
Join your fellow Marked Inquisitors in this online coop successor to award-winning 2016 Soulslike Salt and Sanctuary.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
devs ruined tight game play and mechanics of previous game. repetitive game play due to the mage system. best bosses are the non mages whom are not the main focus.
也许首发真的很糟糕,但现在绝对是不得不品的佳作,喜欢一代的无脑入
Horrível, parece que os game designers não jogaram o jogo, enquanto a equipe de programação e arte deu a vida pra fazer o melhor possível. Inventaram uma caçada ao estilo Monster Hunter em um jogo que deveria ser souls-like + metroidvania. Os inimigos não tem padrão de ataque, é só um spam de AOE + stagger, então ou tu explode ele com teu DPS ou fica sendo jogado que nem ragdoll durante as batalhas. Falta de respeito com o Salt and Sanctuary, que eu já platinei e é um jogo incrível.
这差评必须发出来,先说下我的成分,怪猎3到rise,魂13法环,盐1,这些我都觉得好玩不会给差评。这作看得出来就是想结合盐1与怪猎,打造一个2D怪猎,但是制作组极度不照顾玩家体验。按流程打boss就算了,单说你找野生boss是很缺乏优化,有时候场面一乱,boss跑哪了你都不知道,没有驱赶boss、追踪boss(没有被打出阴影前)、场景赶路(避怪)手段,体验极差。然后是在垂直场景+追野生boss更是灾难,敌方单位都是有碰撞体积的,万一出现在跳跃终点就会直接卡主你的身位让你坠亡,长距离跳跃结果对面卡一个身位你说恶不恶心;还有boss能出现在各个极小的平台上,以及能把你卡在死角,想想一下你下边就是坠亡,上边无路,左右也没路(平台太窄),这是极度糟糕的体验。还有怪物抬手重击,能把你打下平台,在盐1这种问题背板能对付,但是盐2场面极度混乱根本没有手段能应对,长距离跑图检查点间隔太远了,怪物碰撞卡身位,不卡身位的莫名给你一个重击,你腾空没有反制手段。。。没有任何手段可以优化这些体验。你怪猎好歹也有回避距离++的手段,你盐2啥也没有,极度折磨。老老实实盐1的基础上加的新内容不行吗,非要搞一个恶心的框架出来还缺乏优化,恶心玩家,活该口碑极差。还有重甲数值问题、金钱没用问题、多周目数值问题不多说了,如果有2周目我一定开G,优化太差不配正经玩,缺乏诚意的作品,今年来硬核游戏的必须差评之作
If I wanted to play Getting Over it, I would of just played that. I might just be a IGN reviewer in skill level but I keep falling down to my death repeatedly when i'm hunting the next mage across the map for the 23rd time
法师换区,路上全是小鬼陷阱,还是等时陷阱,你吗飞了
İlk oyuna bayıla ayıla oynadıktan sonra yıllar sonra arkadaşım ile aa 2. si çıktı koş alalım deyip hüsrana uğramamız. Baştan söylüyorum kısaca bu oyun tamamen para tuzağı şimdi diğer kısımlara geçelim. -Souls like kalsın demişler iyi güzelde kendi k*çlarından yeni bi element uydurmak adına salakça zaman kaybı bir şey yapmışlar önce bossu bulmak için bir ölü npc bul sonra bosu bull bosa vur kaçsın tekrar bul kaçsın tekrar bul kaçsın en son bul kes sonra tekrar tekrar bunu yap delimisiniz - mob yok kopyala yapıştır - harita dizaynı berbat - ana mekana sürekli ışınlanmanız gerekli level almak için her hangi bir bonfire yetmiyor İlk oyunu oynadığım en iyi 2d souls like tı bu ise aklımdan hemen atıcağım ne souls like ne hack and slash ne olduğu belirsiz aşure ve zamanına saygı duymayan scam oyunu kütüphanemden gizliye alıyorum
If you liked Salt & Sanctuary you'll like this. It's like going from Dark Souls 3 to Elden Ring. The world is bigger, the game looks cleaner and smoother overall while still retaining that Ska Studios hand-drawn comic book feel. If you didn't play the first S&S but enjoy soulslike games in general you'll (probably) like this. Lots of easter eggs / homages. If you didn't play the first S&S and aren't that into soulslike games either but you *do* like metroidvania style side-scrollers then you would probably still like this. The only real three negative things I can say about this game. 1) The menus are clunky: we're how many DECADES into this genre and you're still forcing on us items being added to the belt without asking? And in case it wasn't bad enough then when you run out it stays on your belt with a 0 instead of being removed from the slot, IT DOES THAT IN THE DIRECT BAG VIEW (INVENTORY as opposed to EQUIPPMENT). I can't remember the last time I saw a game do this, if ever. Navigating through dialogue with NPCs starts to get really tedious after the 20th or so time you have to mash through flavor text to get to the part where they'll let you click on the shop. 2) Tying into clunky menus: Some crafting menus don't show you the name of the required reagent(s) just an icon and your current amount. I shouldn't have to google "what is this red blob required to upgrade my flask?" just to see what it's called. 3) When you connect a cooperative summon it's basically a coin flip to spawn in right next to them or nowhere near them. To add to that, the on-screen indicator of where the other player is sucks. It doesn't seem to indicate verticality (are they above/below me) and I've even seen it pointing left when the other player was actually to my right. I haven't been playing this very long (3 hours at the time of writing this review) but I've already had two cooperative summons where I ran around for a good 2-3 minutes only for the host to die before I could even find them. Since the summoning is visually represented by a candle that floats around us as we move & we're not writing a message on the ground with a soapstone (like in those other games) the connecting player should be spawning in to the host location and not where they were when your connection was first initiated. All in all, a few (admittedly) minor confusing design choices in an otherwise great game.
is gooooooooooooooooooooooooooooooooood
К сожалению, минусы сильно перевешивают плюсы. В отличие от первой части, локации не взаимосвязаны, теряется целостность мира, первая часть больше похода на Dark Souls своим геймдизайном и связанностью локаций, а уж если все епреходы и шорткаты открыты, можно от начала и до финала дойти без загрузок. Здесь же локации отдельны, сильное упущение. Однообразные боссы-маги. За исключением различных стихий и атак, больше ощущаются как рескины, а вот несколько боссов уникальных, которые не маги, даже не смотря на то, что некоторые механики у них слизаны с боссов первой части, весьма интересные. От понятного лора и происходящего в концовках первой части, здесь слишком простенько. Идея неплохая, даже был весёлый мультиплеер на старте, но круто работало бы это только в мире как в первой части. Ну и гринд, в первую очередь из-за тех же однообразных магов. Как повторяющиеся боссы для гринда они бы похошли, чем-то напоминают чаши Bloodborne и с той же целью, но как основа геймплея, увы, не очень.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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