
Casual & Hard FPS. Be careful with jam.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
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Reviews
Themes across 204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This ♥♥♥♥ is ass on optimization. For such a small game you'd really think that, AT LEAST, AT THE VERY LEAST. It's not gonna lag. Well let me tell you this: If you have a good modern pc, you might have a great time, really. But if you have some mid-tier, low tier spec pc. Stay away from this game like a plague. The game heavily getting carried by it's graphics, disabling them makes expirience even worse, darkness is only made by global illumination, and by setting it off, you essentialy ruining the expirience by making everything bright as hell and removing the atmosphere. This game has great potential, but it effectivly locks it self from 1/3 of players by graphic requirements.
完全不用动脑,进图就是为了杀,随时随地杀两把。 推荐喜欢Low Poly风格的FPS玩家试试,很放松(大概)
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Hours played at review time, across 204 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enemies see you before you even spawn and immediately shoot in your direction. If this shooter was meant to be challenging, it turned out to be more tedious and broken instead. I thought it was a hidden gem, but it’s just a hidden mess.
[h2]说《HOLE》是阈限空间版的《疾速追杀》,固然精准,但我更愿意引述它自己的宣传语来为它定调:一款休闲却又硬核的 FPS。而这对看似矛盾的气质背后,究竟藏着怎样的设计灵魂?我认为精髓尽在四字——化繁为简。[/h2] 若想炮制一款硬核的搜打撤游戏,其实只需一味名叫“真实感”的猛药。角色要会饿、会渴,会累,受伤方式要多样化,武器配件要充满细节。敌兵AI水准要越聪明越好,他们得有千里眼、顺风耳、会打配合、会迂回。当然还不能忘了,他们要具备如同电影《通缉令》中八千米开外对你一枪头眼的准度。 [b]但《HOLE》无意打着真实感的噱头来刁难玩家,它始终恪守其承诺的内核。于是它在“搜”“打”“撤”三大维度上,毅然砍去了传统同类作品林林总总的繁文缛节。[/b] 先说“搜”,这可以说是搜打撤游戏的爽的核心。若问搜刮的快感根植何处,一个词应该马上就会从你的脑海蹦出来:摸大红。战利品的稀有度,不止是茶余饭后向友人炫耀的资本,客观上来说,摸到大红确实可以充实金库来配置更强力的装备。何况人眼天生贪恋金红交织的华贵光泽,正反馈的循环很快就能建立起来。 [b]然而《HOLE》却反其道而行之:它索性废黜了稀有度体系。[/b]本游戏中资源有两种:金钱与数据。与传统变卖商人获利迥异,这两种资源皆能在关卡内直接获取——其中金钱源自杀敌,爆头击杀还可以获得额外奖励;而数据则需寻找散落四方的箱盒,以及会随机变换位置、靠近时会听到嗡嗡声、发着黄光的冰箱。而死亡的惩罚也相当简单粗暴:新获取的资源直接扣去九成。 大红带来的狂喜由此瓦解,但《HOLE》也有自己的戳人的点。敌人被击杀或者箱子被打开时,金钱与数据便会喷涌而出,这种狠狠爆别人金币的视觉效果,其解压程度不逊于血浆飞溅。在暂停界面上,你可以在屏幕正中一目了然这局斩获几何,这种数字的直观上升既能有一种原始的成就感,也可视为一种战略参考,到底是再贪一手还是见好就收。 除此之外,还有一种你可以获取的用于解锁新武器的特殊资源,软盘。它们都藏在上锁的房间内,且得手后会让关卡产生某种契合关卡主题的独特变化。最关键的是,软盘必须要撤离成功才能带出关卡,这一点倒是很符合搜打撤的固有印象了。 有人这时要说了,我到这里也没唠明白这游戏到底“休闲却又硬核”在哪里啊,别着急,这不到了打架这个重头戏了嘛。 [b]这游戏在“打”上做得最绝的地方,就是让主角成为超人的同时,又能给你恰到好处的紧张刺激感。[/b] 首先是这游戏最无敌的恩赐:你有无限子弹。非但小手枪如此,你的主武器同样如此。搭配上载弹量大幅提升的弹匣,你大可酣畅淋漓地挥洒弹药将敌人打成马蜂窝。 此外,角色拥有永久升级机制:生命上限、换弹速度、后坐操控、脚步响度,皆属增益卓著的 buff,但最变态的莫过于HP的自恢复。我头一回在搜打撤游戏中看到使命召唤这种呼吸回血的。 光这样游戏似乎还嫌弃你不够强,于是又给敌兵加上了一个debuff:敌人有架势条,被子弹打空后会踉跄甚至直接倒地不起,给你铺就从容输出或拔腿就跑的黄金窗口。 什么,这游戏还设计了不同阵营的敌人之间会互殴?你还可以坐山观虎斗然后净收渔翁之利美美撤离? 就这样强悍的主角性能,外加如此亲民的敌兵软肋,到底该是何等逆天的机制,才能成为通关之路的绊脚石? [b]其实很简单,就是宣传介绍的后半段:小心你的枪卡住。[/b] 首先是换弹,每把武器皆涉及多步操作——比如你的初始手枪,插完弹匣后还得拉一下套筒。跟那些把枪械狂热发挥到极致的游戏相比,它算不上换弹最繁琐的,但多了一层的操作实打实的给每场战斗增加了分量和决策点。 不过大多数枪械均可规避此步。只要你的枪膛里仍旧留有一发子弹,换弹时便可以舍去拉栓的步骤。 但接下来的卡枪就是避无可避了。你枪械射出的每一发子弹都有固定的概率让枪械突然卡住,必须要按与拉套筒一样的鼠标中键来将枪械复位,有时候甚至要拉好多下才能恢复原状。 更要命的是这游戏还保留了枪械过热的设定,每发子弹都会推升枪管温度,一旦抵达临界阈值,卡壳几率便水涨船高。 因此,你得在平时压制自己战斗爽的欲望,确保多数弹药落点有效。你还得在多个敌人包围的时候保持冷静,不然胡乱地一顿扫射反而会陷入绝境。 另外敌人也并非是什么善茬,随着游戏的进行,精英与特殊敌人轮番登场,各个都属狠货。普通子弹打不穿的面罩头,看到你就朝你猪突猛进的蓝莓,子弹带燃烧效果的恶魔,都是你必须要克服的艰难险阻。 其中最吊炸天的存在某过于机枪哥,即拿着AR步枪的小兵。那枪法真叫一个快准狠,每一枪都打到大动脉,三两下便能将满血瞬间蒸发。与之周旋,静待其弹匣告罄或卡壳再乘虚反击,方为上策。 最后的环节就是“撤”了,撤离点本身并没有什么特别的地方。唯一需要提一嘴的是,这游戏没有常开的撤离点,每局都是在几个固定点位随机生成。在第二三张地图中撤离点相当慷慨,但第一张图却仅有一处撤离点,在尚未熟悉地图时,确实容易陷入无所适从的窘境。 [b]更值得称道的,是你撤回的藏身处,更准确的说,是这游戏的任务系统。[/b] 每张图的任务都大致遵循这一规律:三个杀敌任务+三个寻物任务+一个特殊杀敌任务。这些任务的条件都非常友好,没有指定武器,没有要求击杀方式,寻找的物品的刷新点多跑几次图就轻车熟路了。最人性化的一点是,所有任务都会在你局内死亡后保留进度而非清零。 奖励亦丰盈得令人垂涎,非但资源给的盆满钵满,之前那些主角的各种升级,也都是做任务做出来的。可以说,这套任务系统,正是《HOLE》“休闲”二字的立身之本。 除任务大厅外,藏身处的其余设施则相当简朴。由于无须应付五花八门的战利品,发电站、医疗站、仓库之类的设施便没了存在的理由,仅剩装配枪械的配件站得以保留。或许这样略显寡淡,但抛弃整理物品的机械流程,直接光速开启下一把,无疑是更加让我直呼过瘾的。 [h3]总的来说,《HOLE》完全就是它想成为的样子,在它该做好的地方全都成功了,外加上低廉的价格,这款一口气就能吃完的 FPS 小品,还是颇具性价比的。[/h3] 要是非要挑刺的话,在有足够资源解锁任务大厅之前,这游戏的游戏体验还是有些劝退人的。另外三张地图的场景设计平淡到有些敷衍,不过这大抵可以解释成有意为之的美学取舍,姑且如此罢。 最后说回这游戏的名字,HOLE。你可以理解成每次带你出去探图或者回家的洞,但我有一个更有意思的理论:三这个数字在这游戏里出现得相当频繁,三种普通敌人,三种特殊敌人,三张地图,三个主武器,你每次最多接取的任务也是三个。诶,三真是个好数字啊。 啊,原来如此,这游戏致敬的,竟是异度侵入里的洞哥啊!真是太合理了( ------------------------------------------------------------------ ------------------------------------------------------------------ 美术设计: ☐ 看了想吐 ☐ 同一个妈 ☑ 中规中矩 ☐ 视觉享受 ☐ 美轮美奂 氛围塑造: ☐ 操作平台 ☑ 在玩游戏 ☐ 有代入感 ☐ 沉浸其中 ☐ 物我两忘 地图/场景设计: ☐ 杂乱无章 ☑ 好歹认路 ☐ 有小巧思 ☐ 虚拟花园 ☐ 钟灵毓秀 游戏性: ☐ 上班牛马 ☐ 普通游戏 ☑ 有精彩处 ☐ 非常优秀 ☐ 年度游戏 战斗难度: ☐ 有手就行 ☑ 简单亲民(2.5分) ☐ 难度适中 ☐ 饱受挫败 ☐ 力竭而亡 音乐/音效: ☐ 耳朵流血 ☐ 尚可接受 ☑ 好坏参半 ☐ 天籁之音 ☐ 神游天外 买入价格建议: ☐ 白送再说 ☐ 史低促销 ☑ 打折就入 ☐ 原价划算 ☐ 倒贴也值 [h1]总评:A(质量上乘)[/h1]
LOVE THIS. This is exactly the kind of game I've been looking for. Short play sessions. Quirky setting/lore. Solid gunplay.
