
Explore 17th century Canadian wilderness through the eyes of Jeanne, a French woman who crossed the Atlantic to start anew and Maikan, an Innu hunter trying to discover what’s disturbing the forest. Your choices will shape the traits of the protagonists in this narrative single-player experience.
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About







Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
J'ai adoré ce jeu. Ce n'est pas un jeu d'action, mais les choix de dialogue que vous faites ont des influences sur le scénario, parfois mineurs, parfois moins. Les choix esthétiques sont vraiment beau et l'histoire est à la fois simple et prenante. Je pense que c'est la première fois qu'un jeu me colle devant un vrai choix impossible où il m'est difficile de prendre une décision tout en sachant que je dois le faire.
Really great game, loving it so far!!
C'est beau visuellement, c'est beau et fort narrativement. J'ai vraiment apprécié et ça ne dure que 4h !
nice game
I finished the first episode and found it extremely linear and controlled. The only agency you have is to make some choices. No story in the world can make up for such gameplay.
10/10 "Adapting doesn't have to mean sacrificing the things that define us." "You wouldn't be ready to face the future the way you are now."
Поставил "рекомендую" за наличие определенного социального смысла в игре Сам геймплей скучноват, особого экшена тут не будет (за исключением концовки). Но игра совсем не долгая и очень хорошая (в смысле добрая)
Pour ceux qui veulent en apprendre plus sur les relations entre les premieres nations et les francais, je le recommande vivement
Le jeu est très plaisant à jouer. J'aime beaucoup l'histoire raconter. La seul chose négative à dire est qu'il aurait été intéressant que les personnages parlent vraiment dans leur langue et qu'on se débrouille avec les sous-titres.
[h2] Two Falls- I Came For The History and Left Emotionally Compromised [/h2] [b] TL;DR: [/b] A beautiful, emotional walking sim that hits you right in the heart. Linear and slow-paced, but the story shines. Still not okay, for reasons you'll understand. This game is not for everyone. It's very much a walking sim, and a very linear one at that. You don't get much freedom to explore or stray off the set path. But I love story-driven and interactive fiction games, as as long as the narrative is strong, I'm in. And here, it absolutely was. You follow the intertwined stories of Jeanne, a French settler and Maikan, a young Innu man. Their perspectives are handled with care, and I was completely immersed from beginning to end. The world feels thoughtful and alive, steeped in history, culture and emotion. There were moments that genuinely hit me hard. Like, silent, stare into space, no words hard. The art is stunning, the music is beautifully atmospheric, and the full voice acting really brings each character to life. I wasn’t just watching the story unfold, I felt like I was part of it. There are choices to make throughout the game, and they absolutely do affect the story in meaningful ways. The game might be linear in structure, but your decisions shape character relationships and key moments in the narrative. [spoiler] I'm still not over what happens to the dog. It was brutal, unexpected, and I will be emotionally holding that grudge for a very long time. [/spoiler] If you’re looking for something fast-paced or packed with gameplay mechanics, this probably isn’t for you. But if you want a heartfelt, powerful narrative experience wrapped in stunning visuals and meaningful choices, Two Falls is absolutely worth your time. And if you're curious how my journey played out, you can watch my playthrough [url=https://youtu.be/CfXHUug5tnw] here [/url]. Just... prepare yourself.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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