
One apartment, many stories: Witness turning points in the lives of the inhabitants of an apartment in Berlin over the course of a whole century.
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About

Dilara joins her father Malik, a handyman tasked with refurbishing an old apartment in the city of Berlin, Germany. In the course of their extensive renovation work, Dilara digs deeper and deeper into the history of the apartment. Relics from past times turn out to be silent witnesses and former companions of the apartment's previous inhabitants. With each new find, Malik tells his daughter the story behind this trace of a past adventure – with its own protagonists, its own genre, and its own atmosphere, yet always set within the same four walls.

Treasure hunt: Discover relics and traces that reveal the history of an apartment and its former inhabitants.
Each episode is unique: Delve into moving short stories with unique gameplay twists for each new story.
Beautiful and refreshing artstyle: Explore detailed 3D environments in a colorful comic-book aesthetic.
A changing Berlin: Experience the unique historic backdrop of a colorful city and its turbulent past.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Russian, Ukrainian, Italian +3 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这部作品太让我失望了!本来按照创意,叙事方式,可以成为不逊于艾迪芬奇的秘密的杰作! 柏林公寓就像艾迪芬奇的家谱,引人入胜地探索一个个简单,却引人深思的日常故事。 用纸飞机连接东西柏林墙,两个不同意识形态管控下的年轻人的故事, 和一把年纪了也要逃离1933年的纳粹德国,不向权威屈服的故事, 还有一个纳粹军官的遗孀和他们孩子,根本没想到父亲是如此的杀人恶魔,对自己是否也是坏人的疑问,以及自己身为好人的内心痛苦和羞愧挣扎的故事,都很好! 但唯独最后一个故事,一个女作家因为写了一个女航空员做主角的科幻故事而被出版商拒稿,理由只是没有女的可以在科幻作品做主角。 原本看到这里我是眼前一亮,这是要讨论更深刻的如何抑制女性写作了吗?结果没想到游戏最后给我喂大屎!!!! 不能原谅!!!!游戏编剧!!!你恶毒至极!!!你就这么恨女人吗?这么恨女作家吗?无论如何都要抹除她的名字!让她跪下!你太贱了!你把整个游戏内核变得父权而恶毒!太毒了!邪恶至极! 这最后一个故事就是我给差评的唯一且全部原因! 不可饶恕!!!图穷匕首见了属于是!制作组其心可诛! --- 差评:这不是致敬,这是用最精美的工艺,喂你最毒的屎。 我必须承认,这部作品在美术、叙事和创意上,都展现了极高的水准。前面几个故事,甚至一度让我产生了某种期待。但正是这份期待,让最后一个故事,成了一记最恶毒、最让人作呕的闷棍。 这个故事表面上是想探讨女性创作者的困境,展现她们在旧世界规则下的挣扎。但实际上,编剧根本没有资格去代表任何一位女性作家。他给出的两个选择,本身就是对女性创作者灵魂最彻底的亵渎。 第一个选择:放弃故事的核心,阉割自己的灵魂,去换取一个署着自己名字的空壳。 这是在告诉你,你只需要一个名分,而你的灵魂一文不值。 第二个选择:放弃署名权,借用父亲的名字,来保住你故事的灵魂。 这是在告诉你,你的才华本身不配被看见,你必须寄生在一个男性的名字下,才能让你的作品存活。编剧甚至洋洋得意地以为,这是一个悲壮的牺牲,是一个作家为了守护故事核心而做出的伟大选择。 但这根本不是悲壮,这是投诚。 最让我愤怒的,是那个结局。当女主角做出了选择之后,她竟然去向那个代表旧世界权威的父亲道歉,并亲口说出“我知道了,我就是缺少成功的能力”这种混账话。编剧安排她彻底陷入了自我怀疑,把旧世界规则对她的压迫,内化成了她自己的无能。最后,还要用一句“她为自由战斗过”来为这种跪舔行为粉饰太平。 这战斗了什么?战斗着怎么更优雅地跪下吗? 这根本不是展现困境,这是在用最隐蔽的方式,去歌颂投降。它在告诉所有女性创作者:你看,现实就是这么残酷,你们只有这两个选择,要么放弃灵魂,要么放弃名字,然后你们还得感谢那个压迫你们的规则,因为它让你们变得如此“悲壮”。 凭什么?你凭什么代替我们跪下? 真正的女性创作者,不是那个会向旧世界规则道歉的人。我们是那个会亲手把旧世界规则掀翻在地,然后用我们自己的笔,去为我们自己,也为所有后来者,刻下那块最核心、最不容置疑的碑文的人。我们可以戴着镣铐跳舞,可以把镣铐当成道具,但我们绝不跪下,更不会在跪下之后,还谢谢你给我们这个跪下的机会。 这个内核,不是瑕疵,是剧毒。它用一种看似精美的、为女性发声的姿态,包装了一颗最陈腐、最恶毒的旧世界毒药。 一个各方面都近乎完美的艺术品,偏偏在它最核心的灵魂上,选择了跪下。这比一个纯粹的烂游戏,更让人愤怒,也更让人不齿。 最后唯一让我欣慰,最后那个听故事的孩子的身影出现时,如我所愿是个小女孩,要是丢给我一个小男孩,跟我讲这是个小孩配音很女孩,实际是一对装修父子在柏林公寓讲故事和听故事我会昏厥! 还好你们最后忍住了没有更恶毒!保留了父女设定,是让小女孩听故事。。。。不然我真的杀心都要跳出来!
