
Blast your way through an abandoned 1950s theme park crawling with fairy-tale mascots, twisted puzzles, and deadly traps. Uncover the dark secrets of your past as you race to the top to win back the love of your life.
Modeled estimate, not a reported figure. How we estimate →
About
Step right up to the Twisted Tower! Careful though! Our silly mascots may be looking for a hug, and our carnival rides might need some screws tightened…
So what do you say, chap? Are you tough enough to make it to the top of the tower and save the love of your life?
Here’s what your ticket will get you upon entering the magical resort:
Explore an abandoned 1950’s resort reminiscent of BioShock and Disney World
Get lost in 5 hauntingly beautiful levels: the hotel, the waterpark, the clown casino, the carnival forest, and the space station
Punchy, bloody gunplay with corrupted fairy-tale mascots
Immerse yourself in a mysterious and emotional story
Choose from a variety of unique paths per playthrough, ensuring the world feels like a fresh new experience
Upgrade your toyish arsenal, including: a whack-a mole mallet, rubber-band pistol, dart throwin’ Tommy Gun, fartin’ shotgun, bubblegum spittin’ chain-gun, sniper slingshot, skull-poppin’ ray gun, and more
Collect bizarre toys to assist you in jumping, dashing, and grappling your way up the tower
Genres
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As far as boomer shooters go, this is a solid entry. It boasts plenty of weapon variety, and despite the slower-paced combat, the action still feels high-octane. While the game places you in situations that seem to demand your full arsenal, I rarely found myself actually needing to use the alt-fire, grenades, or movement options. These tools simply didn't feel designed for the combat segments, which is a shame. Other shooters in the genre handle movement and weapon synchronization better, but this game still delivers satisfying gunplay. Enemy variety is decent, requiring you to handle melee, short-range, long-range, and support foes in the latter half of the game. I appreciated the enemy designs; they felt authentic to the atmosphere and vibe of the world. The encounter order was well-paced, and the normal difficulty struck a great balance. Level design is solid. I enjoyed each environment, and while they are visually distinct, they all cohesively feel like parts of the same tower. The platforming, puzzles, and secret areas were sprinkled in just enough to add flavor without overstaying their welcome. The UI and menus are a standout. The developers truly outdid themselves here, as every screen is visually pleasing. The voice acting was also strong, though I wasn't a fan of the storytelling approach or the design of certain side characters. I liked the overall plot, but the way it was delivered and our limited interactions with certain characters left me wanting more. However, the twist at the end was fantastic. Overall, I'd recommend Twisted Tower. It's a fun experience, and while some aspects could be refined, it executes most of its elements effectively.
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Languages: English**languages with full audio support
Hours played at review time, across 965 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a great indie game and an easy recommended. Plays great, controls very well, and the mood setting is really on point. Music, ambient sound, noises...and weapons are very consistent with the setting, in terms of design. It makes me think of an Indie version of Bioshock, even though there are no plasmids (and the story here is unique, unlike Bioshock 1 which is a copy of System shock 2's plot twist) Some constructive criticism : - Not all weapons feel that unique / different from one another. And some really fall by the wayside even though you can upgrade all of them. Shame, I'd have loved to used them more often and not focus on one or the other. The ray gun (not sure that's the name) feels so so weak even though it's a late game weapon. - Those spider attack effects where the screen changes to a blurry green - PLEASE ALLOW US TO TURN IT OFF! It is by far the most annoying thing in the game
Twisted Tower feels like a love letter to the 7th generation of gaming in the best possible way, though it is far from perfect. I adored the spooky tone, the enemy designs, the soundtrack was absolutely on point, and the gameplay was fast and visceral. Sadly it is a bit on the short side, some of the platforming was a tiny bit awkward, and the main plot was both predictable and felt rushed. Despite these flaws there is an obvious amount of care and love than went into making this game, and I can confidently say that I had a lot of fun playing through it. For $14.99, I highly recommend it!
Richtig Gut....freu mich auf einen zweiten Teil.
It was an alright game, but I have mixed feelings. The Good: Mechanics are fun! Different types of weapons and fluid movement makes it feel good to play. The models are really cool too, especially when you look at the tapes and paper and they move as you turn them. The atmosphere was creepy and thrilling, some good jumpscares from enemies around the corner. I was really into the story too, telling the story through letters and tapes to give some context to how you came to Twisted Tower. The Meh: The level design felt a bit... meh. I was never stuck or anything, all went well. But it did feel a bit railroady and linear. Although I could go back an explore the areas again, it's still, like, railroady yk? Also, I didn't realise Thomas Brush was using generative AI to make the code, and there is no AI disclosure here. I'm on the fence about AI in creative fields and would prefer it not be involved. From what I've read, though, it sounds like only the code was generated which isn't so bad I guess... The "Bad?": I don't want to spoil it for potential players, and I don't know if it's fair to call it bad, but I didn't like the ending. Completely demotivated me from wanting to play this again. I get how it ties into everything. It makes sense. But like... blegh. Don't know what else to say without spoiling. Overall: It's an alright game!!! I think it's priced appropriately for what it is. I can definitely see the inspiration from BioShock, mascot horror, and Willy Wonka as Brush put it. Nice creepy feels throughout, the gameplay itself was good, but I felt let down by the ending.
really fun game with atmosphere and clean physics. I love the setting and weapons. Mechanics are solid and replayability is there. Would be cool if new routes were added over time to add to replayability but either way, game is fun! Also indie developed so check this one out.
Twisted Tower scratched the itch I couldn't reach. I've read a few reviews that try to liken the game to Bioshock which I can understand but honestly it's a fairly unique experience in itself. The 40s aesthetic caught my interest initially and the game play was really immersive. I felt like I genuinely was running around a crazy theme park and hotel. The combat was a good challenge without feeling grindy and the weapon acquisition and upgrading was a pleasure. I like it when there are rewards for mindless destruction! The only hang I have on the game is the ending. Without spoiling too much I'm just a bit confused. Every second right up until the end was incredibly enjoyable and rewarding though so I'd really recommend playing the game even if I am a bit lost now.
Sehr gut gemacht. Hab ich sehr genossen, zu spielen :)
waited 5 years for niche gem
It's fun and atmospheric. I like it!
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