
Finish the hunt in this epic finale to the Turok Trilogy. Pick up immediately after the events of Turok 2: Seeds of Evil, with dual protagonists Joseph and Danielle Fireseed, of the Turok family tree, as they battle the titular antagonist Oblivion and its followers, the Flesh Eaters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun but quite short
This is a VERY well-made port. I'm shocked how smooth and comfy it feels. There are still some gameplay elements that feel incredibly dated, so buy at your own risk. However, I enjoyed the limited time I spent with this game.
Eh... 4/10 Turok 2 was better and much more fun. One can see which game was given love and care, and which was a cash grab. Super easy to see. 99% sure this game's failure was because of Shareholders ruining this game.
i couldn't bring myself to finish this one. I love the visuals, and the guns feel decent to shot. But the levels feel extremely empty/shallow with almost no enemies in them. The game is to easy even on hard difficulty with most enemies dying in 1-2 shots. Boss fights are a joke.
Wtf did I just play? I'm a fan of the previous two Turok games but this was like if fans made their own Turok game without going to school to make it. Poor graphics/level layouts/scaling (some areas seemed bigger than they should have been or needed more detail), slightly annoying animation style, hoooooorrible voice acting, and the last boss was very anticlimactic. Glad I got this when it was like a few dollars on sale because it's DEFINITELY not worth the $30 it's currently listed for.
While it is missing the multiplayer option, this is a wonderful Remaster. I did have some issues with screen flicker but playing in window mode for those few areas stopped it. I really hope they add local hosting multiplayer because I spent a lot of time playing vs the bots when I was a kid on N64. I miss the level that had tons of boxes.
dont buy this for 30 dollars, its only 4 hours long, and even that is stretched out because of your slow walking speed, the voice acting is terrible, not even fun bad, and has a very ugly artstyle even for the time it was released
solid remaster. The game itself is ok but nothing special at its time. Like Half Life and Goldeneye had an ugly baby.
Even back in the N64 days, Shadow of Oblivion was considered a middle-of-the-road shooter. It largely turned its back on Turok 2's obscenely complex levels, but offers very little of substance in return. Turok 3 feels like a half-hearted attempt at following the trends set by Goldeneye and Half-Life. Yes, this game is a relic of its time and it should be seen in that light. There is nothing inherently wrong with that. That said, this remaster feels half-assed. The campaign itself is functional and playable pretty much like you would expect. However, the multiplayer mode with its many options and the possibility to play against bots -- one of the main draws of Turok games back in the day -- was completely cut from the remaster. It's exactly old-school multiplayer experiences like this that aren't easily replaced by modern gaming, so in the interest of game preservation, this is a huge missed opportunity. There are other quirks, like the remaster relying entirely on autosaves while I remember the original letting you save whenever you wanted. The checkpoint system is generous and the game itself is relatively easy, so it's not an issue that actively hinders you as a player, but it still feels like one of those instances of Nightdive imposing annoying design tweaks upon old games for no apparent reason other than some obnoxious directive vision, though luckily this one isn't as downright stupid as the leaping Berserker change for the Quake remasters. While Nightdive generally do a great job at recreating old games true to the original, it would be preferable if they just stuck to the original design and added some optional QoL tweaks instead of trying to rebalance the game in ways no one asked for. In the end, we are left with an imperfect remaster of a mediocre 4-hour FPS campaign from 2000 with a huge chunk of the original game missing, yet it still costs almost €30.
Allora, vorrei cominciare dicendo: Turok 3 non è un brutto gioco, anzi...è semplicemente completamente diverso dai suoi prequel e, mi duole dire, significativamente inferiore. Detto ciò, rimane comunque un buon Half-Like. Da amante dei primi due, mi è dispiaciuto molto che abbiano deciso di rimuovere la struttura simil-metroidvania ed andare sulla strada del corridor-shooter, ma vabbé...pur essendo il più debole della trilogia originale, rimane comunque un buon gioco, se avete giocato i primi 2, vi consiglio di provarlo, ma state pronti, è ridicolosamente CORTO.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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