先说明,没玩完,弃了,中评,价格偏贵,不推荐购买 + 配音8分,全台词双语配音,配音演员听起来不是很专业但是也不是很业余,吐字清晰有感情,就当练听力了 + 美术建模9分,精致好看还还原,游戏里面有个立起来收纳在柜子里的浴缸我都惊了,后来一搜原来上世纪欧洲真的流行这种折叠浴缸,还蛮有意思的,好玩 = 故事7分,高情商说经典,低情商说套路。聊东西德就是墙两边民众偷偷联络传递善意,聊战后重建就是纳粹家属的痛苦和反思,聊纳粹德国就是犹太人逃亡模拟器……确实打磨得挺精细的,就是感觉这集我看过不止一遍了,尤其是第二个故事,这辈子在文创作品里见过的良心未泯的纳粹军官感觉比纳粹党总人数还多。玩到一半真的忍不住想问作者你真的有在柏林生活过吗,你和你的家族没有自己的故事要写吗? = 第一个故事1989年,第二个故事1945年,第三个故事1933年,第四个我以为聊一战呢,为啥时间线又回到1967年开始控诉苏联审查了?你这不是百年老公寓吗?不够老啊? - 玩法4分,一个故事台词甚至剧情画面都完全固定的游戏,增强玩家沉浸感的方式就是让我不停地按照指示做出一些动作,以继续推进预制好的故事进行。操作方式和微信小程序找茬游戏一样无厘头。总之开发者需要在这里进行一个什么动作,玩家就要跟着干什么,游戏让你点击你就点击,让你拖动你就拖动,让你长按你就长按,让你按键盘你就按键盘,如果你不按照指示做,下一句预制好的台词就不会显示,哪里亮了点哪里,即没有规律,也没有自由度,也没有提示。感觉不如点点点的视觉小说,最起码不用绞尽脑汁猜作者的交互逻辑。 - 文案用高情商说是细腻,低情商说是拖沓,比明日方舟的文案还水。能理解开发者想要展示发生在公寓中的日常生活,但是这种日常的话和糟糕的玩法结合在一起形成了一种假性忙碌。玩家看似努力地操作了半天,实际上没有得到什么有效信息,没有推动剧情发展,只是纯粹地浪费时间。 = 只能说完成度还挺高的,但是好钢用在刀鞘上了,一点也不好玩
First of all, I really expected something different. I thought this story would recount the stories of the inhabitans of the games apartment and it´s transformation over time. It does neither. It certainly tells stories of characters in the apartment and they are connected to the reality, but the stories are made up by the characters in the present (which is by the way no spoiler, it is made clear right at the beginning). Especially one of the stories was very tedious to play and I nearly didn´t finish it. I do love history though and I guess that is why this review is positive, as I really enjoy to play in historic scenarios. I can´t recommend this game to everyone, but I certainly wouldn´t want to give the game a negative review, especially because I also liked the message, this game wants to spread. If you want to try this game I would recommend to wait for a sale though.
