
Blast your way through an abandoned 1950s theme park crawling with fairy-tale mascots, twisted puzzles, and deadly traps. Uncover the dark secrets of your past as you race to the top to win back the love of your life.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #43, worst UK #91 · 7 markets collected
US · last 30 days
About
Step right up to the Twisted Tower! Careful though! Our silly mascots may be looking for a hug, and our carnival rides might need some screws tightened…
So what do you say, chap? Are you tough enough to make it to the top of the tower and save the love of your life?
Here’s what your ticket will get you upon entering the magical resort:
Explore an abandoned 1950’s resort reminiscent of BioShock and Disney World
Get lost in 5 hauntingly beautiful levels: the hotel, the waterpark, the clown casino, the carnival forest, and the space station
Punchy, bloody gunplay with corrupted fairy-tale mascots
Immerse yourself in a mysterious and emotional story
Choose from a variety of unique paths per playthrough, ensuring the world feels like a fresh new experience
Upgrade your toyish arsenal, including: a whack-a mole mallet, rubber-band pistol, dart throwin’ Tommy Gun, fartin’ shotgun, bubblegum spittin’ chain-gun, sniper slingshot, skull-poppin’ ray gun, and more
Collect bizarre toys to assist you in jumping, dashing, and grappling your way up the tower
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]Overall (2.5/5):[/h3] Surprised this game has overwhelmingly positive reviews because it’s mid at best. It tried hard to be a Bioshock clone but wasn’t even close in any aspect. The game didn’t excel in anything it aimed for — not scary, weak FPS elements, and a story that becomes predictable almost immediately. Visuals were average with a few decent enemy designs, but nothing memorable. Level design was repetitive, and the complete lack of any good boss fights made the final encounter feel extremely underwhelming. Overall, it’s difficult to recommend when the core experience never delivers on what it promises. [h3]Graphics and Visuals (2/5):[/h3] Visuals were average. Some enemy types looked good, but the rest of the presentation felt generic and uninspired. Nothing stood out enough to make the world memorable or atmospheric. [h3]Gameplay and Mechanics (2/5):[/h3] This game leans heavily into FPS gameplay, but it lacks almost every aspect that makes a shooter feel good. Some guns were fun to use, but the overall shooting experience never delivered any weight, impact, or satisfaction. Encounters felt generic, enemy reactions were weak, and nothing about the combat loop stood out. Combined with repetitive level design and predictable enemy behavior, the game never managed to feel like a solid shooter. Also nothing about this game was scary, not sure why this game is tagged horror. In the beginning it shows some horror elements but then nothing during gameplay, it felt like it was struggling to find a character for itself. [h3]Storyline and Immersion (2/5):[/h3] The story was predictable from the early stages, and the game never attempted to surprise the player or add meaningful depth. Immersion suffered due to repetitive environments and weak atmosphere. At the end there are some surprises that honestly didn't make any sense when the goal of the bad guy was to achieve that. [h3]Sound and Music (2/5):[/h3] Sound design didn’t help the horror at all. Most audio cues felt generic and didn’t build tension. Music was good but didn’t elevate any moment or encounter. There were some areas that voice acting was not in sync and had some issues. [h3]Performance, Bugs and User Experience (4/5):[/h3] Performance was fine overall. No major issues or game‑breaking bugs, and the game ran smoothly. [h3]Replayability (3/5):[/h3] There is some areas that are locked during first gameplay and will be unlocked when you beat the game, but I really didn't care to go back and replay the game to just some similar areas probably, but if you are into getting all achievements I guess you can replay the game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let me start of this by saying i wanted to like the game. The bioshock inspiration is oozing out of everything in this game and i love all of the bioshocks but..... I've learned that the creator uses alot of gen ai for coding and even takes sponsors from ai corps. Now i dont think ai in uses of coding is near as bad as other things and he states on his youtube that no art or music or assets in gen are ai but it still feel bad that he didnt publicly disclose this on the store page. Gen ai in any aspect should not be in art and thats what gaming is its art. So taking the human out of it just feel like you dont care enough to put in the effort or money to have it be human.
smashing every single pumpkins or balloon is not for me
I thought I'd really like this game, cause it looks pretty good, but the gameplay is pretty boring. Gunplay is super stiff, but the environment and atmosphere is good...if have of the level design wasn't just uninspiring corridors. It clears wants to be Bioshock-inspired...without being what makes Bioshock good. But I guess I can't really complain as it's 15 bucks, but meh, it's not for me.
this is like Bioshock-lite, with one of the worst, most souring endings I've ever experienced. If you enjoyed Bioshock and want more, just go play Bioshock again. This really, genuinely, is not worth it. Also the combat really doesn't feel great. I played on the standard difficulty and it was just a little bit spongey for my tastes.
A solid linear shooter with an ending so offensively bad it managed to undo all of the goodwill the game was building. Thomas Brush can certainly design a game, but he can't write a script to save his life.
i would have not bought this if they discourse the use of ai, absoulte scummy behavior.