Hole is one of the best extraction shooters you can buy especially for this price. This is a single player extraction shooter that still lets you keep 10% of your loot upon death. Any task progress you make is also retained on failed runs. There is no story to the game you are completing tasks to unlock new maps which will help you get new weapons. Gameplay is straightforward you earn money and data while trying to complete tasks and successfully extract. It feels very rewarding and addictive because the gameplay loop is fun and you are always taking some reward home. You don’t lose your weapons upon failed runs either. The gunplay feels good and different weapons are good for different situations. For example the pistol does better damage against non armored enemies but then the assault rifle does better damage against armored enemies. You can always have 2 weapons on you. The gun fights are intense which is helped by the gun jamming system. Guns don’t jam so frequently that it gets annoying but if you shoot too much and heat up the gun jams will become more frequent. Sound design is awesome and you can really hear what directions people are running or shooting from. The various tasks are fun to do and don’t take too long so progress is always constant. When you complete all the tasks they start repeating so you can still earn more rewards from them and you are not forced to successfully extract to get rewards. The atmosphere is great and the horror influence is done well. There’s 3 main maps and 3 unfinished unofficial maps they added for fun. Each map offers a different vibe and different types of combat encounters. Performance for me was stable on Steam Deck with 60 fps. Overall if you like extraction shooters or the idea of them but PvP has turned you off I can highly recommend this one.
Devs refuse to fix issues with integrated graphics making most levels completely unplayable, making the game itself unplayable beyond the first level
The only downside is that I want more! But that's okay. This is an exceptionally well done little game and I adore it for that. Satisfying gunplay, neat spooky concepts to it that throw you from the norm of shoot guys. A fun time :)
I need my mom's skirt..
Neat little bit of abandonware.
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