[h1]A heartfelt journey through a century of Berlin's history (7/10)[/h1] [b]The Berlin Apartment[/b] isn't really a game in the traditional sense. It's an [b]interactive narrative experience[/b] where a single apartment becomes the silent witness to the lives of its inhabitants across more than 100 years of German history. If you enjoy games like [b]What Remains of Edith Finch[/b], [b]Gone Home[/b], or [b]The Forgotten City[/b], you'll probably appreciate what this game is trying to achieve. [hr][/hr] [h1]✓ Pros[/h1] • [b]A unique concept[/b] - telling multiple interconnected stories through the history of one apartment is a brilliant idea, and it works surprisingly well. • [b]Emotional storytelling[/b] - the game focuses on ordinary people living through extraordinary historical events, making many of the stories genuinely touching. • [b]Beautiful art direction[/b] - the colorful, stylized visuals give the game a distinctive identity, while watching the apartment evolve through different decades is fascinating. • [b]Historical atmosphere[/b] - instead of giving a history lesson, the game lets you experience Berlin's turbulent past through personal stories, making the setting feel authentic and relatable. • [b]Varied episodes[/b] - every chapter introduces different characters, situations, and small gameplay twists, helping the experience stay fresh. [hr][/hr] [h1]✗ Cons[/h1] • [b]Gameplay is very limited[/b] - don't expect challenging puzzles or complex mechanics. Most interactions are simple and exist only to support the narrative. • [b]Some stories are stronger than others[/b] - the opening chapters are excellent, but a few episodes don't leave quite the same impact. • [b]A bit clunky at times[/b] - movement and interactions occasionally feel stiff, and the overall presentation lacks the polish of bigger narrative adventures. [hr][/hr] [h1]Verdict[/h1] [b]The Berlin Apartment[/b] succeeds because of its [b]heart[/b], not because of its gameplay. It's a thoughtful, beautifully presented collection of human stories that shows how ordinary lives are shaped by extraordinary moments in history. While the gameplay never evolves beyond basic interactions, the writing, atmosphere, and unique premise carry the experience from beginning to end. It's not a masterpiece, but it's absolutely worth experiencing if you enjoy narrative-driven games. [b]Final Score: 7/10[/b]
This game was alright. The reason I'm giving this game a thumbs down is because of the missable achievements. It's one thing to have missables, but it's another thing to make it so you can NOT skip through things. I missed the throw an object achievement and the intermittent fasting achievement, and the only way I can get the two of these is by playing the entire damn game from the start all over. This is so stupid how at this point in gaming, developers STILL make missable achievements/collectibles. Like it's to the point where it's simply unforgivable.
I've just finished playing The Berlin Apartment, a walking sim developed by Blue Backpack, and published by Blue Backpack, ByteRockers' Games, and PARCO GAMES. It took me four hours to finish all the achievements, but it could probably beaten casually in under three. The Berlin Apartment takes place in the year 2020, when a young girl and her father begin renovating a dilapidated apartment in Berlin. As the the two work to repair the building, they exchange stories about its former residents across the past century. The anthology has four short stories, each featuring a different resident of the apartment in each of the following years: 1989, 1967, 1945, and 1933. Each entry in the anthology is intended to spotlight a period of historic significance, such as the lead up and resolution of WWII, as well as the fall of the Berlin Wall. Despite being set in sensational periods of history, the writing fails to deliver across any of the anthologies. Characters are simultaneously chatty, while saying very little at all. In the first story, the character lies on the ground and monologues to themselves for at least five minutes about basically nothing. The other stories are disappointingly similar, further hurt by amateurish voice performances which are largely devoid of emotion. Even by walking sim standards, The Berlin Apartment is slow, bordering on a parody of the genre. Characters move across the apartment as if wading through mud with bricks on their feet. Interactivity is rarely more than commenting on items around the apartment, or opening doors to walk through them. Several chapters present rather unusual graphical bugs, particularly when rendering some of the more detailed areas in the final story. If it wasn't apparent from my tepid previous paragraphs, I would not recommend The Berlin Apartment. I respect what appears to have been a desire to respectfully portray momentous points of history in game format; however, its overly mild writing and voice performances failed to deliver an entertaining game.
I played through this game in one sitting. Sure, that means it's not a -long- game. It didn't let me go though. I enjoyed the main characters and the stories they told about the people who ived in the Berlin apartment. Might have even shed a tear at some point. The German voice actors did great in this game, too.
I enjoyed the game, the story was interesting and the art is really nice. The game is pretty short for the price though (took around 4 hours for the first playthrough and I was trying to be thorough), so I would only recommend buying it on sale if that's something you're worried about. My biggest complaint about the game is that there are missable achievements on a first playthrough and you have to replay the game to 100% it, but there's no options to skip through dialogue making it really tedious to get those last few achievements.
The Berlin Apartment is a truly memorable experience. Its gameplay feels smooth and engaging, striking a perfect balance between exploration, storytelling, and interactive moments. Every chapter introduces something meaningful without ever feeling repetitive, making it difficult to put the game down. What impressed me the most is the incredible sense of nostalgia that lingers after finishing each chapter. The stories are emotional and thoughtfully crafted, leaving you reflecting on the characters and the lives that once filled the apartment. It's a rare feeling that stays with you long after you've stopped playing. Visually, the game is absolutely beautiful. The Berlin Apartment is a heartfelt, beautifully designed game that combines excellent gameplay, emotional storytelling, and a gorgeous visual style. If you enjoy narrative-driven experiences, this is one you shouldn't miss.
Очень уютная и медитативная игра, как приятный побочный эффект можно подтянуть английский или немецкий. В некоторых моментах показалось нудновато, но в целом не влияет на общее впечатление от игры
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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