I wont say spoilers but I'll say the ending was the perfect bad mix of terribly cliche predictability and an attempt at the "avant garde" indecipherable. The gameplay was pretty ok boomershooter-fair but every time it felt like we might get any kind of world building, it vanished into handwaved surrealism. The alt-history seemed to just ignore or forget what England was like in the 1940s (food rations and bomb shelters-- unless the dev just chose to say WW2 never happened and never expressed that in the plot). In truth it could have used alot less Bioshock Infinite and alot more System Shock 2.
THE ENDING REVEALS THAT YOU AND THE LOVE INTEREST ARE SIBLINGS FOUR AND HALF HOURS FOR THE ENDING TO BE INCEST
If I could leave a mixed review, that's what I would do instead. TLDR: The game has a great Willy Wonka/Disneyland-style setting, fun gadgets, decent enemy variety, and an interesting-enough story that kept me mostly engaged. However, the combat lacks impact, several weapons feel unnecessary, and the constant enemy gauntlets quickly become repetitive, especially with the lack of proper boss fights. The soundtrack and voice acting are generally good, while the protagonist’s dialogue doesn’t always match the seriousness of the situation, and the music, although good, often feels too intense for smaller encounters. The ending also felt somewhat anticlimactic. I think for what it is, at the asking price, it's probably worth it for most people. Would I buy it again if I had my current knowledge of the game? Probably not. Do I want a refund? Not really. I don't feel like my time was wasted. Pros: • The Willy Wonka/Disneyland-style theme worked really well. • The gadgets you acquire throughout the game were fun to use and felt relevant to each area. I only wish there had been a little more backtracking, where you could return to earlier areas and hunt for secrets after unlocking new tools. That said, I understand that isn't really the kind of game it's trying to be. Mixed: • There was a good variety of weapons, but I feel like some of them were added as filler just so the player had something else to collect. For example, the [spoiler]Tommy Gun and the Gumball Gun[/spoiler] (can't remember the actual names) handle pretty much the same. The same goes for the [spoiler]Marble Pistol and the Slingshot, as well as the Pump Shotgun and the Double Barrel.[/spoiler] • The combat was okay, but the weapons lacked weight in the way they handled. As a result, combat never felt particularly satisfying or impactful. • I think the enemy variety was pretty decent, but there weren't really any proper boss fights aside from the one at the very end, which is a big shame. The whole game is essentially a series of gauntlets where you're locked into a room and forced to fight groups of enemies. Every enemy type you encounter gets reused over and over from the moment they're introduced, which means none of them really stand out, even though they look and behave fairly differently from one another. • The soundtrack was pretty good for the most part. Something that stood out to me however, was how as soon as a combat sequence was triggered, the music instantly went from 0 to 100. A lot of the time you're only fighting one to three enemies, yet the same intense music plays regardless of what or how many enemies you're fighting. Because of that, the music didn't always match the intensity or mood of what was actually happening. • The story was intriguing enough to keep me going, but I found the ending a bit anticlimactic and disappointing. About halfway through the game, my theory was that it was going to be [spoiler]a Shutter Island-type situation where it turned out that you were actually insane and/or had been the bad guy all along and had somehow set the whole thing up yourself.[/spoiler] The game seemed to be pointing in that direction with some of the hints in the dialogue, and even though that might have been more predictable, I still think it would have made for a better ending in hindsight. Instead, it felt kind of random when it was revealed that [spoiler]Mr. Twister is actually your dad, your whole family was somehow in on everything, and your girlfriend was actually your sister (or at least I think that's what happened? I may have misunderstood that part), which was especially weird since they were both present in some of the tape recordings.[/spoiler] • There is some replayability due to the fact that there are multiple "paths" through the game, with half of them locked during your first playthrough. That being said, there isn't much incentive to actually replay it. I'm pretty sure there's only one ending, and the secret areas essentially boil down to "you found ammo" or "you found tickets," so there isn't much worth hunting for. The only real reason to replay the game is if you really want to hunt all of the achievements. Cons: • Probably my biggest gripe with the game is the way a lot of the story is delivered through voiced-over letters, newspapers, and tape machines. There's nothing inherently wrong with that, but the problem is that you're forced to either stand there and listen until the dialogue is over or skip it altogether. It would have been much better if you could continue exploring and playing while the dialogue was happening. • Although the voice acting was pretty good, I feel like some of the writing and direction for the main character was a bit odd, and at times even annoying. The protagonist feels strangely disconnected from the situation he's in. He's scaling this dilapidated theme park tower and killing waves of enemies while trying to rescue his girlfriend, who has been kidnapped by some psychopathic circus guy... but he doesn't really seem to care. Instead, he's cracking one-liners after combat encounters and reminiscing about his past while reading letters along the way. It feels like the sort of situation where the character should come across as much more serious, frightened, or emotionally invested.
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Players by region
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