
Blast your way through an abandoned 1950s theme park crawling with fairy-tale mascots, twisted puzzles, and deadly traps. Uncover the dark secrets of your past as you race to the top to win back the love of your life.
Modeled estimate, not a reported figure. How we estimate →
About
Step right up to the Twisted Tower! Careful though! Our silly mascots may be looking for a hug, and our carnival rides might need some screws tightened…
So what do you say, chap? Are you tough enough to make it to the top of the tower and save the love of your life?
Here’s what your ticket will get you upon entering the magical resort:
Explore an abandoned 1950’s resort reminiscent of BioShock and Disney World
Get lost in 5 hauntingly beautiful levels: the hotel, the waterpark, the clown casino, the carnival forest, and the space station
Punchy, bloody gunplay with corrupted fairy-tale mascots
Immerse yourself in a mysterious and emotional story
Choose from a variety of unique paths per playthrough, ensuring the world feels like a fresh new experience
Upgrade your toyish arsenal, including: a whack-a mole mallet, rubber-band pistol, dart throwin’ Tommy Gun, fartin’ shotgun, bubblegum spittin’ chain-gun, sniper slingshot, skull-poppin’ ray gun, and more
Collect bizarre toys to assist you in jumping, dashing, and grappling your way up the tower
Genres
Stats
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Where to start! What a game from such a small team. If you want a Bioshock style game with a weird quirky story with a great ending then play this game. It runs fairly well and didn't notice any glitches. This game considering it was made on a budget, indie and with a small team gets a 9/10 for me.
Thoroughly enjoyed my first playthough! Gameplay was addictive and it saw me through to the end. I didn't quite gel with some of the characters and story but that's okay. The variety in biomes were really well put together. The level design felt rewarding and never tedious. The pacing was spot on despite some early concerns that there wouldn't be enough combat encounters. I felt like I couldn't walk past a box or balloon without destroying it for tickets. It was maybe a little over populated with those breakables, in my opinion. Sometimes it really distracted me from the world and gameplay but the game economy really rewards you for breaking everything to purchase upgrades for weapons. Overall, great game and well worth a play. I'm looking forward to jumping back in to play the alternative paths some time soon. Bravo to the dev team, great work.
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Languages: English**languages with full audio support
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An enjoyable game that evokes the Bioshock vibe in a fun way.
I got this game because I followed Thomas' Youtube channel and I'm a game developer. Turns out the game is insanely polished for a small steam, actually. It feels more fleshed out and modern than boomer shooters. A surprising amount of depth and attention to detail.
Pretty simple plot to get you going, along with the gameplay too. Very old-school traditional progress level to unlock a key to progress to another level. BioShock influences found throughout it's artstyle and theme. Enjoyable gameplay overall and worth it's price.
10/10
doom奇兵疯狂回归:无限缘之空
Kleine BioShock ähnliche Perle. Sehr spaßig. coole Story, leider quasi keine Rätsel. aber hat wirklich sehr viel Spaß gemacht.
Ich schließe mich den ganzen positiven Bewertungen an. Das Spiel macht Spaß und ist unterhaltsam. Daumen hoch!
First time playing a game like this! I had a lot of fun. Great work! It's really exciting to see how much a indie dev can push their craft!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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