
Sclash is a plug’n play 2D samurai fighting game full of tension where one hit is enough to kill. Play as a hand-drawn samurai in beautiful painted settings and fight your opponent in epic solemn duels where each move matters. Manage well your stamina, breath and take your time to land a deadly hit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 603reviews | 83% | — | $85.1K |
| $9.99 | 372ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sclash is decent. + Good artful visuals; interesting, meaningful, themed; especially environment; brush strokes, at times "minimalistic" + Fully voiced story mode (with mostly good voice-acting) * ~70 min story mode playthrough * Fighting system seems decent, albeit kinda random, not very dynamic or in control against the NPCs - No players for multiplayer, no bots The "single hit kill" premise was a bit confusing when the story mode ends up being 'you fail on being hit once' but 'named enemies have multiple hits you have to succeed through'. In story-mode gameplay you traverse various visual environments, always from left to right, with story subtitles and audio, simple matches against one-hit enemies in groups, and named characters with multiple hits. The fighting style consists of * Stamina blocks that deplete on most activated actions * Attack; with directional dash or without * Short-range "kick"/push (no stamina required) * Block * Dash * Charge-up not for more range but for more enemy stamina depletion; Unlocked 2/3 into the story * Two attacks also deflect each other
INCOMPETENT DEVELOPERS, KEYBINDS DONT WORK, STORY PROGRESS DOSNT SAVE do not reward incompetence NOT WORTH 1€ PROS + nice graphics + good story + good combat + very simple but fun CONS - keybord experience is awfull - certain actions cannot be rebound - tutorial prompts dont reflect actual keybinds, they always show the default ones - the naration is too slow, it dosnt match the speed of your movement, so it often gets cut - prompts to press SPACE dont work, and require random keys to be pressed, like R, or MMB, at random changing with each start of the game - keybinds cannot be changed mid-campagin, forcing you to return to the menu - STORY MODE DOSNT SAVE, a bug that has been acknowledged by devs in 2023, still not solved
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese*languages with full audio support
| $9.99 |
| 355ratings |
| 84% |
| — |
| not modelled |
| $1.45−84% | 9ratings | 76% | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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This feels like someone's student art project or something you would have found on the Xbox Live Arcade store. That is to say, while the hand-drawn style is unique, the visuals and gameplay feel like they would have fit in the late 2000s. I don't know why I put myself through it, but the story mode is bad. It's a jogging simulator with the occasional mob or boss fight. The problem is that the combat doesn't feel fulfilling, so those encounters do little to break up the monotony. What really grinds my gears is that it pulls the whole "you must fail in order to progress" trick twice during its comparatively short runtime. I can't even say much about the story because it's so generic. It feels like someone pulled out a Storytelling 101 textbook and wrote it chapter by chapter. It wouldn't have been quite so bad if the voice acting was serviceable, but that's a whole other story. This also lends credence to my student project conundrum, as I can't remember ever seeing a credits sequence where they just stick Adobe and Discord icons under a "Software and Tools" section. Couldn't quite wrap my head around that one. Suffice it to say, I did not enjoy my time with it and wouldn't recommend it.
[h3]Öncelikle; [/h3] Oyun kol ile oynamanızı öneriyor ama klavye ile de sıkıntı olmuyor. [b][u]OYUNA BAŞLAMADAN ÖNCE[/u][/b] PvP modunu (PLAY) açın. Oradan yeni tuşlar atayın. Hikaye(story) modunda tuşları değiştirmene izin vermiyor ama PvP modunda değiştirince hikaye modunda da değişiyor. Değiştirmezseniz gerçekten el, kol yoruyor. Çünkü 7 tuş ardışıktır: A,S,D,F,G,H,J [h2]Oyuna gelirsek; [/h2][list] [*]Japon mitolojisinde yer alan bir oyundur. [*]Oyun sürecinde üçüncü bir ses hikayeyi anlatıyor. Hoş, sakin ve güzel bir anlatım dili var ve İngilizcedir. [*]Grafikler sanatsaldır. Tablo çizimlerinde ilerliyor gibiyiz. Değişik ve güzel olmuş. Beğendim. [*]Tek çizgi üzerinde ilerliyoruz. Tek bir canımız var. Hasar aldığın an ölüyorsun. Basit rakipler de tek hamlede ölüyor ama samuray ya da genel tabirle boss'ların canları 3-10 vuruşluktur. [*]Dövüş sisteminde kaçınma, savuşturma, tekme atma (dodge,parry, interrupt) vardır. [*]Tek canımızın olması başta adil değil, sinir edici gibi gelse de elin biraz alışınca sakinleşip oyunun senin mükemmel olmanı istediğini fark ediyorsun. [*]PvP modunda açılan odaları göremiyorsun. Sadece davet kodu ile başkalarıyla online dönüşebilirsin. Discord'da bulabilirsin demiş. Denemedim. [*]Aynı zamanda aynı PC'de 2 kişi PvP oynanabiliyor. Mekan, karakter, maske ve kılıç seçimleri mevcuttur. İndirimde 0,74 dolara düşüyormuş. Kesinlikle değer![/list]
8gb de ram nisso é muita mal otimização
7/10, not a bad game, BUT only if you buy it while on sale event (-85% sale events in specific). If you want to buy it on full price, SKIP, not worth. It only costs around 1 hours to finish anything. Not a bad game but not good either. Everything is mid.
