel and rules for how to set up and maintain, to the point where they feel like another game, if not a whole DLC. As of this writing, Two Point Studios have released three DLC expansions, which yes, are a full slew of museum exhibits. Most brilliant part: each DLC has the first chapter in the base game. Yes: the devs added a demo for each expansion for free. Hell, the Digiverse is also free, offering even further expansion with cross promotion from Dredge and Vampire Survivors. In short: this game literally has something for everyone. It's a labor of love from developers who truly care for their players, and is simply a delight to play.
200+ Hours, 100% completed. This game rocks my socks, and I hold the entire series close to my heart. If you are someone who enjoys silly games and *somewhat* controlled chaos, look no further.
This game would be a lot better if they took out the spyware. There’s no multiplayer element so why they crammed in Denuvo is beyond me.
You play Two Point Museum for the game. I play Two Point Museum to take artifacts from foreign lands and refuse to give them back. We're not the same. You see a historical relic. I see a permanent exhibition that the original country is never seeing again, while I make millions selling its plastic replicas in my gift shop.
I have been playing this with my 5-year old daughter. She picks the wallpaper, floortiles and decorations etc. It has been a very wholesome experience so far and I am sure we will have many more of such hours to come.
The game loop was too simplified for me. Constantly having to send out an expedition, put what you find on display then rinse and repeat. Obviously there is some display design work to do in between but it isn't enough to keep me engaged. The biggest negative I found in the time I played was the fact there is no way to schedule employee break periods. All my assistants going on break at the same time was really the deal breaker for me.
Two Point Museum is a smartly-designed, witty title with massive scope and continually fun gameplay. 40 hours in, I've not exhausted all the content, and it still hasn't overstayed its welcome. This is one of the better tycoon-style games I've played! You are tasked with maintaining a variety of museums across a variety of genres. The core loop is this: Get experts, send them out to acquire exhibits, place them in your museum, add all the other things a museum needs around it, profit. Each different museum type provides a different twist on this formula, and yes, you can mix-and-match these, often to great success. It's very rewarding to make cohesive exhibit rooms and entice the optimal number of guests to them. It's all very light-hearted and witty enough to make me chuckle more than a few times; don't go into this expecting a realistic museum experience. And it's better for that! The developers put fun gameplay first, and it works out very well. While this means that some obvious genres of museum feel missing (no history museum??), it also means you're never bogged down with any trifling matters, simply allowing you to have a fun time balancing profits with expenses. However, there's some problems with it. The biggest issue I've had with this game is that you never know if your museum is profitable! Each in-game month, you're given a net profit breakdown. However, each month your net profit looks wildly different from the last. Some months you're randomly in the red while others you're making 5 digits. It makes it near impossible to tell how well you're actually doing, which in some missions can be supremely frustrating. The game also has more than its fair share of bugs, even after so many fixing patches; I've never had one that destroyed my museum or permamently hindered my progress, but you have to ignore them to see the good game underneath. Overall, I can absolutely recommend this title! It gets a lot right about the genre that many games fail to understand. The game mechanics are just so smart, and if you hop in, I assure you you'll have a pleasant 10, 20, 40, 60... However many you want, hours. Really, it has a MASSIVE amount of content. Give it a try, curator!
I'm not usually good at management sims, so I thought this game would stress me out. Instead, I found myself really enjoying the gameplay loop of sending expeditions to discover new exhibits for my museums. Customizing and decorating each museum ended up taking most of my playtime, and I loved every minute of it. I also wasn't expecting there to be so many different museum locations and themes, which gave me even more reasons to keep playing. (guess you can tell by my experience, this is my first "Two Point" game) This is definitely a game I'll keep coming back to in my downtime.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.