
TRAFFIC is an Atmospheric First-Person Psychological Horror game about a troubled child in a home where he must deal with both internal and external stresses. You will communicate with your parents, do your chores, and stay out of the way.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My parents fight during traffic too :(
This game isn't even scary in the least. I've been trying to get the stupid Halloween game mode done and oh my god it is so boring and stupid. I give up on 100%-ing this game because of that game mode. I'm never going to play this again and I'd honestly rather play Overwatch...
I peed, i seriously peed bro <3
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
still can't wrap my head around traffic as a concept. you lunkheads need to just keep driving
Make a part 2 continuing it. A sequel. where the chiild has to escape
adequately spooky but also shockingly silly, just not at the same time
very good
I don't get it, cool i guess.
가정에 문제가 있는 아이에 대한 분위기 있는 1인칭 심리적 공포게임. 부모님과 대화를 하면서 무언가 잘못되어 가고있다는걸 알게됩니다. 아쉽게도 한글이 아니기 때문에 제대로 플레이를 하실려면 기본적인 영어는 하셔야 합니다. [url=https://store.steampowered.com/curator/45555420-%25EB%258D%2594%25ED%258E%2598%25EC%259D%25B4%25ED%258D%25BC%25EC%2599%2580-%25EA%25B2%258C%25EC%259E%2584%25ED%2595%2598%25EA%25B8%25B0/]Steam Curator ThePaper <--큐레이터 주소[/url]
A solid horror game. The beginning is honestly quite weak, but from the middle onwards it gets really good. The surreal elements fit in extremely well, and because you play as a child, everything feels much scarier since you constantly feel completely helpless.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.