Sclash is a 2D hand drawn samurai game with multiple modes to play, including a story mode, the story mode can take about 1-2 hours and it's quite interesting, it plays slightly on Japanese mythology and the art style is captivating. I'd heavily recommend this game even if you just play the story mode, for its cheap price it's certainly worth it.
[table] [tr] [th] [b]✔️ The Good [/b][/th] [/tr] [tr] [td] • [u]Stunning Hand-Drawn Art[/u]: The beautiful, painted aesthetic does an incredible job setting the atmosphere and makes every frame look like a piece of traditional art. [/td] [/tr] [tr] [td] • [u]Tense One-Hit Kills[/u]: The core mechanic where a single clean strike ends the round keeps every duel intensely focused and high-stakes. [/td] [/tr] [tr] [td] • [u]Stamina Management Loop[/u]: Managing your stamina bar creates a solid tactical layer, forcing you to carefully plan your dashes, slashes, and parries. [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3747554361 [table] [tr] [th] [b]❌ The Bad [/b][/th] [/tr] [tr] [td] • [u]Mediocre Story Mode[/u]: The single-player campaign feels uninspired and flat, failing to deliver a compelling narrative to match the game's striking visual style. [/td] [/tr] [tr] [td] • [u]Clunky Controls[/u]: Movement and attack inputs can occasionally feel stiff or slightly unresponsive, taking away from the fluidity you want in a precision fighter. [/td] [/tr] [tr] [td] • [u]Limited Content Depth[/u]: Once you get used to the main gameplay loop, there is a noticeable lack of extra modes, unlocking options, or deep progression to keep you hooked for the long haul. [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3747554512 [table] [tr] [th] ⚠️The Ugly [/th] [/tr] [tr] [td] • [u]Sparse Online Matchmaking[/u]: Finding a random opponent online can be frustratingly slow, severely hurting the game's replayability if you do not have local friends to play against. [/td] [/tr] [tr] [td] • [u]Inconsistent Hitbox Registration[/u]: On rare occasions, strikes that clearly look like they should connect end up missing completely, which is infuriating in a game built on one-hit deaths. [/td] [/tr] [tr] [td] • [u]Severe Input Delay Online[/u]: Even a small amount of network lag completely disrupts the tight parrying windows, turning strategic standoffs into frustrating guessing games. [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3747554424 [table] [tr] [th] [b] Current Price 💰[/b] [/th] [th] [b] Historical Low 📉[/b] [/th] [th] [b] ⛔️ Worth the price? ✅[/b] [/th] [/tr] [tr] [td] $8.99 [/td] [td] $1.34 [/td] [td] ⛔️ Not worth it, games boring. [/td] [/tr] [/table] [hr][/hr] [h1]Overall Score: [/h1] [h3] 4/10 [/h3]
Когда не обязательно быть CAPCOM или NAMCO, чтобы создать интересную игру в любимом жанре - "SCLASH". На днях наткнулся в STEAM на совершенно потрясный файтинг в сетенге самураев. - Максимально стилизация под соответствующий период. - Игровой процесс а ля дуэль ковбоев. Выстрел (в данном случае выпад) и ты мёртв ) В соло и на максимальной сложности понравилось играть. Также в игре есть ещё сюжет и полноценная компания за героя. На мой скромный взгляд игре не хватает разнообразия, но это покажет только совместная игра, а т.к. онлайн в игре пуст необходимо заранее забивать стрелку с друзьями. В общем фанатам жанра... Рекомендую. tarasVgame
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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